
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我是小丑
[h1]在这里你不需要猛刷3-4也可以获得赤城加贺[/h1] 说实话,体验下来是相当劣质的粉丝向作品,尤其是在战斗的设计和技术层面上的差距让人汗颜,而在键鼠和手柄上的操作上也相当的别扭,大概只有舰b的粉丝会买账吧? 类似于番外一样的剧情,没有指挥官的设定。(和原作没有什么太大牵连,即便没有玩过原作也可以放心游玩) 重樱舰娘岛风,骏河遭遇敌人塞壬,并且捡到塞壬丢失的心智魔方(原作中的抽卡道具),为了抵抗塞壬的侵袭,赤城提议与其他三家(白鹰皇家铁血)进行演习,并且伺机给塞壬回击。 战斗采用了第三人称的弹幕式射击游戏,根据自身舰船不同,可以发射鱼类,防空炮和舰载炮等,在战斗时会频繁撞到空气墙上,并且由于视角的转换和闪避的手感都非常奇怪,游玩时相当难受,除此之外,相比原作,由于只能操作一个舰娘,并且在技能上也与原作不尽相同,导致失去了原作中的有的时间轴上的策略性,战斗全程可以做到仅控制一个舰娘一直攻击和闪避,相当无聊,即便换成其他的舰娘也是进行的相同类型的操作,每个角色的同质化严重,并没有明显的做出不同舰种乃至于舰娘的区别。 在地图和角色设计上则完全将手游的内容完全搬过来,地图设计采用了手游中大世界的内容,在看到重樱基地时一眼就看出来了。 另外bgm大部分也采用了原作的内容,尤其是在原作中一听到就肝疼的道中bgm运用到了战斗当中。 在最主要的地方,每个角色的3D化塑造,虽然在细节上还有不少地方需要精进,但从整体上来看,至少把原型给复原出来了,就是在实际战斗中,因为空气墙和角色时不时有点漂移的感觉,导致有点出戏。 国内玩家估计会对岛风。雪风等角色感到欣慰,毕竟手游中因为和谐的原因,很多名字早就已经改得不成样子了,只有婚舰才可以通过改名然后借此看到曾经的她。 作为一款粉丝向作品,在完成度上是非常失败的。无论是在立绘,地图,乃至于bgm和技能,都可以以手游作为蓝本,将其一模一样的移植过来,而在战斗设计上由于枯燥的反复动作和空气墙等原因导致体验也不是很好。 某种意义上完成度也十分好。大量的文本和原cv配音,还有和一模一样的立绘,就像让粉丝们见到了另外一个世界的舰娘们,这不也非常不错吗? 最后希望能加入更多在原作中的舰娘,笔者是非常期待7234的和2234的建模表现的。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了玩得我肝疼以为 其他的缺点其实都还好 当gal玩都没毛病 而且全程配音,如果是路人的话 你不要抱着差劲的念头先入为主的玩 那这游戏其实在及格线的,但如果你听了评论区那些没玩几小时 开头序章都没玩的评论的话 那我只能顺从你,因为一个游戏开头确实重要 但这游戏并没有做好。
ゲームそのものよりフルボイスのシナリオを重視するのはなんていうか、IFらしい。 原作の絵はとても良いが、完全描き下ろしの絵があまりないのが残念
好差的关卡设计
Prefiero dedicarle tiempo al juego original, realmente no tiene nada de especial o que de razones para jugarlo cuando se puede invertir tiempo en conseguir recursos en el juego principal
无语了启动方式有问题就算了,连个自动存档都不舍得整啊,神人游戏来的 =(
就是因为有我这种sb买 if才没挂掉
норм игра фанатам лазурки может зайти
Good... It's scary to say, but Azurlane is not a crosswave, it's better than a crossway, there is no "Tirpitz" here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 43 | 51% | $8.99 | |
| — | 0 | — | — | |
| $1M | 9.2K | 97% | $6.99 | |
| $231.5K | 1.4K | 88% | $6.74 | |
| $86.3K | 491 | 57% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 9.4K | 88% | $19.99 | |
| $5.5M | 4.9K | 94% | $29.99 | |
| $5.5M | 20.8K | 93% | $9.99 | |
| $5.5M | 8.6K | 85% | $29.99 | |
| $5.5M | 12.1K | 88% | $9.99 | |
| $5.5M | 11.6K | 81% | $19.99 |