
A chill Auto-Battler Idler RPG inspired by classic Flash games. Battle, mine, fish, and upgrade gear—all while multitasking. Made to keep you busy while you’re busy.
Modeled estimate, not a reported figure. How we estimate →
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About
Ayrton Idle is an Auto-Battler Idler RPG — a game by Ayrton, for Ayrton... and now, for you too.
Inspired by the golden age of Flash games, Ayrton Idle is built to run in the background or alongside your daily tasks.
I wanted the Mobile Idle experience but without the MTX, so I originally made this game to entertain myself while I worked.— now it’s here to keep you busy while you’re busy.
Key Features:
Auto-Battles – combat plays out while you focus elsewhere.
Dungeons – tackle preset sequences of fights for rewards.
Caves – procedurally generated tile-based maps with battles and hidden chests.
8 Equipment Slots – Head, Body, Hand, Legs, Main Hand, Off Hand, Ring, Neck.
Upgradeable Gear – boost your item's stats over time.
Mining & Smelting – gather and refine resources.
Fishing – relax and catch something valuable.
Quest System – complete tasks and earn progress.
Looking for a simple, satisfying idle experience?
You’re in the right place.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Nice game, much better than others at this price, even better than expensive games.
I really enjoyed this game demo and am glad the early access version is out. The colosseum PVP, marketplace and many other features make it unique compared to other idle games. I plan on putting many more hours in on this one. I've enjoyed this designer/developers projects and find that people enjoy them in my stream.
So, i'm super addicted.. and you could be too! 10/10
It's almost there, needs more time but yea.
Accidentally left it running in the background or I would have refunded.
Nice IDLE. Good job.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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