
Avenger Bird is a platform side-scroller game with pixel-art graphics, but your hero isn't just a regular hero. You are playing a bird that can flap it's tiny wings to fly and glide for a limited distances. It's a retro inspired 16-bit era game with innovative and challenging fly/glide mechanic.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 134reviews | 72% | — | $7.6K |
| $2.30 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10
This is a hesitant thumbs up. Its got a lot of potential. Its got a very Mario-esque overworld, and an old school platforming/collect-a-thon style. The real killer is the mechanics that make this game unique. The flying and gliding just never feel right, and often feel like more of a chore than a positive quality of the game.
Avenger Bird, developed by TiliaSoft and published by Ultimate Games S.A., is a small-scale platformer that draws heavily from classic arcade sensibilities, focusing on precision, repetition, and mechanical mastery rather than narrative depth or modern design complexity. It positions itself as a nostalgic throwback, embracing the simplicity and challenge of older games while delivering a compact experience built around a single core idea. The premise is minimal and functional: players take control of a bird on a mission to rescue its captured offspring. This setup provides just enough context to frame the journey, but the game makes no attempt to develop its story beyond this basic motivation. Instead, it places full emphasis on gameplay, structuring the experience around a sequence of levels that gradually increase in difficulty. Each stage is designed as a contained challenge, where success depends entirely on execution rather than exploration or narrative progression. What sets the game apart from more traditional platformers is its movement system. Rather than relying on standard running and jumping mechanics, the player must manage controlled flight using limited energy reserves. Ascending and gliding both consume energy, requiring careful timing and planning to avoid falling into hazards or missing key paths. This system introduces a layer of resource management into traversal, turning movement itself into a strategic element. Early levels allow players to familiarize themselves with this rhythm, but as the game progresses, tighter spaces and more complex obstacle arrangements demand greater precision. Level design builds upon this mechanic by introducing hazards that punish even minor mistakes. Players must collect a required number of coins before reaching the exit, often navigating through narrow corridors, avoiding environmental dangers, and timing movements with exact accuracy. While the progression in difficulty is steady, the underlying structure of the levels remains consistent, which can lead to a sense of repetition over time. The challenge comes primarily from mastering the controls rather than adapting to significantly new gameplay concepts. Visually, the game embraces a retro-inspired pixel art style that aligns with its design philosophy. Environments are colorful and clearly defined, ensuring that obstacles and interactive elements are easy to distinguish. Different themed areas provide some variety, but the overall aesthetic remains simple, prioritizing clarity over detail. This approach works well for gameplay readability, though it also limits the visual distinctiveness of individual levels, making them feel somewhat interchangeable during extended play. The audio design complements the presentation with upbeat, retro-style music that reinforces the game’s nostalgic tone. While the soundtrack fits the experience, it lacks variety, and repetition becomes noticeable during longer sessions. Sound effects are minimal but functional, supporting the gameplay without adding significant depth to the overall atmosphere. One of the game’s defining characteristics is its brevity. The entire experience can be completed in a relatively short amount of time, making it well-suited for brief play sessions. However, this limited scope also highlights the lack of variety in mechanics and design. Replayability is driven primarily by the desire to improve performance, collect all items, or achieve cleaner runs, rather than by the introduction of new content or systems. There are also moments where the game’s design can feel unforgiving. The precision required in later levels, combined with the limitations of the movement system, can lead to frustration, particularly when small errors result in repeated failures. While this aligns with the challenge-driven nature of classic platformers, it may not appeal to players who prefer a more forgiving or varied experience. Ultimately, Avenger Bird succeeds in delivering a focused and consistent gameplay loop that captures the essence of retro platforming. It does not attempt to expand beyond its core concept, instead refining it into a series of increasingly demanding challenges. This clarity of purpose gives the game a strong identity, even if it limits its broader appeal. In the end, it stands as a modest but competent entry in the indie platformer space—one that offers satisfying moments of mastery for players who enjoy precision-based gameplay, but may feel repetitive or limited for those seeking greater depth or variety. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
game 4 relax, ez + controller - no resolution settings, only full screen HARDCORE PIXEL MODE 4 EYES! recommended, but not full price, ty bb
☀️
minik bir oyun istiyorsanız başınız ağrımadan oynayacak boş vakti değerli kılınması için yapılmöş minik bir oyun. Siz bile bu oyunu yapabilirsiniz . Bunun için yazılımcı olmaya gerek yok.
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игра топ. непередоваемые ощущения самая красивая графика геймплей на высшим уровне много разных особенностей других игр кс дота портал 2 все совместила в себе эта игра отличная оптимизация на ультрах с включенным rtx даже на пылесосе не лагает. хватило на 10 минут.
✯ TR ❱ Ucuza alıp kartlarını satıp kar elde edebileceğiniz tarzda bir oyun. Bunun gibi oyunları öğrenmek isterseniz incelemelerimde çok daha fazlası var. ✯ EN ❱ It's the kind of game you can buy cheap, sell the cards and make a profit. If you want to know more about games like this, there are many more in my reviews. ✯ TR ❱ Burada bir kedi var ve yoldan geçen arkadaşları ona bir kez dokunabiliyor. 𓃠 ⤵⤵ ✯ EN ❱ There's a cat here, and his friends who pass by can touch him once. 𓃠 ⤵⤵ __ /> フ | _ _ l /` ミ_xノ / | シシシシシシシシシシ / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $11.6M | 22.1K | 95% | $19.99 |
| $7.6M | 12.4K | 94% | $19.99 |