
A 3D shooter made in the spirit of the the 90s' FPSes. Atmospheric pixel graphics, fast-paced action, focus on pure gameplay, made using a software renderer written from scratch.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The mechanics of an old fps without any of the design. Bland open environments with arbitrary clusters of enemies, which respawn a few times per level as you collect weapons. It's full of baffling design choices like Doom's charging Demon's equivalent being a tiny figure muted against the background, with a passive attack pattern: grunt, charge, stand around. I found myself comically looking around after a grunt trying to find them. Nothing special, certainly no Doom let alone Heretic/Hexen, but fun enough, I suppose.
I really want to like this game, but it's so poorly made. The grapichs are authenticly retro and so is the music, but it's also too quiet. The level design is awful. All the enemies are clumped together in one big open space, giving you very little vantage points to take out enemies individually, and you'll run out of ammo quickly if you try to take them all on at once from a distance and you'll quickly die if you try to take them on up close.
FPS loss when I kill an ennemy. + I don't like the recoil effect.
Better than I expected. Dumber than I expected. More fun than I expected. Prettier than I expected. I like it on Low quality for the crunchier effect, as well. Dang these monters interrupting my 3D autumn night.
慈善包喜加一默认好评系列 送给有缘人PER6L-WRQPY-FLVPK
lags every time you shoot, horrible level and enemy design.
Минималистичный и приятный шутер. Плюсы: - моментальный геймплей, "сразу к делу", врагов много, их кучи, и их интересно убивать; - очень стильный графон; не знаю насколько старый здесь движок, но видно, что ограничения пошли только на пользу, - всё гармонично подобрано, и форма, и цвета, и модели. Минусы: - какой-то подлаг чувствуется неприятный во время стрельбы, и, понятно, что у посохов нет мушки, но вот даже с твоей дистанции долетит снаряд до врага или не долетит - не всегда ясно; - сраные пространственные головоломки, ломающие темп.
Если бы Гексен вышел на движке Вольфенштайна 3Д он выглядел бы примерно так :) Игра красивая и стильная, гемплей затягивает. Можно пожелать немного более сложный в мысле геометрии, уровней. Что касается трудности и отсутствия сохранений - так выглядели 2Д игры конца 80-х, такое вот было хардкорное время. Весьма радует появление интереса к спрайтовым шутерам, понимание их самоценности. И эта игра - одино из лучших посвящений жанру.
Very smooth movement and nice lo-fi graphics. Still figuring out some mechanics, I read that some areas are not accessible on normal / easy mode, which I think could be better explained in the game, or frankly, removed, as it's really not a necessary limitation.
Magnifica la estética y estilo de Autumn Night 3D. Jugablemente es un desafío, Los monstruos son números y hay que eliminarlos con un mínimo de cabeza, si vas a lo loco caeras como las hojas de un abedul en otoño. -El juego es Extra Difícil y no es broma. -Tiene secretos difíciles de conseguir al más puro estilo Legend of Grimrock o Eye of The Beholder, es de agradecer esos detalles que le dan vida al titulo. -Es una lastima que Autumn Night sea tan corto, solo 4 niveles, no me importaría pagar el doble por tener 4 o 5 niveles mas, pasaría de ser un juego pequeño al autentico heredero de Hexen. -La jugabilidad, la música y el apartado artístico son magníficos. Me gusta este juego, lo recomiendo... solo tiene un defecto y es su duración, el resto es perfecto.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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