
Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
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About
Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
Upgrading organs will influence not only your combat stats, but also will unlock new features for your automaton. Upgrade the mind to gain useful navigation tools or upgrade your lungs to breath underwater for longer.
Different tools will help you gain access to new areas but you may only carry so many at a time.
The world remains persistent so you can stash items and come back for them later, but beware of enemies that can stalk you between areas or steal items off your person or the floor.
Periods of action are punctuated by stretches of pure exploration and rest areas where the player may choose to deal with their equipment and upgrades.
Play through the stories of the automatons Uma, Alma, and Misha experiencing their unique abilities and traits.
Each of the three characters have a set of six unique abilities with a wide range of different effects like allowing the player to summon a friendly companion or jet through the air for a short time.
Players will need to assess their equipment and stats, make hidden item stashes, and plan to bring an adequate bundle of supplies for an excursion into the unknown.
Shopkeepers and friendly sentient creatures in the world can trade useful items so you'll have to think before you act during an encounter.
Gain experience levels to generate organ cores, and then choose how you distribute organ cores amongst each organ to upgrade them.
Experience is gained by finding new secret areas, defeating enemies, or choosing to invest computer chips into your own body vs. selling them to a shopkeeper.
For reading a little bit about my game. I worked a long time on it and didn't use generative tools of any kind so I hope for human expression to shine through in the work I did.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
robot yuri
chinese artificial teenage girl confirmed!
Game is just as beautiful as the first and really fun ++
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sim, um completo Sim! Estava esperando encontrar alguma coisa especifica e de gosto duvidoso, assim como Garage bad dream adventure, Picayune dreams (Vampire survivors se fosse bom), Pathologic, esse sim é muito bom. Recomendo jogar o anterior pois eles estão interligados. Me sinto um alienígena jogando esse jogo e ele cheira a um vaporwave estranho
A surreal jaunt into worlds familiar and unknown
An amazing addition to the Automaton series, while the original was good it was limited to the 3Ds hardware, however as this was for PC it was able to go further and introduce a whole other side to what an atomaton is. You must play this game.
Vast landscapes and faded memories There's a barren digital vibe to this that reminds me a ton of proswell albums and is utterly entrancing to explore. It reminded me of how I've stumbled into these hidden and unknown games from my childhood that take on these whole new feelings of emptiness and intrigue. Excellent game if you like wandering through mysterious, atmospheric worlds with a 2000s aesthetic and some light gameplay to keep it all engaging. One of my favorite games of the year.
Unfortunately, I wouldn't recommend this. [h2]Cool parts[/h2] Initially I was having a pretty good time with the tower, not amazing, but the theme and visuals of the game is pretty unique as you first start playing. You hop through some floors, find a couple things, cycle between a few weapons that you find and level up. Platforming and lots of elements are kind of fun but really basic. [h2]Not cool stuff[/h2] You can add a point into 1 of your 4 stats up to 4 times. Each of these levels so minimally changes your gameplay that they almost don't matter. Once you leave the tower the game gets incredibly expansive and simultaneously extremely empty. You'll just be moving through empty space for a while to go between the temples Enemy variety and combat itself is pretty limited. It's not that there isn't more than a few but a lot of these enemies function very similar so you'll fight them in a really basic way the whole game I ended up clearing the lung dungeon after clearing the tower and knew I had to ride aimlessly somewhere else for a long time and really had 0 urge to keep going.
I’ve found the game quite mesmerizing so far. The closest thing I can compare the first few hours to is Yume Nikki. There appears to be something of a story, but it’s not entirely clear to me what’s going on. Nearing the end, I’m feeling a bit of tedium setting in. The game felt at its best when I had no clue what was happening.
I like the premise and the style so I bought the game, unfortunately for me it doesn't work as an RPG, shooter, or exploration game. Near as I can tell NIER Automata seems an inspiration as it tries to combine genres, lets you explore mega-structures (somewhat of a minor fad) and seems to have a sci-fy story about cycles of rebirth; I say 'seems' because apart from the intro cinematic there isn't an NPC in sight that could elucidate you on any of it. In fact, after exploring the faceless barren wastelands for an hour the only NPC I met stood in a field next to enemies, which I mistook it for at first; and when spoken to, seemed only interested in buying and selling wares.. alright then. The gameplay is jank. It doesn't conserve your momentum, the hoverboard's acceleration is comical, holding down space or space+shift has you bunny-hopping. You get stuck on random geometry. Your stats don't matter as you never come close to running out of any of them and you fill everything back up to 100% as soon as you reach the next save point. The save-points themselves are too close by and too far away at the same time. Exploration feels unrewarding, combat is lackluster, UI elements like the compass don't make any sense. All of these issues stem from a game that is too ambitious for its developers. With this many rough edges the charm fades quickly and the entire experience leaves me wanting to play something thats actually finished.
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