
Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
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Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
Upgrading organs will influence not only your combat stats, but also will unlock new features for your automaton. Upgrade the mind to gain useful navigation tools or upgrade your lungs to breath underwater for longer.
Different tools will help you gain access to new areas but you may only carry so many at a time.
The world remains persistent so you can stash items and come back for them later, but beware of enemies that can stalk you between areas or steal items off your person or the floor.
Periods of action are punctuated by stretches of pure exploration and rest areas where the player may choose to deal with their equipment and upgrades.
Play through the stories of the automatons Uma, Alma, and Misha experiencing their unique abilities and traits.
Each of the three characters have a set of six unique abilities with a wide range of different effects like allowing the player to summon a friendly companion or jet through the air for a short time.
Players will need to assess their equipment and stats, make hidden item stashes, and plan to bring an adequate bundle of supplies for an excursion into the unknown.
Shopkeepers and friendly sentient creatures in the world can trade useful items so you'll have to think before you act during an encounter.
Gain experience levels to generate organ cores, and then choose how you distribute organ cores amongst each organ to upgrade them.
Experience is gained by finding new secret areas, defeating enemies, or choosing to invest computer chips into your own body vs. selling them to a shopkeeper.
For reading a little bit about my game. I worked a long time on it and didn't use generative tools of any kind so I hope for human expression to shine through in the work I did.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was fun. Lots of cool places to explore and stuff to shoot. Took me 9 hours to complete.
This game ignites my wanderlust like no other. Large open spaces, fascinating sights, and otherworldly atmosphere fuel this game's strange engine. There are secrets abound, and the world waits patiently for the intrepid adventurer to find and uncover them. Exploration is simultaneously task, incentive, and reward in a way few other open world games achieve. For that and more, Automaton Heart stands out as an inimitable experience, one which I will not forget any time soon.
Unfortunately, I wouldn't recommend this. [h2]Cool parts[/h2] Initially I was having a pretty good time with the tower, not amazing, but the theme and visuals of the game is pretty unique as you first start playing. You hop through some floors, find a couple things, cycle between a few weapons that you find and level up. Platforming and lots of elements are kind of fun but really basic. [h2]Not cool stuff[/h2] You can add a point into 1 of your 4 stats up to 4 times. Each of these levels so minimally changes your gameplay that they almost don't matter. Once you leave the tower the game gets incredibly expansive and simultaneously extremely empty. You'll just be moving through empty space for a while to go between the temples Enemy variety and combat itself is pretty limited. It's not that there isn't more than a few but a lot of these enemies function very similar so you'll fight them in a really basic way the whole game I ended up clearing the lung dungeon after clearing the tower and knew I had to ride aimlessly somewhere else for a long time and really had 0 urge to keep going.
very intriguing and curiosity driven indie game, loved exploring this "empty" world and trying to understand it. shout out for the amazing music made both by luke and crisp, also amazing cover art. some advices for who find themselves interested in playing: if you are not used to indie/old games that have "unpolished" mechanics (being on purpose or not) this game can be very stressful, so keep that in mind but also, as a perfeccionist myself, dont be so eager to 100% everything cause at least as i write this progression and the "economy" of the game can be very, how do i put it, ankward? regarding the lore, while playing it i love making theories and taking screenshots of notes spread across the different areas, my conclusion before the end of the game was actually relatively different from the autor's vision, but im pleased with my interpretation. ITS WORTH IT!!! all my love for luke and the additional artists
I’ve found the game quite mesmerizing so far. The closest thing I can compare the first few hours to is Yume Nikki. There appears to be something of a story, but it’s not entirely clear to me what’s going on. Nearing the end, I’m feeling a bit of tedium setting in. The game felt at its best when I had no clue what was happening.
immer noch kein plan was diese spiele reihe ist, aber macht spaß
robot yuri
Playable Bryce 3D 2000s render art. Automaton Heart has been the only platformer adjacent thing I've played in the past 4 years. I do not inherently like platformers, but there is really nothing exactly like this game. It is a game built entirely around the player's wanderlust. There are no quest markers here and you have to intuition everything out. There is very little direct storytelling so you effectively have to figure everything out. It is not a hard game but it does require patience to get your bearings and you will just spend large amounts of time wandering. The combat is perfect for this sort of game. Its intricacies are not the "point" of the game and it really more serves to flush out the rest of the pace. The game's art does capture quite well early 2000s "weird software art" and unlike most 2000s nostalgia things, this game doesn't beat you over the head with how "2000s and wacky" it is. Its very tasteful. Do recommend at full price, but not for everyone.
What a hidden gem this game is, i enjoyed it thorougly from beginning to end exploring the giant world and admiring the beautiful structures! absolute vibe, kudos to the developer!
the fish shoot neurotoxin, 10/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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