
Build the perfect kingdom in this turn-based strategy game that combines elements of automation, board games, and city builders. Keep your kingdom happy, endure hostile Challenges, and unlock new cards as your kingdom becomes more prosperous.
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About
You are the leader of a new Kingdom, starting from nothing and hoping to reach the highest levels of Prosperity. Each turn, play Cards to add Citizens, Constructions, Animals, and Soldiers to your Kingdom, building a city that can produce vast amounts of resources and protect itself from disease, invaders, and other challenges.

Automatic Kingdom is all about trying to create synergies, placing Citizens near each other to generate resources and activate abilities. As your city grows, you will need to rearrange things and decide what must be kept, and what must be removed to make way for new additions. Do you keep your Cobbler near the Farmers to increase your Food, or is it time to shift it over to boosting the Miners for Labor? Or perhaps we could remove the Cobbler and put in a Cook instead?

Challenges will emerge from nature, hostile nations, and the fabric of magic itself. While you are trying to grow your Kingdom, you must also find ways to protect it from disease, criminals, invaders, and more. New challenges are always emerging, and always growing stronger— so your Kingdom must always be growing stronger as well.

Most of your resources reset every turn. This means that if you can't afford to build a Construction you want, you can't just sit around and wait— you need to figure out what must change in your Kingdom to reach the levels of resources required. Reach new levels of production by carefully arranging Citizens to activate synergies.

As you ascend through the Tiers of Prosperity, you will be continually unlocking new Cards to add to your Kingdom, discovering new resources, abilities, and synergies. Will the older Citizens be valuable building blocks to combine with your newer members, or should some of them be removed to make way for new abilities?
At higher Tiers, unlock new mechanics to provide for your Kingdom. Launch Invasions to secure more resources, craft Laws to reshape your Kingdom, and manage a Court of Councilors with shifting loyalties.

After your victories, you will unlock new ways to play.
Chaos Modifiers reshape the entire fabric of the game, changing the way your Kingdom will be built on future playthroughs.
Alt Cards let you flip cards between two different versions, giving you more flexibility to try new strategies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]用卡牌建造王国[/b][/h1] 《自动王国》是一款玩法相当独特的模拟游戏,玩家要用一系列卡牌发展壮大自己的王国,并应对各种不期而至的挑战和疾病的侵袭。 传统的策略游戏总是免不了大量建造和生产内容,本作将其简化为了一张张卡牌,操作就更简单了,将其拖放到画面上方的格子栏位中即可。 上场的居民和建筑物会在每个回合产生对应资源,不过要想更进一步,就需要精妙的搭配了。 其中一部分卡牌有作用范围,比如影响右侧n个卡牌、影响左右卡牌等,通过调换顺序便可实现利益最大化,从而一步步壮大王国。 这类游戏自然也少不了民众幸福度这个重要属性,本作也是如此,过程中需要时刻留意,否则会带来各项严重后果。 随着不断游戏,还会遇到各种新鲜的挑战,此外居民还会患病,因此药品等内容也是必不可少的。 《自动王国》的这套设计挺有意思,简单易上手,玩起来却有不错的策略性,喜欢回合制策略和建造模拟等游戏的玩家可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
I loved Automatic Kingdom! It's a great combination of turn-based strategy, intuitive mechanics, and interesting challenges. The citizen/building cards are well thought out, and I enjoyed the humorous touches (like the poet being less productive when surrounded by too many happy people). Each level felt balanced, and I liked the sense of progression that came along with unlocking new cards and resources. The mini battles were a lot of fun too - they broke up the pacing nicely and complemented the engine building aspects of the game. I've already played through once, and I'm looking forward to my next round!
[quote][h1]选择卡牌,通过排列组合,规划回合产出[/h1][/quote] 这是一款主要通过不断选择卡牌 ,每回合从中能选择打出三张(动物,法律,等特殊卡不计数) 并变化卡牌的摆放顺数,通过类似改变排列组合 ,规划回合产出,完成王国建设的游戏 游戏需要经历5个文明阶段 最后打出王冠完成国王游戏 游戏有类似文明系列的快乐值(满快乐出奖励事件 不满出暴动事件) 信仰值(引发神迹,选择升级或一次性奇迹) 繁荣值(推游戏进程) 达到了新的的繁荣度才能出现新繁荣度等级单位与建筑 游戏会随着回合产生负面事件,以延缓玩家的建设进度。 整体来说 本作就是一款不断选择,与玩数值规划的的卡牌游戏,个人体验还不错。 以下简单提一些意见。 1、卡牌摆放拖动组合问题,游戏整理卡牌摆放是一件麻烦的事情。 因为玩家每次只能改变一张牌的摆放,如能选择多张牌,像当空接龙那样整体拖动,有时候会方便很多。 固定卡牌排列组合,显示卡牌组合的整体产出,会更方便玩家规划 2、更明确的告诉玩家阶段性任务。因为游戏的并不算难,(正常难度下,让居民不饥饿,快乐,有信仰不断提高繁荣度是非常简单的事情) 但是,终局带冠需要早日规划特殊资源、奢侈、军力、魅力等。 像我这样后期懒得改变卡牌摆放,也足以应付事件进入终局。 但前期没有规划特殊资源,选择进入终局就很难带冠了。 3、动物卡、军队卡的寿命与战损,其实方便了玩家的调整。 而在游戏格子有限的情况下居民卡与建筑卡就很不方便玩家调整。 毕竟大多高阶卡要比低阶卡更有产出。 而拆建筑与移民并不是很方便的事情。需要消耗卡牌次数。 既然居民卡有经验系统,那能否引入建筑升级扩建系统?居民升阶转职体系? 4、法律 国会 居民三个系统的结合并不是很平滑 就像建筑卡可以出配套的地形环境格子, 但是目前游戏各系统都只是提供产出数值罢了,交互性不够。 至于一些字体或者UI预览的问题,笔者并不怎么懂审美,就不详写了。 总之,中文卡牌预览有显示不全的问题。 希望本游戏能越做越好! [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Nice and enjoyable game. By the nature of the game there is a lot of RNG but I never felt that it is an obstacle as it happens in some games. Rather it made my runes unique by preventing of use of exactly same tactics as in previous ones. Eras (forgot the game specific name ;]) progression makes single run enjoyable by making you to adjust tactic gradually instead of relaying on snowball effect
《自动王国》是一款回合制卡牌策略游戏,玩家要管理一个王国,在居民、建筑的生产资源和消耗资源之间寻找一个平衡,随着回合数的增长玩家也会面临越来越多的挑战和罪犯,这些随时会让我们经营的王国崩盘,因此需要考虑一个动态的持久的规划让王国得以长久运行下去。 [h2]基本玩法 [/h2] 每回合最多出三张牌,右键弃牌,每弃三张可以随机抽一张新牌。牌分居民卡和建筑卡。每类居民都有对应的生产资源,还有独特的能力,比如园丁的技能就是左右1格的居民生产的粮食会加1,与农民搭配会更实用,有些则是会让右方六个格子里的居民获得增益,因此每回合在加入新的居民后,我们要随时调整他们的排列顺序,让资源生产收益最大化。建筑部分也是同理,有些是每回合都能产出一些资源,有些是一次性使用建筑。特定的居民和建筑还能配套宠物,宠物有回合数限制,回合结束前每轮都会提供一定的增益。 我们要保证粮食能够满足每个居民的需求,不然有人连续饿肚子几回合就因为饥饿致死;也要保证有足够的劳动力和创造力等资源,这样才能建造很多耗费高的建筑,而这些建筑的功能也会为王国的资源做出更大的贡献。居民会有满意和不满两种情绪,一旦不满值过高,就会随机发生恶意事件,比如随机五座建筑被焚烧,很容易让人GG。 [h2]挑战玩法 [/h2] 游戏里每段时间会出一些挑战,比如让居民消耗的粮食翻倍,这些挑战会对我们的管理造成巨大的压力,因此一定要好好规划。特别是医院等单位,因为后面会出现随机感染居民的挑战,不及时治疗基本每回合都会有人死去。等到能组建军队之后,罪犯也会潜入到王国进行一些犯罪活动,比如点燃建筑,偷取金币等内容,算一种变相的挑战。 [h2]总结 [/h2] 《自动王国》的画面表现一般,但游戏内容还是挺丰富的,而且流派众多,多尝试不同的组合可以给玩家带来更好的体验。感兴趣的玩家可以尝试一下,可能会感受更多的惊喜。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Scratches the empire-builder itch without requiring 24 hours of dedication per game. The systems are intricate and engaging in such a way that finding a perfect balance is always just within reach but not too simple to achieve.
Scratches so many itches for me. A rogue-like card game with strategy and civilization building elements that's easy to play for a few minutes or a few hours. I love this game. I only wish I could recommend this game to friends without them thinking it's a clicker game due to the title.
It starts strong but once you get to the midgame, after you have filled all your slots, it slows down significantly and stops being fun. Instead of being a continuous fun optimization challenge, it becomes a tedious slog.
A fantastically satisfying deckbuilder where you make synergies to spend/generate resources. I only wish it had some kind of meta, even something simple like a trophy for each challenge completed. As it stands, I beat the first game I played and don't have anything to work towards when starting another game so I haven't, despite having a ton of fun on my playthrough. Released very polished and by the patch notes, they've fixed the only bug I encountered (though I did not verify). Definitely worth the price.
当你成为国王,你会如何建造你的王国呢?回合制卡牌构建游戏,将运营王国与卡牌巧妙结合,通过维系市民卡与建筑卡来产生资源,既要保证居民的健康心情以及饱食,又要抵御天灾疾病与强敌,成为资源管理运用大师。 卡牌分为很多类型主要是居民和建筑两种形式,后面还有士兵/动物之类的卡牌,繁荣度升级后会增加新的卡牌类型,玩法也会变得更多样化。。每回合只能打出三张,可以任意换位置,合理配置卡牌产生更多的资源。资源会定期消耗,所以需要灵活运用他们,shift可以查看卡牌的具体作用,若是手里没有合适的牌,可以用右键丢弃三张不想要的牌。 虽然没有直观的模型、画面、各种特效,流程和操作也看起来简单,但潜藏着不小的策略性,游戏还是有些学习成本和难度的。从懵懂到20局到现在撑到50级,但debuff太多以及运气不好没有太多的应对手段,也让面对各种挑战前捉襟见肘,例如:即使我已经拥有治病的建筑也无法在多重条件下抵御这些不良因素,只能进行取舍,说实话debuff实在是太多了,抓不完的犯人和一直蔓延的疾病,加上连续被攻城,也许是我学艺不精。 画面简约,玩法蛮有策略性和挑战性,但主要还是看你卡牌的构建程度,除资源配置以外,你需要完成挑战,控制疾病,直面天灾,管理犯人,还要训练士兵抵御强敌...但同时认为生成的挑战倒是有些多,建议调整一下难度和修一下部分卡牌的字显示不全。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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