
"AutoChess of Gensokyo" is a Touhou Project multi-player AutoChess-Like game. Draw character from the deck, build your combination, upgrade the character, and fight with other players. Keep optimizing your combination to win the game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我撤回之前说战斗羁绊无脑超模的话,是所有羁绊数值无脑,数值填的就是依托答辩,所有羁绊全是数值没有机制。再批判一下环境,我从来都没见过一个赛季有那么多针对后排的,这破环境,后排棋子纯被折磨,护身符(灵风)锁后排、船长勾后排、美玲冲后排、觉控后排、蕾米飞后排、还有个刺客羁绊,尼玛的全跳后排,玩这B游戏,大部分时间都是怎么保住后排,纯烂。然后是让成就党最讨厌的场次成就,纯粹的浪费你的时间,100场第一/第二/第八,还有个最离谱的一千局场次,千场成就就是制作组为了日活,浮木都不要了。 最重要的是战斗,云顶和金铲铲都知道显示你下回合可能打谁,这破游戏没有,纯半成品。 纯纯是因为东方这个IP来加分的,完全就是依托答辩。你玩这完全没有平衡的半成品的游戏,还不如去多陪陪你的家人或朋友亦或者学习,总之就是比你浪费时间玩这个烂游戏好。我现在最后悔的事就是玩这逼游戏,395h+还不如拿来学习提升自己或者多陪家人和朋友。 在公园坐着发呆都比这个游戏有意思。
唯一缺点就是PVP匹配太慢了
[h1]Touhou TFT/Autochess that's excellent when it works, but needs more polish.[/h1] I really want this game to succeed and I think it can, but in its current state I'd hold off on buying it. You can really feel that it's an Early Access title. There are simply too many issues at the moment for me to recommend it and it needs a lot more work to reach its full potential. Here's a list of things that need to be improved before the game's release: [list] [*]Game-breaking bugs; Being unable to purchase units, Being kicked out to the main menu, Infinite loading screens etc. [*]Translation; Currently only supports Chinese language. English, Japanese are coming according to devs. [*]Performance issues; The game needs optimization work, it maxes out my 3060 Laptop GPU even at 720P 60FPS. [*]Balance; Some traits/Units are simply too strong/weak or niche compared to others. [/list] If these issues are dealt with, and I believe the devs are working hard to do so, I will gladly recommend AutoChess of Gensokyo! It makes good use of the license and character abilities are usually fitting and interesting. The artstyle is cute and there's a variety of stages, skins and music to spice things up. Everything in the shop can be bought with in-game currency and doesn't require too much grinding. There's an option to play against bots if your connection is unstable or you don't have internet. And to wrap it up Byakuren is in the game, so how could I not like it?
첫판 1등했습니다. 실력겜이 맞습니다.
i was waiting for this game to be translated updated but its still chinese for the love of god.
只有人机玩,喜欢自走棋不如玩金铲铲,纯卖ip的游戏
[h1] 推荐理由 [/h1] 实话实说我挺爱玩这游戏,天天都打两把,打的时候还把装备和羁绊列表打印出来做好标记放旁边方便查,毕竟都是耳熟能详的角色,美工和技能设计也比较贴合角色性格。在东方主题的游戏里算是很不错的作品。 [h1] 我为什么打差评 [/h1] 单机不能拿成就,联机又经常匹配不到人或者掉线。作为成就党来说体验就不太好了,但是这也不是值得揪着不放的缺点。 可是前几天我碰到了一个惊天大BUG,我登录游戏登半天登不上,重新登录的时候发现自己居然处于一个不知道什么时候开始的匹配对战里,而我在完全不知情的情况下挂机挂了11个回合,等我发现的时候已经丝血了,全力翻盘没翻动,最后以第七名的成绩被耻辱淘汰(第八名一直到被打死都没连上游戏)。这游戏的战绩是有记录的,我从来没拿过倒数,结果因为BUG战绩从此染上污点。游戏体验直接从“有瑕疵”变成“极差”,我直接红温、怒卸游戏。 不推荐,从此不推荐。
你设置个10000场第一名的成就我都能接受,为什么一定要有累计第二名和第八名的成就? 这是很有成就感的成就吗?
Game is pretty good, although matchmaking has been hard in the last few months. I still enjoy it though. 9/10
While I love the game, I can't say it's very much played now. I could only really host tournaments, and even then that may be difficult! But the gameplay is really fun, but I wish making 2 star characters was explained in the tutorial
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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