
A single player only PvE autobattler that is purely GUI (graphical user inteface). Keep or reroll dealt cards (units). Combine units to level them up. Upgrade items. Survive 50 randomized rounds that are highly replayable. No synergy system, no other maps/campaigns, no meta-progression.
Modeled estimate, not a reported figure. How we estimate →
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A single player only PvE autobattler that is purely GUI (graphical user inteface). Manage dealt cards (units). Combine units to level them up. Upgrade items.
Survive 50 randomized rounds that are highly replayable. No synergy system, no other maps/campaigns, no meta-progression.
Around 90+ different units, 60+ different enemies, and around 30 items. Enemies are placed on the board in various randomized configurations. There are also a variety of skills and status effects.
There are additional difficulty modes such as instant-death and nightmare mode to provide more challenge for veteran players.
(The demo ends at 36 rounds rather than the full 50 rounds)
The game consists of 50 rounds, each lasting 50 seconds. Every 5 rounds, the game automatically saves to provide a checkpoint. Additionally, items are dispensed every 5 rounds.
Combine 3 units of the same name and level to level up the unit. Max level is 3.
No metaprogression so that players can jump in and play without thinking.
Can speed up battles from 3X to 5X the speed.
Playable on lower end computers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.