
A unique roguelike deckbuilder + base-building tower defense game. Build powerful defenses in the last bastion of light, fend off relentless waves of darkness, and protect the final goddess!
Modeled estimate, not a reported figure. How we estimate →
About


Use cards to place or upgrade buildings and cast spells. Build your own custom deck and craft a unique defense strategy.


When night falls, the dark army swarms in. Your units and defense towers attack autonomously to protect the Goddess Statue. Choosing the right unit combos and upgrade effects is the key to victory.


Each goddess offers unique starting relics and deck, with more upgrades unlocked as she grows. After each successful defense, you'll earn new cards, relics, or encounter random events that send your fate in unexpected directions.


Freely combine cards, relics, and building upgrades to create a powerful line of defense. Protect the goddess and stand strong against the invading darkness!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WAY COOL just needs some more bug fixes and optimisation with the random events and some of the evolutions are kind of strange like lightning getting plus bonus jump damage as a seperate evolution, when you don't even have jump yet at least theres no indication of having jump before getting the upgrade so some more text might be needed
遊戲想法很有趣 可是很難 玩起來很痛苦 而且好像沒什麼場外升級要素導致沒辦法降低難度也沒辦法調整難度 玩的是標準難度 一些連鎖很有趣 但敵人強度一上來就不有趣了 而且水晶很吃緊 玩起來沒什麼爽感 =>抱歉剛剛我說話太大聲,玩大地女神的烏龜流還蠻有趣的,玩水晶女神火鳥流被打爆是水晶女神的問題
Very dull experience. Unit upgrades are very simple and do basically nothing to synergize with other units. There is no reason to experiment with various combinations of towers. Game seems like a mix of half baked ideas thrown together. Seems like it could turn into something decent, but as is, it's basically a demo. Absolutely not worth the price, maybe 5 bucks at most.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37K | 74 | 69% | $13.99 | |
| $37K | 119 | 85% | $7.92 | |
| $37K | 104 | 48% | $9.99 | |
| $37K | 216 | 61% | $9.99 | |
| $37K | 101 | 58% | $14.99 | |
| $37K | 128 | 98% | $15.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $478.1K | 1.3K | 98% | $9.99 | |
| $24.8K | 91 | 91% | $9.99 | |
| $1K | 4 | 100% | $7.99 | |
| — | 0 | — | — | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $3.6M | 10.5K | 89% | $9.74 |
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zajímavý mix něčeho mezi tower defense a slay the spire. Bude to chtít ještě odladit a vybalancovat, ale to se dá v early accessu pochopit.
벨런스란 걸 모르고 만든게 확실하다 내가 뭔짓을 하든 적유닛이 잘나오면 이기고 강한놈나오면 지고 이게 대처가 가능한것도 아니고 카드 종류도 적어서 안나오길 빌면서 할수밖에 없다 최후의 장치로 성자체도 공격을 할수있게 해논거 같은데 기본공10 유물먹어야 20 근데 적 소형몹 방어력괴물은 1뎀씩들어가서 30대때려야 죽고 중형몹 초반 600~900 90대 때려야 죽는다 근데 이제 중형몹중에 강한놈은 한놈만 살아도 포탑철거가 가능할정도로 강해서 유물이랑 카드가 초반에 공방일체로 완벽하게 떠야지만 겨우 넘길수있다 이중 방어쪽에만 카드가 뜨면 방어력을 깍아 마이너스로 넘겨버려 추가딜을 무한히 쌓아서 지고 공격쪽만 뜨면 앞라인 방어진이 순식간에 녹아 진다 요즘 게임사들은 얼리엑세스란 뜻을 모르나 거의 다 만들어진걸 가져와야지 하루 카드 만들고 하루 적유닛 만들고 하루 유물 만들고 이런 수준의 완성도로 13900원을 받아서 게임을 판매하는건 어떤 사람 생각에서 나온건지 모르겠다
游戏很不错,多的就不说了, 说一说遇到的问题和想法吧,望采纳 1、新版本有拆除不显示的问题,遇到好几次了,玩着玩着点防御塔,拆除键不显示。 2、分辨率增加一些现在主流设备的分辨率吧,给的这几个分辨率用着有点别扭。 3、优化一下防御塔放置吧,放的时候感觉跟拿着磁铁把两个相同极对一起似的,有排斥感。 4、防御塔放置时增加一个隐藏既有防御塔的功能吧(半透明或者透明),龙龟啥的太大了加上那个排斥感,放东西的时候总是放偏。 5、这是个单机游戏,数据平衡优先级往后放一放吧,优先扩充游戏内容呗,比如说无尽模式
劝退点:塔防但是抽卡,费用可以累积但是产出很少,需要依赖遗物和魔法水晶来实现攒费用,适合一局玩单个流派。 好玩点:塔防升级叠叠乐,删卡很简单,组一套卡拿到几个重要遗物可以很爽,流派很丰富。 我玩下来觉得的通关玩法:牌组是需要删卡不要拿太多卡,费用要靠遗物省下来,简单几个建筑组合叠加起来强度就很高了。
Decent TD still under development. Definitely has good potential. Needs more cooking so I would only recommend you pickup on a decent sale. The core game play is there and I like it a lot. It does need some balancing as some specific builds seem to be OP (turtles and fire birds) and needs more content (maps, modes, more mob and relic variety, etc.). Definitely a piece of coal becoming a diamond. Still it was fun playing through what was there and plan to check back when there are updates. Note there are no achievements in the current build as its still early access. It has one map with 10 levels of difficulty to unlock with three element starter decks to level up. If you play, remember that you can zoom out and there are tower placements on the top and bottom towards the front entry where the monsters come from where you can place buff towers so they don't take up room from your larger towers on the main base area. I don't recommend partaking in the card or relic events that give you random relics or cards - most times you end up with trash items that dilute your deck or you lose a random relic that was core to your deck strategy. The game can seem very difficult or unforgiving at times since there is still some RND with cards and relics you find but I try keep my deck size small for better draws. Overall worth the sale price for me and TD/Deck Building mechanic did scratch that TD/Card game itch.
EA東西太少了,等更新吧
Fun
Players by region
Where this game's players are, estimated from review languages.