
A unique roguelike deckbuilder + base-building tower defense game. Build powerful defenses in the last bastion of light, fend off relentless waves of darkness, and protect the final goddess!
Modeled estimate, not a reported figure. How we estimate →
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About


Use cards to place or upgrade buildings and cast spells. Build your own custom deck and craft a unique defense strategy.


When night falls, the dark army swarms in. Your units and defense towers attack autonomously to protect the Goddess Statue. Choosing the right unit combos and upgrade effects is the key to victory.


Each goddess offers unique starting relics and deck, with more upgrades unlocked as she grows. After each successful defense, you'll earn new cards, relics, or encounter random events that send your fate in unexpected directions.


Freely combine cards, relics, and building upgrades to create a powerful line of defense. Protect the goddess and stand strong against the invading darkness!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏很不错,多的就不说了, 说一说遇到的问题和想法吧,望采纳 1、新版本有拆除不显示的问题,遇到好几次了,玩着玩着点防御塔,拆除键不显示。 2、分辨率增加一些现在主流设备的分辨率吧,给的这几个分辨率用着有点别扭。 3、优化一下防御塔放置吧,放的时候感觉跟拿着磁铁把两个相同极对一起似的,有排斥感。 4、防御塔放置时增加一个隐藏既有防御塔的功能吧(半透明或者透明),龙龟啥的太大了加上那个排斥感,放东西的时候总是放偏。 5、这是个单机游戏,数据平衡优先级往后放一放吧,优先扩充游戏内容呗,比如说无尽模式
应该加上无尽模式,前面空地增加陷阱类卡片,相同或不同元素之间卡牌合成,这样可玩性不就高了
遊戲還可以有更多的模式及難易程度,希望後續更新可以有更亮眼的遊戲內容
WAY COOL just needs some more bug fixes and optimisation with the random events and some of the evolutions are kind of strange like lightning getting plus bonus jump damage as a seperate evolution, when you don't even have jump yet at least theres no indication of having jump before getting the upgrade so some more text might be needed
Fun
迷一样的机制
with the latest patches it has became impossibly difficult and unfun
Zajímavý mix něčeho mezi tower defense a slay the spire. Bude to chtít ještě odladit a vybalancovat, ale to se dá v early accessu pochopit.
Really good. Needs balancing still. The lollipop relic makes nearly everything cost 5-7 crystals, a rarity among most cards. As it is supposed to make the cost of all cards random, it is weird that it hurts you 80% of hands and helps with 1 card every 4-5 hands. Don't know if it is bugged or just bad.
Very dull experience. Unit upgrades are very simple and do basically nothing to synergize with other units. There is no reason to experiment with various combinations of towers. Game seems like a mix of half baked ideas thrown together. Seems like it could turn into something decent, but as is, it's basically a demo. Absolutely not worth the price, maybe 5 bucks at most.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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