
A unique roguelike deckbuilder + base-building tower defense game. Build powerful defenses in the last bastion of light, fend off relentless waves of darkness, and protect the final goddess!
Modeled estimate, not a reported figure. How we estimate →
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About


Use cards to place or upgrade buildings and cast spells. Build your own custom deck and craft a unique defense strategy.


When night falls, the dark army swarms in. Your units and defense towers attack autonomously to protect the Goddess Statue. Choosing the right unit combos and upgrade effects is the key to victory.


Each goddess offers unique starting relics and deck, with more upgrades unlocked as she grows. After each successful defense, you'll earn new cards, relics, or encounter random events that send your fate in unexpected directions.


Freely combine cards, relics, and building upgrades to create a powerful line of defense. Protect the goddess and stand strong against the invading darkness!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoy the basic rules of the game. The deck building part is fun, However i never really see myself using the discard feature cause its so expensive and crystal income is kinda slow. the Auto battle feature is good as well Id like there to be more spaces the amount given is reasonable. I think there should be a total value added to merging units. i.e you have fire tower does 18 dmg you merge and get to choose either +18 dmg or +20% range if i should hover over and show 18 (+18)=36 or if i chose the 20% attack range can i see the Value of that towers range so if its 100 range for fire tower 100 (+20%)= 120)
great game, I enjoy the deckbuilding/auto battler combo, it's still a bit bareback and i would enjoy more content, but the framework is really promising.
w tower defense
EA東西太少了,等更新吧
i think the dev passed or gave up on it. Get it on a hard discount
很多BUG
遊戲想法很有趣 可是很難 玩起來很痛苦 而且好像沒什麼場外升級要素導致沒辦法降低難度也沒辦法調整難度 玩的是標準難度 一些連鎖很有趣 但敵人強度一上來就不有趣了 而且水晶很吃緊 玩起來沒什麼爽感 =>抱歉剛剛我說話太大聲,玩大地女神的烏龜流還蠻有趣的,玩水晶女神火鳥流被打爆是水晶女神的問題
劝退点:塔防但是抽卡,费用可以累积但是产出很少,需要依赖遗物和魔法水晶来实现攒费用,适合一局玩单个流派。 好玩点:塔防升级叠叠乐,删卡很简单,组一套卡拿到几个重要遗物可以很爽,流派很丰富。 我玩下来觉得的通关玩法:牌组是需要删卡不要拿太多卡,费用要靠遗物省下来,简单几个建筑组合叠加起来强度就很高了。
分了不同的流派女神,卡牌是所有牌库里抽的,BD成型的速度根本跟不上怪物变强的速度,而且随着卡牌种类越多,这个问题越严重,怎么想的?
Problem is, card reward are not adapted (enough) to the godess (character/main building picked at start of a run) : so the character just change the starting towers and not the rest of the run much. This lead to many issues wanting to play "fire based" or "storm based" but seeing many unrelated cards. The game would earn a lot by getting inspired by slay the spire or similar card games "gameplay is designed per character, not globally". it's even more of an issue as each element only have very little ways to win at all currently (fire is to spam little units then scale up with on death effects (phoenix to tank explodings forexample), earth is turtles, storm is the spell that give +3 dmg infinitely it leads the game to be insanely luck based and skill or strategy feels inconsequential. -> earth is the only one having access to it's win-condition from start which is why many says it's the only one being viable. in it's current state tower are mostly useless as their bonuses pales in comparison to have something to tank in front that also will do the damage and sinergize with everything else. all in all, game is not too bad but lacks a ton of polish before being worth its pricetag.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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