
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Early Release tactical war game. Simple rules and fast play. Point buy system for armies. Maps good but need more variety. AI not hard to beat-needs some more work. Best strategy for me so far is buy 1 heavy tank, 1 heavy foot soldier, 1 mortar, 2 artillary, 1 sniper or machine gunner. Explore map 1 or 2 hexes at a time with tank leading and slowly morve up all other units. Place artillary on hills if possible. Let the enemy come to you with your troops waiting since you usually can't move and attack in same turn and it takes multiple hits to kill a unit. Fun game, but needs some more maps and a harder AI.
Game is interesting, but the Linux version is poorly maintained.
Оценка игры: 33/60. Ждал намного большего по скриншотам и промо роликам. Понимал, что это не ШЕДЕВР, но надеялся,ч то игра окажется не хуже, чем Codex of Victory. К сожалению, бета версия игры показала свою слабость. На данный момент это скорее похоже на альфу. А разработчикам предстоит ещё сделать крайне много до момента релиза. Как минимум: исправить начальный интерфейс, привести в порядок графику, переделать тиррейн и геометрию игрового поля... И ещё с десяток более мелких, но актуальных задач. Сделают ли они всё это? Узнаем. Подробнее об игре, её сильных и слабых сторонах можно узнать из моего обзорного стрима! Подписывайтесь на мой канал! Работаю ради зрителей. https://youtu.be/rDknQaG0n-4
The idea of a quick to play TBS in a WW1-ish setting is a good one but Attrition: Tactical Fronts feels somewhat unpolished and abandoned. I also could not get the multiplayer working (it says peer connected but, none of the buttons in the Multiplayer UI seem to do anything). This limits the content to a 17 mission single player campaign. Which as other reviewers have pointed out can be played through relatively quickly. The main menu in my game also for some reason still displays the word Beta. Overall the following comments sum up my thoughts on the game play that Attrition does offer: I'm liking the suppression mechanic and the clever use of terrain modifiers. The AI doesn't put up too much resistance though (there are no adjustable settings to increase or decrease the difficulty). I think the foundation of the game seems solid but value proposition wise at $14.99 one can get things like battle academy or a Order of Battle expansion these days which offer a more fleshed out TBS tactical experience with more depth/content. Admittedly those games were made by somewhat larger development teams. Attrition is pretty impressive for a ~8 person team (based on the credits). Even if it doesn't reinvent the wheel and feels a tad rough around the edges in places. I just wonder if compared to other things it has enough polish and content to really compete. The basic game play revolving around quick little battles with WWI era cartoon soldiers is definitely fun both conceptually and in action. But, my initial impression is that Attrition doesn't do enough maybe to set itself apart and distinguish itself from other TBS options of similar complexity on the market. That said am finding Attrition: Tactical Fronts to be a fun relaxing simple lite wargame but it seems to be one that won't regrettably get more updates or additions. I would love to see the game or a sequel fleshed out more with additional polish if Cardboard Keep decides to revisit it. Perhaps the market just isn't there for a lighter map building fast play TBS. If I do manage to get the multiplayer working I'd love to play a battle or two sometime. Artillery is really quite powerful as are the AT guns both in their intended roles and as anti-personnel weapons too although for scouting out enemy artillery quickly the cavalry speed versus say a combat car is nice. TLDR: I couldn't get multiplayer to work (I don't think anyone is still playing it multiplayer anyways) or saved custom maps to load successfully. Attrition still feels like a unpolished beta in some respects. There are some neat mechanics but the 17 single player scenarios go by very quickly. At the full price asked there are other TBS lite wargames that offer more content for the money. Unfortunately, in its current state I can't recommend Attrition: Tactical Fronts despite enjoying some aspects of the game. It was clearly made by a small team with attention paid to a few neat mechanics and has the core of a solid lite wargame experience but needs more updates and fixes to achieve its full potential. Cardboard Keep has moved on to other projects so Attrition is what it is.
Very fast-paced tactical wargame. Game mechanics is much better than Advance Wars, or Panzer General. However AI is very poor, and campaign is much too short. So after a day or two you will find you can only play online, and the community is rather small.
Advance Wars + World War 1 - Charm = WW1 Wars A simple yet improved game like Advance Wars, but without air or naval units, making it a bit too simple. A good game with a lot of potential, needs something more though. The art style is ok, if not a bit too cheerful, but not charming, even bland. The sound is good but not special. That being said, the single-player content is very short (1-2 hours) and nobody's online for multiplayer. So I have to say I'm done even if I don't want to be. What would make me praise it? A Naval and Air units mode, a story driven campaign, and a puff-then-explosion hit from cannons, instead of the cartoon bullet flying like a bag of patatos over everybody's head. That being said, I still had a good time and will recomend it.
Attrition: TF - A strategic (tiny) perl in the haystack. Got this game in a strategic bundle. The name offers no attraction, but after first start it shows a great tutorial to introduce the game mechanics of a well designed turn-based strategy war game. Some early scenarios offer given units for your army, later on you are requested to choose best setup. The units seem to be 1900 brought from WW I, anyhow they do not show up from specific nations. Just different soldiers, self-propelled guns, anti-tank guns, and different tanks up to heavy tank. It's like rock-paper-scissors, as the enemy get the same units. Due to fog of war, you are never sure, which combination your enemy has choosen, instead you know the numbers. Terrain and maps are well designed, so all units can find best position to fight. Informations about pros/cons are quite nice offered, so it reminds a little bit on panzer general or extended chess table. So far I didn't recognize any research, but that's not really needed for the very well designed campain. They offer multiplayer too, but not tested yet. Singleplayer seems a good practice though. Workshop support included, but only new maps found so far. I wouldn't spend too much money on this game as it is quite simple, but catch it in a bundle or on sale and you get that one-more-turn feeling with quite interesting in-depth strategy game. Update: after ~3 hours the campain is done, only challange left is multiplayer, still thumbs up for the fun, but thought it offers some more
Good game 6/10
Abandoned Early Access. 2.5/10
this game is fun, but i would really like it to have a way to do a pass and play and have more updates for map design and terrain.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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