
A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen.

Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials!
Smelt ore and perform chemical reactions!
Build machines to do chemistry and extract elements!
and repair your spaceship piece by piece!
Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity!

You can also craft mechanical pixels, such as:
conveyor belts
trapdoors
heating and cooling elements
wiring for signal-based machines
buttons, switches, and sensors
and even logic gates!
Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding!
Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes. games like this tend to be just a sandboxy experience which is fun but i don't play them for long. this game puts all that sandboxy pixel reaction goodness into some progression--an entire periodic table! on the other hand, dealing with some of the game's jank, missing features (like entries recipe entries), and other things left me feeling burned out pretty quick. there's a lot here. game shouldve been in EA for a while still but dev very active and responsive. and, we'll have to see, but in the long term i'd put this one over sandustry
a fun science game im sad i only found recently
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Danish +16 more
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell yeah. Seems the dev is very active.
Even though it looks kind of like an educational game from 30 years ago it is a really well made and surprisingly deep and engaging game, You stop paying attention to simple graphics as soon as you notice the next challenge and try to figure out tools to solve it. This grants you additional tools and unlocks more challenging to process materials and before you know it you are hours deep into the game. You can play at as a logic puzzle and just be content with processing small batches of material to prove you can, or build nearly fully automated contraptions for every chemical reaction you need to do at scale. What is there now is more than enough for the asking price, but also there is almost unlimited potential for adding more and more content to this game so even it it might not be perfect now, chances are it will soon be.
Great game if you're neurodivergent and you want to destroy your sleep schedule. The discord is the best place for questions, the dev is really friendly and responsive.
Great concept that is well executed, deserves more attention!
Definitely a worthwhile game if you like engineering/chemistry related stuff. As simple as it is it has ALOT of depth to it in so many ways. It doesnt really hold your hand much. There is a tutorial to get you started with the games mechanics and there's unlockable help pages to guide you but there's a lot of trying, failing, learning and eventually succeeding. Progress is tiered and the upgrade system keeps giving you a sense of direction. ALSO havent run into a single bug worth noting and the dev is definitely worth supporting (read other reviews)
Powder Toy, но это выживач(условный), с целью и прочими интересными вещами Очень залипательная, попадаешь в цикл: 1)нужно получить это 2)для этого нужно получить это 3)тут копаешь 4)тут нагрев/электролиз/кислота 5)готово повторить с другими элементами... если элемента нужно много то можно спроектировать завод по его производству, где попиксельно будет идти переработка; есть ферма, которая тоже автоматизируется; враги есть, но считай их нет; есть основная цель(на текущий момент собрать 100 хим элементов, определенного колличества) Местами нехватает QOL, местами очень поздно открываются полезные штуки, местами экономика не очень, но игра развивается, и даже сейчас пройти очень интересно(у меня ушло 28 часов на прохождение)
The game isn’t finished, it’s not playable; it requires you to manage minuscule details using an unsuitable and impractical interface. Most of the problems stem from the fact that the game is hard to read. And the character is incredibly slow.
Excellent game for a person like me. I haven't finished the game yet, but it has an enormous amount of possibility for creating amazing processing lines. Building factories is so much more visceral than a game like Factorio. The possibilities are literally endless.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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