
A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen.

Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials!
Smelt ore and perform chemical reactions!
Build machines to do chemistry and extract elements!
and repair your spaceship piece by piece!
Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity!

You can also craft mechanical pixels, such as:
conveyor belts
trapdoors
heating and cooling elements
wiring for signal-based machines
buttons, switches, and sensors
and even logic gates!
Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding!
Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful game with a very active and friendly dev. As a fan of falling sand games throughout the years, this game scratches that itch and so much more. Updates are currently happening all the time, adding in new systems and element interactions so I always find that there's a bunch I can do and play with. 10/10, having a blast.
Not for everyone but i like
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Danish +16 more
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CHEMISTRY IS FUN
Watching the granular processes and state changes take place pixel by pixel is a delight. Suddenly I wish it was present in every factory game I own. In my mind its a Fusion of Oxygen Not Included and Terraria. I saw the screenshot of the periodic table of elements and was sold. Note things must be a little simplified for gameplay and the limitations of being in 2d. Still a lot of fun and a lill educational. The metallurgy alone gave me lots to ponder in terms of the course of human technological evolution... Your milage will verry.
If only you could make carbonic acid as a route to sodium carbonate (mix CO2 and H20, then use sodium hydroxide), it would be nearly perfect! I'm having some trouble with my transuranics (mainly just not quite getting a feel for the particle beams) but I think it's a me thing, not a game thing. Otherwise, this scratches my chemist brain (2 M.S degrees) *so* *so* nicely! (insert image of dog being scratched and their leg twitching)
Absurd potential, brilliant gameplay, but after a while, the computer freezes, forcing a restart. IT NEEDS AN URGENT FIX; OTHERWISE, IT BECOMES UNPLAYABLE. Recommended, but if you don't fix it, I'll be forced to change my review to negative.
Plays well, fun sandbox, and is regularly getting updates to fix bugs and add community-requested QoL
Насколько я понимаю, игру делал один человек. Сразу предисловие: я прошел игру только до кобальтовой стали. Игра сейчас очень сырая. Графика в игре лично для меня ужасна, часть UI меню буквально состоит из дефолтных unity ассетов, русский пиксельный шрифт нечитаем, а остальное выглядит так, будто программиста заставили фигачить пиксельарт (думаю так и есть), честно у меня это выводит ассоциации с графикой аркад 90х. Физический движок: реалистично осыпаемые и неосыпаемые блоки, жидкости, газы и сила Архимеда. Как сдавший ОГЭ по химии в этом году на 5, вещаю: химический движок меня порадовал и расстроил одновременно, в игре вроде-бы вся таблица Менделеева, просто тонна реакций, но 70% из них сильно упрощены. Например: ты просто не можешь получить серную кислоту, кинув серу в воду, даже если она горячая (в этом случае серная масса поменяет свои свойства), тебе придется сначала сжигать ее до SO2, потом либо получать SO3, либо сразу растворять в воде на H2SO3 и как-то делать из этого H2SO4, я очень сомневаюсь, что ты можешь получить чистый углерод, кинув разные виды угля в блендер, или древесину в серную кислоту, вся металлургия до моего этапа развития в игре сводится до нагрей и/или восстанови углеродом, иногда вытесни более активным металлом (экзотика). Игровой мир разделен на квадратные чанки, и одновременно прогружается только небольшая область вокруг игрока, это реально заметно. Притом воздух вокруг почему-то не считается газом, и это ломает, например, пиролиз. Поговорим о геймплее: а это реально ощущается как песочница, со старта у тебя бур и реактивный ранец, перегруз инвентаря начинается от ~6 тонн, даже в выживании ты можешь за километр брать рукой разные предметы или раскидывать тонны хлама, background стен нет, нет голода, умереть нереально, нет необходимости в заводах (привет казуальный GregTech, про который упоминает 90% обзорщиков), в внутрииигровом гайде есть только штук 8 пунктов на несколько строк текста каждая, и другое. Как я сказал вначале, сейчас игра очень сырая (возможно, разраб поторопился с релизом), это больше похоже на школьную химическую симуляцию с элементами развития, но идея уникальна, химический и физический движки выполнены очень неплохо, потенциал огромен.
Its like three of my favorite games tied into one with a challenging revisit to one of my favorite types of class science, it's almost inspiring enough to send me back to college. But is a tad bit too busy teaching me so much without a tuition. I just hope it doesn't turn all the youngsters into anarchists, I mean blowing stuff up is fun.
huge
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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