
ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A powerful character creation tool, aimed at making the wasteland hero you want to portray!
A balanced roleplaying system inspired by GURPS. Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests!
Dozens of skills, from lockpicking to gambling!
Many hours of gameplay in all sorts of locations. Meet the other survivors in a brave new settlement, built from the dust of the old world. Venture into the wilds, where mutated creatures and savage bandits lurk. Work out the secrets of an old military bunker. Or simply lose yourself, fishing at a scenic pond...
Turn-based combat, inspired by Fallout 1 and 2.
Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous. Sometimes all at the same time...
Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.
Nonlinear gameplay! Dozens of quests, each with many alternative solutions. Play the game like You want to!Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 85% | — | $3M |
| $7.49−50% | 839ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Имхо васянский кал
続編から初めて楽しかったので1を購入したが、2と一緒にインストールすると翻訳が改善するという情報を知らなかったのでものすごく運が良かったかもしれない。 こちらのほうが世界を旅している雰囲気があり、元祖Fallout1,2に近くkenshiのような感じもあり好き。仲間も4人と犬一匹連れて旅に出られて賑やか。放射能や毒に気をつけないとあっという間にゴホゴホ言うようになり死ぬので毒は人参と水(水筒に入れられる)、放射能は薬か大量の牛乳で回復するのを覚えておこう。牛乳は牛にビンを装備して話しかけると手に入る。 1は展開が遅く開始30時間ほどはピストルと接近戦で戦うことになるのでその辺りまでネズミにすら勝てないのが辛いところ。今作で強いヴィンセントライフルは獲得時期が限定的で、知らないでいると手に入らないままになるパターンが多いので注意。また弾も本当にここぞというタイミングでしか撃てないほど貴重。 2ほどヒャッハーと乱射できないが、コツコツと準備して旅で出会うトレーダーと物々交換をしながら、各地で仲間を増やして戦力を増強するのが楽しい。 ドズことワンワンはエンディングには出てこないが、今作をプレイしたデーターを引き継いで2をプレイすると父親になった写真を手に入れることができる。2を先にプレイした自分はほっこりしてしまった
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, French, Italian, German, Traditional Chinese, Ukrainian, Polish, Portuguese - Brazil, Japanese +1 more
| $22.99 |
| 412ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ммм вторая часть без русского языка, какие же вы жалкие )))
🐷
Communist version of Fallout. Unfortunatelly, it's a terrible knock-off. If you want a good game similar to Fallout, I recommend Encased.
играл в неё ещё с момента первых появлений в сети... и только сейчас дошли руки купить. С кучей мемов, отсылок. Микро проблемы может и есть, но как по мне, незначительные. Крч ГОЙДА!
Ash drifts through wastelands Vodka warms the ruined night Choices haunt the road
If you are a fan of cRPGs, it is already a great game. If you like classic Fallout and/or stalker, metro etc. generally speaking post apocalyptic themes, you have to play this cRPG. Solid 8/10 Pros: +Multiple viable combat builds +Lots of skill or stat checks +Some quests actually allow these checks to be applied in dialogue and that can lead into a solution +Quests and characters are interesting +Dialogue is not cringe, generally well written +Combat is very fun and fluid +Side quests are mostly engaging +Raiding caravans or peaceful stalkers actually have consequences Neutral: >Locations are ok. Unfortunately not too great. Compared to The Hub (FO1), New Reno (FO2) or Tarant (Arcanum), locations in Atom RPG unfortunately not interesting. They are just ok >Rest of dialogue is just ok >Some quests are.... just ok (not a bad thing tho) >Leveling up and character building is good but unfortunately you have to grind too many random encounters to farm experience. Quests don't give much exp. So, leveling up is in neutral Cons: -Some maps are unnecessarily big without allowing you to exit from any edge/corner of map. This is a big issue. Even when you camp to cook or enter a random encounter, you might have to walk a while to exit. Not all edges count as exiting map for some reason. It is not a good design choice. It won't take forever but it becomes exhausting -Pacing is not smooth. After mid game you just do everything very fast and world map travel speed will bother you -Map travel speed is an issue. I understand that it makes sense in first map. However it becomes incredibly boring not only in mountains, but it becomes very annoying in dead city. Especially dead city metro. For few quests, you travel at snail speed. That world map is not designed well. It was boring and frustrating. You can't use all tunnels in metro because there are rubbles blocking some tunnels. No shortcuts. Ok. So lets walk entire map in snail speed. Not good. -Some speech checks you can encounter in early game require comically high level of skill and you might not be able to re-do them -not all NPCs need to be talkable. Almost every NPC is talkable even if they dont provide any info. They might tell you their name, what they do etc. No. Fallout 1-2 did it with "over the head texts". It added some personality to locations. IF a player can initiate dialogue screen with an NPC it should at least serve a purpose. And yeah, to find quests you will talk to everyone which becomes exhausting after a while -You do a lot of quests but they give little experience, and most experience comes from combat random encounters
This really is Russian Fallout 1-2 with better graphics. It's about the size of Fallout 2 (with a similar amount of annoying world map backtracking) although the setting feels more like Fallout 1 to me. It plays very faithfully, including some questionable choices (like the slow map movement, uncontrollable companions and clunky inventory) but if you could handle them in Fallout, you can definitely handle them here. For me, ATOM's best quality is recapturing the mystery of Fallout 1. With the same love of ambiguity, subtle references and humour, you don't always know what's folklore/rumour/a joke and what's real (unlike actual Fallout stuff that's become well-known franchise icons: super mutants, ghouls, deathclaws, the Brotherhood, Vault experiments, etc.). That's just the nature of sequels - even good ones like Fallout 2 and NV. Ironically, being a new IP makes ATOM closer to the experience of Fallout 1. And the lack of English resources online contributes to this (although obviously that has downsides). The early game has a really great survival feel with every food item, bottle of vodka or handful of bullets feeling important. Unfortunately, it loses that later on and becomes the classic juggling carry weight and running out of merchants to buy all your expensive loot. And sadly there isn't much of an endgame: by the time you get high level gear, there's almost nothing left to do and the actual ending is surprisingly abrupt. This is a very open game with a surprisingly short main quest and a lot of side content (and backtracking). That's not an issue - side quests feels worthwhile because a lot of key areas are money gated. And the quests are good with lots of interesting, ambiguous choices. BUT it often feels like there's not much consequence to what you do. And that + the short main quest + the anticlimactic ending + all the backtracking makes the game SEEM a lot smaller in hindsight than it actually was. XP balancing also seems a bit off with combat giving WAY more XP than quests or skill checks, e.g. killing a few rats ≈ completing a side quest. This is weird because it feels like punishing non-combat solutions, which the game otherwise does a good job of supporting. Don't get me wrong, this is a strong recommend for any Fallout 1-2 fans. Just go in with realistic expectations. This is like a version of Fallout 1 from an alternate dimension; it is NOT the Platonic ideal of the lost Fallout franchise.
Пятикратно переваренный кал
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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