
Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Swedish, Polish, Simplified Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Die Idee des 3 Dimensionalen Städtebaus ist hervorragend, die Umsetzung ist schlecht. Pros -Nette Grafik -Chilliger Sound -Neue strategische Möglichkeiten durch 3D Bau (bin immer interessiert an neuen Ideen) Contras -In vielen Bereichen einfach nur frickelig: wo sieht man was, Tooltipps mit Verzögerung, viele Bereiche sind unklar (Arbeitswege), Kameraführung usw. Oder einfach früher EA-Status der nicht motiviert. - Kampagne besteht hauptsächlich darin die Gebäude irgendwo rein zu -Tetrisen - Viele Bereiche sind nicht freigeschaltet - In den Bildern sieht man 2x2 Gebäude, in der Kamp darf man sich mit 4x4 rumschlagen wofür zuwenig Platz ist (Tetris) -> ragequit -> refund Der Entwickler könnte mal zbsp. Cities Skyline oder Anno spielen um ein Gespühr für Städtebausimulationen und damit erwartete Spielerfreundlichkeit, Übersichtlichkeit und Ablauf zu bekommen, hat er leider nicht. Viel braucht es nicht, lediglich ein paar Stellschrauben hier und da drehn.
Doesn't have a(n acceptable) tutorial. There's a 100 buttons and I don't know where to start, nor do I have an inclination to spend the time to figure out whether this game is any good. Shame, bcoz it looks quite neat. Probably worth revisiting when there's a proper tutorial in place, not just a wall of text (and pictures, to be fair), IF you happen to guess the button that needs clicking to find that out. Not very intuitive UI. Good luck to the devs, I hope to revisit this title when a proper tutorial makes it playable. At present time, I bounced right off the wall of complexity.
What a brilliant and fun game, you have the ability to build in all 6 directions without gravity holding you back. All of the buildings are beautifully designed and futuristic, with more things being added as the game continues to develop. To add a layer of depth to the game its more than just building zones for residents, commerce and industry you also get to manage the resources necessary to allow the buildings to grow via demand of certain products that you can choose manufacture in your city or buy on the in game market. I found this game when I was looking for a new city builder and even though its early access its very playable and the developer is very active in new content and bug squishing, I have really enjoyed this game since I purchased it, you have so many options for creative building at your disposal
This game is unique to say the least, letting you build gravity defining cities. It constantly upgrades with frequent updates, listens to community feedback and has great potential. It is still early access so as expected don't think about fully polished game it is being molded in developers hands.
Ce jeu pourrait être bien si... Il était entièrement traduit. La moitié du tutoriel n'est pas en français. La navigation est loin d'être parfaite, trop de manipulations à faire pour se diriger.
It's not bad, but there are a few things that I can hope that the developer will change in the future. The biggest, to me, are the extremely small text size (it's unreadable from anything over 6" away from the screen. and the font is fuzzy), cluttered menu (Not everything needs to be laid bare in a context group), small UI elements (icons are very busy, without much else, this also ties into the font issue), too many functions being assigned to one button (Middle mouse handles zoom, rotation, and height currently), and an almost invisible main and pause menu. That aside, I've been having some fun digging into the menus and playing around with the various city aspects, even laughing at the fact that the winery doesn't want storage anywhere near it (Where do you expect to keep your product, my dude?). If you're looking for something like Sim City, this isn't it. But it does show immense promise to be something even better with time.
Понравилась задумка игры, да и в целом очень нравятся градостроительные симуляторы, поэтому приобрел неглядя. Сразу после выхода было жутко неудобное управление, но хотфиксами всё исправили. Вместе с управлением были жутко сложные цели в начальных миссиях - тоже исправили. Разработчик молодец. Для любителей пооткрывать достижения - они в игре нереальные, надеюсь и это тоже когда-нибудь исправят. Саундтрек атмосферный, графика отличная. Обучиться основам игры предлагаю на моём опыте - https://youtu.be/WADJAOaGvg0
Tohle mohlo být pohodové SimCity 2.0 okořeněné 3D prostorem. Bohužel tak špatné, nebál bych se říct až hovadské ovládání, sráží tuto hra na úroveň WTF?? Pořád je tu šance to opravit, protože tam někde uvnitř to není špatná hra. Vypadá dobře, stavět se dá spoustu věcí a určitě je zatím hromada práce, ale ta kamera a celkové ovládání, to je prostě peklo. Fakt mě to štve, zkoušel jsem to přenastavit, ale jen jsem to zhoršil. Nechci ji úplně zatratit, počkám na další patche.
This game has A LOT of promise and a lot of improvements. Such as better sound effects like city sounds like the noise of cars or even have citizens walking around. simple things would be nice. Also like to see different modes of play besides free modes or retro modes would like to see perhaps a sandbox mode. would also like to see maybe different enviorments maybe different sky colors and perhaps having maybe different planets scenes like what would it be like to build a sky city on Jupiter or something with different enviorments effects and collecting different elements. Just some ideas
아직은 얼리 엑세스라서 체계가 잡혀있지 않는 것 같지만, 공식 릴리즈가 되면 어느정도 잼있게 즐길 수 있을 것 같습니다. https://youtu.be/r6y-h9fytWQ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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