
Asymm is a single game with multiple classes, each representing a different genre. The Commander is a top-down real-time strategy and tower defense game, the Soldier is a First-Person Shooter, and the Support class is based on third-person Action Role-Playing Games.
Modeled estimate, not a reported figure. How we estimate →
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Asymm fuses extraction-looter-shooter tension with true class asymmetry. Every raid drops a Commander who sees the battlefield like an RTS, a Soldier who feels pure FPS gunplay, and a Support who brings third-person ARPG mobility and minion control. Master your favourite perspective—and combine wildly different skill-sets to survive escalating waves, seize territory and haul your spoils back through the Quantum Gateway.
Drop in as a three-person crew (or solo with bots) onto a hostile, open map.
Capture objectives to push the World Tier—harder enemies, better loot.
Build & defend a forward base. Commanders place turrets and walls, Soldiers mow down waves, Supports repair, heal and keep minions un-corrupted.
Extract or die. Call the evac, hold off one final assault, and everything you carried is yours to craft, clone or trade back at company HQ.
Three Genres, One Team – Top-down base-builder, kinetic FPS, and ability-driven ARPG working in perfect co-op sync.
Shared Progression Tree – Level the Executive, each class, every piece of gear and even your minion DNA for layered long-term growth.
Roguelite Risk & Reward – World Tier scaling, permadeath Hardcore mode, and raid-only perks make every drop thrilling.
Corp HQ Metagame – Hire new employees, research business tech, craft exotic weapons and decorate your executive office between sorties.
PvE & PvP Paths – Launch focuses on 3-player co-op, with full competitive modes and dedicated servers coming before 1.0.
Built for Modding & New Content – Extensible systems let us (and eventually the community) slot in fresh skills, weapons, maps and scenarios fast.
Human mega-corps now “galaxy-siphon” distant worlds for the last remaining resources. Promoted to Executive at Sym Corp, you command disposable raiders on one-way jumps—sending valuables home while hoping your name isn’t added to the casualty ledger.
Months 1-6: Community-driven balancing, new raid maps, controller & accessibility passes.
Months 6-12: Ranked PvP arenas, additional minion factions, Steam Workshop support.
1.0: PC & console launch with new classes, story quests and official dedicated servers.
Suit up, choose your genre, and carve profit from the ashes of an asymmetric war.
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Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.