
Astrodogs is an on-rails arcade action game featuring a cast of space dogs that have to save the galaxy from WOOFER, a corporation that controls everything. Also ran by dogs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 72reviews | 78% | — | $22.3K |
| $3.89−70% | 10ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanto el vibe retro, me gusto mucho las referencias a otros juegos y sobretodo el manejo muy suave de la nave, realmente es facil pero representa reto! Altamente recomendable
A cute and charming homage to Star Fox! If you are interested in arcade-y shoot em ups of that style this would fit right up your alley.
Removed cheevos? 3 years after release? Really?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not the most boring game I’ve played.
vaporw(s)ave (me from schizophrenia). Thank you Dynamic Media Triad
A cute homage to Starfox 64 that could've used a bit more polish.
Astrodogs is a fast-paced on-rails space shooter developed by Dynamic Media Triad and published by Digital Tribe. Drawing clear inspiration from classic arcade rail shooters, it delivers a colorful, action-driven experience that blends tight combat mechanics with a playful sci-fi premise. Rather than aiming for sprawling open-world exploration, Astrodogs focuses on structured missions, reflex-based gameplay, and replayability rooted in score chasing and mechanical mastery. You take control of Kombo, a skilled pilot and leader of the Astrodogs — a group of canine bounty hunters navigating a galaxy threatened by a corrupt interstellar corporation. The narrative is intentionally light and humorous, providing a framework for missions without overwhelming the gameplay. Dialogue and character portraits add personality, reinforcing the game’s whimsical tone. While the story remains straightforward, it complements the arcade format by giving each mission context and momentum. Gameplay unfolds across a series of on-rails levels where movement is guided along preset paths, allowing players to concentrate entirely on aiming, dodging, and timing. Combat is energetic and layered, featuring a diverse arsenal that includes homing missiles, deployable bombs, rapid-fire blasters, and powerful beam attacks. One of the standout mechanics is the time-slowing “Instinct” ability, which temporarily reduces enemy movement speed, enabling precise targeting during chaotic sequences. This feature adds tactical depth and offers breathing room during particularly intense waves. Defensive mechanics are equally important. Players can perform barrel rolls to deflect incoming projectiles, adding an active countermeasure to the offensive toolkit. Successfully reflecting enemy fire not only prevents damage but can also eliminate threats, rewarding precise timing and spatial awareness. The combination of aggressive weapon options and reactive defensive maneuvers creates a satisfying combat rhythm that encourages both strategy and reflexes. Enemy variety contributes to the game’s pacing. Different factions introduce distinct attack patterns and projectile types, requiring players to adapt quickly. Boss encounters punctuate stages with larger-scale battles that test mastery of movement, weapon switching, and resource management. While the structure remains linear, escalating difficulty and evolving enemy compositions maintain engagement across missions. Visually, Astrodogs embraces vibrant, hand-drawn character art paired with colorful 3D environments. Asteroid fields, alien landscapes, and space stations are rendered with bright palettes that emphasize readability during fast combat. Character portraits inject charm between missions, helping the world feel lively despite the focused structure. The soundtrack complements the action with energetic compositions that sustain momentum without overpowering gameplay. The game’s accessibility is one of its strengths. Controls are intuitive, with full controller support enhancing the arcade feel. The learning curve is approachable, making it suitable for players new to rail shooters, while higher difficulties and scoring incentives provide challenge for experienced players. Replay value is reinforced through performance-based scoring systems and mission grading, encouraging players to refine routes and optimize combat efficiency. Although the campaign is relatively concise compared to expansive shooters, its design emphasizes replayability rather than length. Players seeking narrative complexity or open exploration may find it limited, but those drawn to arcade-style precision and focused combat will appreciate its streamlined approach. The contained scope ensures pacing remains tight and action remains central. Overall, Astrodogs delivers a polished and energetic rail shooter experience that captures the spirit of classic arcade space combat while introducing modern mechanics like time manipulation and projectile reflection. Its charming presentation, responsive controls, and layered combat systems create a compact yet satisfying adventure that rewards both skill development and replay experimentation. Rating: 7/10
Cute and fun game with great style and soundtrack, lotta soul and a little jank.
I kind of hate leaving a negative review on a small indie game. And I was actually having some fun with it, but there is so many smaller issues and readability issues that I can't really rec in its current state. I made it to the crab boss and I just kept get hit by what seemed to be a strange invisible force during some sections of the fight. Not sure if there was a projectile or something else that I was missing. But I was pretty positive up to that point that I ignored some major negatives honestly. Lowering the resolution at any point will break something, either the boss health bar or the menus. I do like the nice look of the various levels and how, well varied they are, but the enemies tend to get kind of bloated. And the missile enemies themselves tend to kind of get spammed in certain levels. Honestly, if it wasn't for the strange crab glitch I would have finished the game, but ultimately I kind of had to call it quits. I'll keep an eye on the devs, and if they do patch it or update it I'll come back to it later.
Kino pupperino simulator
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $67.9K | 271 | 58% | $9.89 | |
| $11.5K | 44 | 86% | $14.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| $571 | 5 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.3K | 290 | 87% | $2.39 | |
| $22.3K | 51 | 98% | $16.99 | |
| $22.3K | 92 | 87% | $7.99 | |
| $22.3K | 428 | 61% | $2.99 | |
| $22.3K | 235 | 83% | $5.99 | |
| $22.3K | 141 | 84% | $5.99 |