
Astrodogs is an on-rails arcade action game featuring a cast of space dogs that have to save the galaxy from WOOFER, a corporation that controls everything. Also ran by dogs.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just like real life, the dogs never stfu. Just a bunch of inane chatter you'll have to torment yourself with every time you try a level over. You can turn it off though. (Edit: You can, turn down the volume though, doesn't fix the fact they hog the lower part of the screen with pointless banter.) With a bit more polish, this would of been a pretty good game. It's got heart, I'll give it that much. But it just seems like they had to finish up for some sort of deadline and called it good at the end. Also screw that crab with the glittery dust you can't seem to avoid for some reason.
Game is quite fun, and cute! I love the voice acting!
What is the deal with that crab?
The game has fantastic visual design, music, and writing, but there's no options menu and gameplay-wise it feels like it needs more time in the oven. The screen is a little too busy, and it's not really clear what you are and aren't supposed to shoot. There are a lot of situations where I took damage and it wasn't really clear how I could have prevented it -- usually because something attacked from the foreground or because I tried to dodge something but hit an invisible wall and got hit instead. It could really use a difficulty rebalance.
So, I know it'll say I only played for a few minutes at the time of writing this, and that's because I've had a rough time with the controls? I'm playing with a mouse, and maybe I'd have a higher preference with a controller, but I don't think the mouse controls are as polished as they should be for a game like this? The ship doesn't seem to exactly follow the mouse, as it has a small delay behind the crosshairs? The game itself looks and sounds great, I just think the controls leave something wanting.
So, Astrodogs brought back a lot of memories. I currently am enjoying a lot this game, just got the first ending and it is an absolute blast in terms of gameplay and feel. As a kid, I remember playing StarFox and the Chicken Little Gamecube game (Yeah, odd) and that game had a "StarFox" section and playing Astrodogs brought back to life all those little kid memories from games and moments I loved and getting the opportunity to feel those emotions again is quite unique. I will continue to play even with everything unlocked because the core loop is just THAT good.
Me gusta mucho el juego, el arte es muy buena acorde al juego. Me gusta que tienes que jugar con algo de estrategia pero al mismo tiempo tienes que pensar en segundos lo que tienes que hacer. Lo recomiendo mucho.
(For Short Summary, read last Paragraph) I absolutely love this game. The stylized worlds look so unique from each other, the voiced characters are a wonderful touch that shows their personalities, and goodness the music is absolutely a wonderful to me! I am a huge On-Rails Shooter Fan, and this one is in the Top 3 of On-Rails games for me. I even got to 100% it, get every achievement, and unlock every unlockable. However, I can see it is definitely not a game for everyone, some flaws here and there. The only one issue I had was you must press the A button to fire, and when there is a lot of enemies on screen, mashing A for too many levels into the game can leave your thumb feeling sore. Also however, you can strategically use your other arsenal like bombs and the like for that, but I found myself not using them at first, but eventually got a hang of using my arsenal to my advantage in situations hours into it. You can replay missions you've played in an attempt to get a higher score. Getting better scores, or achieve something specific to earn new ships to change up what you drive. With every level completed you earn currency to pay for skins for ships, or even a nice touch of "Lore Toys" to look at ships, characters, enemies, and bosses with a description. Every level ends with a boss, each of them unique, voiced, and fun to fight. They are not to difficult once you get their attack patterns down, and if you use your arsenal right (and mashing like crazy), you can take them down easily. All in all, On-Rail Shooter fans that love Games like Star Fox and Ex-Zodiac, would love or like this one. I wish the music could be found on Youtube or something, please I would love to hear it outside the game! Bosses and enemies are fun to shoot down, and the each World is an enjoyment to play in. Absolute bonus point is that you Play To Earn for ships, ship skins, and such. To me, definitely got my moneys worth and more. Highly recommended.
Astrodogs delivers the right amount of nostalgia combined with DMT's signature style, delivering an amazing and incredibly fun experience. The characters are funny and loveable from the get go and, as always, the soundtrack is just addictive.
A wonderfully nostalgic game that incorporates both modern game design and classic game principles in an elegant and streamlined experience. Would always recommend 10/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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