
Astrodelia, an explosion of colors and shapes inspired by Science Fiction of all time. Psychedelic space adventure with an evocative original soundtrack: test your ingenuity and skill, overcome puzzles and mazes, think outside the box to save the Solar System.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
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[b]ASTRODELIA, випущена 20 червня 2024 року, позиціонується як інді-пригода з психоделічною візуальною стилістикою та оригінальним саундтреком. 🎨🎶 Однак, попри цікаву ідею, багато гравців звертають увагу на низку недоліків. 😕[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3466848984 [h1][b]🔻 Основні мінуси:[/b][/h1] [olist] [*] [b]❗ Низький рейтинг гравців[/b] За даними Steambase, гра має оцінку лише 33/100 - з трьох відгуків лише один позитивний. [*] [b]🧩 Слабкий геймплей[/b] Попри заявлені 30+ рівнів, головоломки не викликають виклику й швидко набридають. [*] [b]🔁 Мала реіграбельність[/b] Пасхалки є, але мотивації перегравати гру майже немає. [*] [b]🌐 Обмежена мовна підтримка[/b] Тільки англійська та іспанська — немає навіть базової локалізації. [*] [b]👥 Слабка активність спільноти[/b] Дуже мало відгуків і обговорень, гра поки що майже непомічена. [/olist] [h1][b]🧾 Висновок[/b][/h1] ASTRODELIA - це проєкт із потенціалом, що привертає увагу візуальною естетикою та музичним супроводом, але, на жаль, не дотягує в плані геймплейної глибини та загального рівня залучення. Тим не менш, дякую розробнику за наданий 🎁 безкоштовний ключ до гри - завжди приємно мати змогу ознайомитися з новими інді-проєктами з перших рук. https://steamcommunity.com/sharedfiles/filedetails/?id=3466848939
Difficulty : 1.5/5 (Easy) Global : 0.5/5 (Bad) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] Astrodelia is a sci-fi puzzle adventure, you're playing as Major Tom and your mission is to destroy a space-time anomaly. The game features various puzzles with a wide range of gameplays, and the adventure feeling is there. But that's the only good things I can say about it unfortunately. The puzzles are plagued by abysmal controls. Manipulating the jetpack feels horrible, the fps mode is atrocious (you move extremely slowly using a virtual keyboard and joystick on the screen) and even the point and click gameplay doesn't feel good. For example, you're asked to climb the branches of a tree one by one with your jetpack while the camera doesn't move and you have no idea of their depth. I know it's hard to imagine when I put it like that but trust me, combined with the jetpack controls, nobody would ever want to do it. The only acceptable gameplay is the point and click one, and the majority of their puzzles is ruined because it's either a tedious maze, obscure, or just uninteresting. The items in your inventory have no description and no name when you hover over them, you're told what they are only when you get them and that leads to stupid situations. One of the puzzles is a room in which you control a giant red orb that emits several lasers. There are also panels around the room that can receive them (and they react to the laser), so anyone would think that you need to rotate the orb and find an angle which activates all the panels at the same time. But no! You have to know that a box in your inventory needs to be used to make all the lasers converge in one point and direct it towards the panel in the center. How to turn a decent puzzle into a frustrating moment. You get hints and you can skip any puzzle when you want, and thank god it's there because I didn't even bother to go through the slow mazes. A few puzzles were actually good though; the number sequence, the ciphered code or heating the machine for example. I think the game would've been a lot better with only static observation/logic puzzles like that and cutscenes (even though it would sacrifice the adventure feeling a bit). Astrodelia is like a lot of ambitious small projects, the concept is good but the execution is too poor unfortunately. And I can't recommend it.
操作困難, 亦不好玩。 與其說是解謎遊戲, 不如講這是考你觀察力, 你看得出「答案」是甚麼嗎? 給你兩個反射鏡, 你知道「答案」是甚麼嗎? 全部謎題都獨立的, 設計不同。有提示, 我暫時未用過, 卡關時可以選自動解答或跳過關卡的樣子。 這種遊戲也能得獎, 可想而知評審多麼的隨便…
Puzzles are not interesting and it feels like developer tried to overthink them to make them harder. For example instead of guessing password we just need to find it on the wall. Instead of rethinking on puzzle dev decided that we may look on this wall only 3 sec just to make it a bit harder. It's a shame to make such puzzling games, no entertaining or challenge, feels like big engine demo. Also doesn't understand why I can't use keyboard arrows instead of onscreen gamepad
Accessible collection of different puzzles with generous hints and auto-solving. You play Major Tom, an android sent to a station that’s gone silent. Although there’s a natural progression through the game that makes sense, you simply move from one puzzle to the next. There are logs that give light on the situation, but there isn't much of a story. Depending on the challenge, you can interact with the world via keyboard or mouse. This means that certain puzzles need dexterity, while others require logical thought. Because the game has more in common with adventure games, the bulk of situations still require only the mouse. Despite challenges similar to those found in other games, each puzzle seems unique because of the visual style. There's a maze, a memory challenge, pattern matching, looking for codes in the surroundings, using items, and so on. Some problems can be failed, but there is no consequence because you can easily restart, and some even feature checkpoints. Unfortunately, not every puzzle is great. The one where you must evade robot guards is a disaster due to poor controls. Your robot moves where you click, but it lacks intelligence and gets stuck in walls. On the other hand, there's an excellent hint system. When you click it once, it shows what you're supposed to do or suggests to use an item. However, if you continue to click on hints, you will receive a whole solution with clear visuals or even skip the puzzle. However, using concrete clues lowers your overall score. This is irrelevant if you merely wish to complete the game from beginning to end, but it prevents you from finding special keys to input your name on the game's website.
I love robots and space so I decided to give this a go. It runs well on Steam Deck with minimal effort. The puzzles aren't difficult but not boring either. The controls can be a little awkward (sometimes that makes sense in-game), and with my issues with depth perception/spatial awareness I would know what I needed to do but struggle to get it done, being able to move the camera would've been really helpful but I get that it is how it is for a reason. It's a me issue, but for others with issues of that sort IRL, it might be something to be prepared for. It does let you skip if you really can't coordinate something, which is appreciated, although there are consequences for doing so. Where this game shines however is the visuals and atmosphere. If you like sci-fi along the lines of 2001: A Space Odyssey and Alien, you're in for a treat. There are little references thrown in here and there, and it really shows how much the creator loves the genre and aesthetic. I honestly kinda just wanna wander around in the world as Major Tom because it's just so nice. Some if the puzzles are also up my alley (I love puzzles in general). I ran into some minor weirdness where Tom would wander another direction when asked to do a thing using an item, then it'd happen off camera and then it'd zoom back out (unlocking red jetpack) but it didn't do any harm. Music also doesn't always loop smoothly but again that's not a deal breaker. Recommend, if you're really into space, robots, sci-fi, retro-futurist Aesthetics! I adore Major Tom (the name also just makes me happy).
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