
As the lone maintenance worker on an unkempt space train station, navigate the chaos unleashed by a catastrophic crash and evade a relentless beast. Armed with scattered tools and state-of-the-art equipment, outsmart your pursuer and secure passage to safety aboard a distant escape pod.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
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It's charming, in that dumpster fire university project way.
Fun, and can be scary. It needs some polish, and the 5 achievements are broken. Game is fairly short, but as the game is free, not really a problem. Graphic are Ok. I managed to get the A.I. Stuck in a few places.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
I really want to like this game. It has a lot of potential and I see a ton of talent went into making it, but the core game-play loop needed more thought put into it. I could easily give this game a positive review if some time was put into the enemy and its intellect, but all it is is a heat-seeking missile which will relentlessly chase you around while you struggle to understand the puzzles (Which the name puzzle was clever, I like that). All I want is for it to have a patrol function so that I could hide and think about what I should next rather than run in circles. Having it chase you at all times loses it novelty and scare factor extremely quickly. A scary monster is smart and unpredictable. Otherwise, the 3D graphics were simple and amazing. If I had more time to look around the levels then I would quickly fall in love with what the art team has done with it. The sound team did rather well at creating a slow atmosphere, which fit amazing in a spooky puzzle game, but not while your being chased. The 2D art on the other hand, needed more love. Although I completed the entire game in 15 minutes, I didn't find use for the grappling gun. The wall walking boots (were cool and looks like it took skill to implement) seemed to only have one function. All in all, if the programmers spent time on the creature rather than a grappling gun and wall running mechanics, it would have been a nice small game. If the monster receives an AI update, then I'll change my rating! FYI the art team needs a raise.
It's a fun game! Puzzles are neat.
Dağınık bir uzay tren istasyonunda yalnız bakım görevlisi olarak, felaketle sonuçlanan bir kazanın yol açtığı kaosta ilerleyin ve acımasız bir canavardan kurtulun. Dağınık aletler ve son teknoloji ekipmanlarla donanmış olarak, takipçinizi zekanızla alt edin ve uzak bir kaçış podunda güvenli bir şekilde güvenli bir yere geçiş yapın.
Astral Disorder is a frustrating mess that I really couldn't get behind. Many facets of this game make me question whether or not it was at all tested before release. For one, the vsync button doesn't work, so it was annoying dealing with that, as well as the other odd design choices like how finnicky the camera sensitivity is, the way the grappling hook was barely useful from what I played (which was not much, admittedly), and how the monster seemed to always know where I was more than I did. I quit playing while I was in the room where you have to turn on all the lights or something because I wasn't having fun with the inconsistent Grav Hammer (which feels and operates like a normal hammer) and frustrating movement and monster mechanics. You can play Astral Disorder if you want, it's free and doesn't take too much of your time I don't believe, but don't expect to have a ton of fun with it.
Игра пытается вас напугать. Иногда это получается.
I got stuck on train bit. :((((. Instructions up to that point confusing
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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