
『Astra Moment:DIMENSION』 is a keyboard-type rhythm game with four lanes. Experience the new play experience of SF rhythm games with original music by students from Jeonghwa University of the Arts, a dimension note system with vibes processed in the air, and operators to help you play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
···This is the navigator, please respond.
『Astra Moment:DIMENSION』 is a keyboard-type rhythm game with four lanes. Experience the new play experience of SF rhythm games with original music by students from Jeonghwa University of the Arts, a dimension note system with vibes processed in the air, and operators to help you play.
This is a play material using general notes and dimension notes.
4KEY PLAYING METHOD OF FALLING TYPE
It consists of EASY, NORMAL, and HARD in one song, and it is a basic 4-key falling rhythm game.
By entering the specified key (default SPACE BAR) operation, you can handle the dimension notes that fall on the line.
A variety of music that is not limited to the genre
Astra Moment:DIMENSION updates selected songs through a contest held by the Department of Practical Music at Jeonghwa Arts University. Play satisfactory with new and attractive songs.
Ranking Leaderboard Competition System
When the play is completed, the user's rating will be aggregated according to the unique system of Astra Moment:DIMENSION. The aggregated information can be checked by the ranking leaderboard, which can check the records of other competitors.
Genres
Stats
Languages: English, Japanese, Korean
Engagement
Reviews
게임을 오래 하지는 않았지만, 리뷰를 남겨보자면 게임 자체는 나쁘지 않아요. 그냥 평범한 리듬 게임입니다. 근데 튜토리얼이 있었으면 좋겠어요. 리듬 게임을 처음 접해본 초보자 유저들에게 튜토리얼 없이 바로 하는 건 많이 어려울 것 같아요. 그리고 난이도 설명을 좀 더 넣어줬으면 좋겠습니다. 난이도 설명이 곡 아래에 밖에 없어서 조금 불편한 것 같아요. 딱히 엄청 까이거나 할 건 없어보입니다. 앞으로 잘 되길 바랍니다.
音ゲー好きな人には紹介しますが(-_-;)もうちょっとシンプルでもよかった。 ・下譜面と上譜面が見ずらい ・譜面切り替えで断念する人多そう ・曲は良い感じではあった ・チュートリアルが無い ・曲選択画面での譜面が流れるスピード調整のキーヒントが無いため一度、設定からキー設定を確認しないといけない。 このゲームは音ゲー玄人向け
Oyun, dört koridorlu klavye tipi bir ritim oyunudur. Jeonghwa Sanat Üniversitesi öğrencilerinin özgün müzikleri, havada titreşimlerin işlendiği bir boyut nota sistemi ve oynamanıza yardımcı olacak operatörlerle SF ritim oyunlarının yeni oyun deneyimini yaşayın.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
못만든 디맥 카피캣 그 이상 그 이하도 아닌 게임 만듦새가 조악하고 너무 날티남, ui는 디맥(혹은 왁맥)을 빼다 박았음 플레이는 아르케아류 느낌인것 같은데 튜토리얼도 없고 라인 체인지 예고도 너무 갑작스럽고 잘 안보임, 대학교에서 기획한 게임인데 예산할당을 거의 안했는지 아니면 곡 심사를 너무 빡빡하게 한건지는 모르겠지만 곡 수도 너무 적음, 난이도는 세개인데 내 기준에서는 노말은 너무 쉽고 하드는 너무 어려움 기능들 완성할게 아니라 게임부터 새로 다시 만들어야 할듯
와! 국산 리듬게임! Arcaea 느낌 물씬 나는 2개의 판정선으로 이루어진 건반 리듬겜. 공개일 당일 기준 10개의 곡이 수록되어있으며, 곡 퀄리티, 채보 등 모두 준수함. 다만 리듬게임 맞춤곡들만 있는건 아님. 있을건 다 있습니다. 노트 떨어지는 속도 조절, 빠른 재시작, 인디케이터, 키 리매핑 (기본: 디맥 키), early / late 등등. 노트 판정이 잘 안보이니 콤보는 사이드에 놓는거 추천. 제일 아쉬운점은 난이도 표기가 없다는 것 (곡 내에서 노말 / 하드 / 엑스퍼트만 있음, 설명란과 다르다) 그 외에 사소하게: 1. 조작법이 구석에 숨겨져있고, 공식 튜토리얼 곡이 없음 2. 판정 자동으로 맞추는 기능이 없음 (박자에 맞춰 키 누르는) 3. 빠른 재시작시 효과음이 있었으면? 버그: Chronograph 노말 난이도 클리어 기록 저장이 안됨 (3회 이상 반복)
ㅤ
Edit: All of the positives I've said about this game in this review pre-edit still stand. The dev has promptly added color modes and such after my review making the issue I had with it, now a non-issue. Been playing it to try it out and it's perfect. What a wonderful game! I love the double lane gimmick a lot, adds a fresh element to the VSRG style. Only seen it in a mobile rhythm game once, and wasn't sure if it'd work on PC. But it does it really well. With the colors making it easier for my eyes to distinguish between top and bottom notes, needing to press an additional button to switch lanes turned out to be really fun and not too hard to get the hang of after a few tries (as someone used to rhythm games ofc). The real challenge to this gimmick, imo, is the judgement line is sooner for the top than it is the bottom, which is where I've missed notes as a result because I'd hit too soon or too late. This is also where I initially mistakenly thought bottom notes rolled in when top was still going but it didn't cuz timing differences! It's very fun to try and get better at. Will definitely be playing more. A very well deserved, earned, positive recommendation now. Sidenote: I've noticed that the early-late indicator, after disabling, turns itself back on after having played a song. Old: Didn't expect such quality for a free rhythm game. My main issue is that for me, it's really hard to distinguish the dimension notes from the regular ones. I wish they were more set apart from each other in terms of color. They are differently colored, yes; but the colors are very soft and washed out which makes it super hard for me to set them apart. Especially people who are color blind will struggle. You can opt to have the game warn you when they appear (which it does per default), but it doesn't seem to tell you when it ends. I also have had regular notes appear while dimension hold notes were still going. No clue how to deal with that. Also, while a warning is nice, at the denser songs where you need to switch fast between top and bottom lane, the warning doesn't suffice, in fact, I find such warnings rather distracting so it's more of a detriment. Plus, if you rely on it your muscle memory will take much longer to simply recognize the other lane notes on sight. What I am saying is the warning does not circumvent the issue that the notes for each lane are hard to distinguish from one another. Just my two cents though. Other than that it has good song, nice visuals, each song has multiple difficulties, it has custom keybinds, you can adjust offset for music and judgement (only manually though, no tool to help you sadly), has even modes such as random and mirror, (and also seems to have a ranking mode where you play against others?) So a pretty nice package especially since it's free. Charting also seems decent. If the notes were not so hard to set apart I would have definitely sunken my teeth into this more. But as it stands, this is too much of a detriment making me not want to play this so the rating will be negative. The game is in EA so hopefully we will be able to customize this in the future; and if so, I will change this review to positive. I am still appreciative this is free though! Maybe a dev support pack can be added as DLC in future for those who wanna make a donation.
Music is great, and I like the Arcaea gimmick although it takes some time to get used to. The game controls feel responsive and accurate. Hit effects are clear and non-intrusive. Will love to see this project get more songs and updates in the future. Overall, 8/10!
正直、上レーンとか抜きに普通に4Kで出した方が個人的に良かった気がするゲーム。
現状としては勧めにくい(音ゲー経験者向け)がまだ早期アクセスであるという点では期待できるとしておきます。 4キー音ゲーではあるが上下2つのレーンを利用した認識難で難しくするのかなという印象です(レビュー時点で上位譜面ノータッチなのでそこらへんはわかりません) 主に気になった点 ・チュートリアルがない ひとまずこれに尽きます。といっても他の音ゲーとの違いが判定ラインが上下2レーン存在しており上のレーンを処理する場合はSPACE(初期設定)を押しながら対応するレーンを押す。下のレーンに戻る場合はSPACEを離す。というだけです。上段はSPACE+対応キー同時でも良いみたいです。 一枚絵+テキストだけでもいいのでゲーム内にあった方がいいかもしれません ・上段移動予告は出る(出せる)が下段移動予告がない 自分がこのシステムで一番戸惑ったのがここです。上段ノーツがどれであるか色と下段への影でしか判断できないので、どこまで上段地帯が続くのか(=どこでSPACEを離していいのか)わかりにくくなっています。 ・難易度表記がない システムに慣れようと簡単なものからやろうと思いましたが難易度表記がないのでどこから手を付けたらいいかがわからなくなってます ・そのうえでNORMALでも十分難しい システムになれるためのもっとノート数の少ない難易度があってもいいのではと思いました。 その他 現時点で収録されてるのがオリジナルだけであり、知名度・他音ゲーから入ってくるということがほぼ見込めないのでどう展開していくかは気になります。 一方でそのオリジナル曲がゲーム本体と同じ大学生の楽曲であるため、無料であることを踏まえショーケースとして利用していくのもありではないかと思います。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.