
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 31.9Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jrpg的[b]G[/b]ood[b]O[/b]ld[b]D[/b]ays
好玩
满分游戏,虽然画面不是很好,但是游戏的代入感简直绝了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我草真玩到艺术品了
让我度过了很快乐的100个小时
I bought this game solely out of boredom because it had such good reviews. This (what I'd call unknown) gem has easily become one of the most enjoyable games I've ever played.
好玩到无法用言语形容它
还没有通关游戏但是今天刚把第八章打完,又稍微多玩了点,隐藏boss在第八章全部都打了。确实,这游戏剧情蛮好的,最后的转折也非常出人意料又挺合理。 至于买游戏之前说剧情有雷点慎入,我个人是没觉得哪里有问题,作者的恶趣味在玩的过程中也觉得只是让人一笑。但话说回来,玩到目前为止说剧情特别特别神倒也还没有,或许后面还有更多转折? 战斗系统(或者说游戏的主要玩法)我觉得做的确实内容很多也挺精彩,如果只是战斗本身也不会觉得刷起来无聊,尤其是这游戏搭配手柄玩起来相当无敌,不管是命中还是受击都有十分有肉感的振动,特别爽。 游戏的美术风格我觉得基本不需要担心玩不进去,除了部分怪(比如毛毛虫)看起来比较诡异之外整个游戏的美术风格我觉得还是蛮耐玩耐看的,音乐也是,虽说都是免费素材但是有些音乐意外带感👍。 接下来是个人雷点。 有一些怪确实设计的非常粪,而且存档点恶意满满,经常在前一章已经横着走了但是到下一章被新怪一脚踢死,真是令人火大😡而且死了一了百了相当于没玩,我游戏时间都快要六十小时了,存档记录的有效时间还不到三分之二,剩下的都是一直死反复刷的时间。这个存档系统真的是令人跳脚😡😡😡要是有个临时保存的mod或者功能选项就好了。然后打斗技场或者面对一些boss的时候不知道为什么特别卡,帧数很低但是CPU、GPU占用率其实不高,玩起来有点折磨。
你是我活过的证明
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.2K | 97% | $14.99 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |