
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作 还纠结干啥 玩就对了
盡可能不劇透的提供一點遊戲後感受。 能夠理解之所以被稱為神作,最主要還是因為神之天平本傳+DLC形成完美閉合的劇情,而角色間的自然對話、包含武器熟練度、收集各種道具等、令人有些害羞畫面...等在內,各種難易度恰到好處的獎勵機制,都為提高玩家自發性以完整開拓全劇情與文本提供了良好助力,真是讓人重溫了2000年前後RPG遊戲黃金期的感動。 起初雖然因為角色的戰鬥動作、怪物的繪圖風格、背景的貼圖而有些令人退卻,但不只神之天平本身,時間也證明了好的劇本才是使遊戲經得起淬鍊最重要的核心,輔以良好的遊戲機制及暢快的打擊感,畫面與美術風格則是做為加分項以點綴遊戲;套用在前兩者已堅若磐石的神之天平,玩了兩個小時就已經充分的習慣了遊戲的美術風格,甚至對下個章節的新怪物設計感到期待,而各種BOSS的外型設計巧思及細節更是令人讚嘆。 遊戲全成就後,我還帶著意猶未盡、久久不能自己的落寞感寫下這篇評論,如果有人問起當代哪一款遊戲是絕對必須玩過的,神之天平系列永遠在我心中占有一席之地。
神ゲーム
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有惊喜的平庸之作,战斗太过繁琐,流程也过长。听说剧情好才玩的,而一周目前中期全是典中典剧情,没有任何值得称道的地方,后两章才算有一点意思,但结局依旧是平平淡淡。二周目作者卖关子吸引人的手段明显提升了不少,可惜剧情撑不起来,结局依旧完全意料之中。而且两周目之间还有明显的割裂感。整体来说是个完成度不错的游戏,但是亮点不够突出。
A must play! There is so much content in this game! I will always recommend this one!
好玩 刷刷刷
剧情很好,玩法习惯了之后也很好,体验下来是非常好的一趟rpg旅程
92小时,地狱难度真结局通关,评分9.8/10,当之无愧的神作,玩过沉浸感最强的游戏。剧情反转反转反转反转再反转,不到最后一刻永远不知道结果是啥。数值设计简直完美,每一章不会太卡你也不会打的太容易。打击感爽到爆炸,正反馈也足,打完怪掉一堆东西的感觉是真爽。解密元素也不鸡肋。 缺点倒是也有。首先是第四章蛇神洞穴,地狱难度打是真吃了屎一样,两下就死,7张图7连战中间没有存档点,一个怪要打3秒才能打死,总共加起来差不多有100个怪,死了就得重头打,最神奇的是7张图中间塞了两个初见杀太难崩了,打了1个多小时硬是硬着头皮打过去了,强烈建议新玩家打这章之前把战力刷满。然后是最终章,4个boss4连打,血量还是是其他boss的5倍,超级耐力战,我3000攻击力一次不死也要打半小时,突然来这么一下子,打完手疼的不行。还有就是真结局刷爱情也挺难受的,很破坏心流,要刷很久无聊的怪才能刷齐。嘉隆的能量吸收强度太夸张,自从用了以后就一直满血,太无脑了。其他的就没什么了,总体来说还是非常非常好玩的神作
Grindy, unbalanced mess even on easier difficulties, shame really because the core systems and story seems nice.
神之天平是刷子游戏加一点解谜的类型。 刷的过程可以解锁很多未知的技能,想刷的动力停不下来。玩到后面有种肉鸽的感觉,刷得还挺爽的。 而且剧情是真的好,确实是神作,满分!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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