
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
``` 通关设备:macstudio m4max crossover + edge精英手柄 通关时间:本传70小时+dlc15小时,总时长85.9小时 ``` 白金通关简评(个人观点) 《战斗3.5/5》 困难难度,中期感觉开始数值爆炸小怪2-3下就秒,不过一旦学会了嘉隆魔法施放期间的超长无敌时间吸收伤害,敌人攻击就是我回血,到后面的图都是kuku一顿秒杀了好耶,boss块头都比较大打起来看着比较有张力技能都很一般就是血量夸张,以及dlc的刷刷刷要素过多有点无聊】 《音乐5/5》【音乐虽然了解到都是一些无版权的音乐,以为平平无奇,但是后面打着打着发现每一章都有好多好听的音乐,远超预期,听多了很上头,属于让人非常有印象一提到神之天平就能想到的bgm,jrpg爱好者一定会喜欢】 《画面3/5》【一堆免费素材做成这样凑合过把,还能离咋的,这种写实的3d素材2d横版其实看看也不是很容易腻,不过最诟病的是有些廉价的头像,虽然是十年前就做好的头像,AI时代显得更廉价了,boss战斗画面很好,缺点就是人物太简陋了动作像ppt】 《游戏性3/5》 【有嘉隆魔法配置,有武器熟练度,有属性克制,有盾反有后撤有上冲有滞空有特殊饰品,也有抽象的道具合成和路障解锁机制,有不看攻略完全找不到藏得很深的宝箱,有隐藏boss和全收集要素,总之系统堆起来中规中矩,没啥出彩的地方也不会感觉无聊】 《剧情2.5/5》【剧情建立在利用天平穿越回过去纠正历史,但是没有注意到时间悖论一些严谨的逻辑自洽,导致有时候差点出现我杀了我的桥段,作为严谨的剧情党不是很认可这种展开,以及回溯次数过多已经看腻了和线性展开叙事没什么两样,反而是人物的对话有些小吐槽好好笑】 **《总分3.4/5 - 音乐超神的2d横版动作游戏,适合我这种喜欢泷村正奥丁领域的香草社粉丝》**
作为一个80年的老同志,完全被征服。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩爱玩很上头
劇情簡單,但是足以投射情感的那些細節做得很好。 遊戲性也不差,只要不死掉節奏都蠻舒適的;所以可以考慮先把血量點起來。
上头
非常好玩
总体还行,值得一玩,就像那种二十年前的老古董,还是那个味
666剧情真的震撼
目前刚打完第八章活着的证明,和嘉隆的相依为命以及嘉隆无论何时全身心的支持和陪伴是最打动我的,时空层面的细节伏笔和因果也很牵动人心。游戏的音乐和剧情非常好!我会对着音乐合集找玩某一段时的bgm是哪一首;剧情的精彩也让我直接靠着回想就对女朋友侃侃而谈,她听得很认真但是我感觉自己讲得不够好,希望等她淡忘了之后能带她玩一遍。 希望兄弟们不会因为刷子游戏而错过神之天平,不喜欢刷的话如果不追求全装备高难度基本不太用刷的。第一篇评测留给了神之天平,目前我最喜欢的游戏❤
神作 还纠结干啥 玩就对了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.2K | 97% | $9.74 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |