
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 8.33/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
的确可以
伟大无需多言
"성장 시키는 맛이 있는 액션 RPG가 하고싶어" 라는 검색어로 추천받은 게임이었습니다 정신없이 60시간을 이 게임만 플레이했네요. 최신 게임에 길들여진 유저들이라면 올드하다는 평가를 반드시 받을 수 밖에 없겠지만 전 정말 즐겁게 게임 불감증 없이 즐겼습니다 이 게임을 하면서 정말 좋았던 부분을 정리해봅니다 - 액션 손맛이 정말 끝내줍니다 : PC에서 XBOX 컨트롤러 연결해서 했는데 정말 강추합니다. 진동이 죽이고, 타격감과 조작감 모두 두말할것 없이 쾌감 쩝니다 - 액션 중 빙의기 기술을 쓰는게 예전 횡스크롤 액션 RPG에서 있었던 실시간 커맨드 입력 방식이라 이 손맛도 아주 좋았습니다 : 스트리트 파이터 같이 커맨드 입력으로 기술 쓰는게 횡스크롤게임에서도 채용된적이 있었는데(어쩐지-저녁 같은) 이게 흐름이 끊기지않고 기술사용이 가능해서 정말 재밌습니다 - 모든 무기, 방어구를 사용할 수 밖에 없는 구조에 감탄했습니다 : 스포가 될까봐 자세히는 안적겠으나, 보통 이런 게임은 초반 아이템은 나중에 사용할 일이 없죠. 그걸 나름 절묘하게 해결했더군요. 구성력에 감탄했습니다 - 캐릭터가 확실합니다, 특히 카론 존재감은 정말 감동적이에요 : 등장인물 한명한명이 기억에 남을 정도로 개성있고 특히 카론의 촌철살인 대사는 게임을 처음부터 끝까지 유쾌하게 끌어갑니다 - 다음을 예측하기 어려운 스토리 : 이걸 원했습니다, 다음 결과가 쉽게 예측이 안되는 그런 스토리의 게임을. 모른채로 플레이한다면 끝까지 굉장히 흥미진진하게 진행이 가능합니다 - 난이도가 아주 잘 짜여졌습니다 : 다음 스테이지의 적들이 정말 강력합니다. 덕분에 적정선의 레벨 노가다를 할 수밖에 없는데 그게 힘들게 올릴 수준도 아니게 아주 잘 짜여졌습니다. 시간들여서 레벨과 아이템을 파밍해두면 시원하게 진행도 가능하고, 적당히 도전하면 굉장히 어려운 몹들을 찬찬히 깨갈 수 있습니다. 이거 난이도 조절이 잘 안된 게임하면 스트레스 꽤나받죠 - 방패 패링, 특수기 등 현시점 액션의 대부분 요소가 잘 구현되었고 이런 기술과 빙의기 연동도 자연스러워서 "콤보-특수기-패링-빙의기-콤보-빙의기-특수기"이렇게 계속해서 물흐르는 듯한 연계공격이 가능합니다. 이거 쾌감 개쩝니다 - 모든 무기, 갑옷, 방패의 룩이 바뀝니다 : 사소할 수 있지만 꽤 인상적이었습니다. 아이템 파밍하는 재미가 있었어요 - 카론의 능력이 매우 다양해서 조합하는 맛도 훌륭합니다 말이 길었네요, 자신있게 추천드리고 싶은 게임입니다. 상품페이지처럼 분명 호불호가 있을텐데 꼭 데모해보시고 입맛에 맞으시면 구매해서 즐겨보세요.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.5/10,瑕不掩瑜的优秀作品! 刚打完困难难度一周目,新章还没打。先说结论:游戏是好游戏,量大管饱,作者有很多小巧思,剧情不错但不算特别神,途中甚至让我起了几次鸡皮疙瘩,剧情深度也不错,就像别人所说的,当你打出坏结局的时候去读档,何尝不是使用了自己的神之天平 我说说缺点吧,终章的Boss打得我真火大,我的血量是3500只能抗4下左右,装备基本刷满了(个别几个特别重的没有),隐藏Boss打了4个,结果打Boss还是比较刮痧(3阶段21w血只能打几十几百的伤害)。最离谱的是,死了能从二阶段继续,但退出游戏就要重打一阶段,最后实在没办法还是加入宗门吧,这个游戏前几章还好,结果到了第8章直接就是一个超雄小怪,但最后剧情方面有弥补了这一点,我打完结局的时候这一天玩了10个小时 整体我是推荐游玩的
无敌无敌无敌
42小时,一周目通关。入坑之前早闻此作大名,本想留出100小时爽玩全成就,奈何实际体验后,发现它有些盛名之下其实难副的意味,遂及时出坑。 游戏的总体素质还是好的,作者10几年心血投入,不抛弃不放弃的精神也是动人的,但可惜游戏进入后期(特指第七章及以后)阶段之后,还是感觉有些体验感上的断层,说一句“虎头蛇尾”也不太为过。 第一个断层是战斗体验。第七章之后的战斗体验(也可谓爽感)明显下降,各类敌人的数值快速提升,同屏敌人的数量明显增多,但主角的属性提升却明显降速。商店中可以打造的武器要么过重、要么性能提升有限,导致主角和怪物的强度比例相较之前几章,出现(除狠刷练级之外)无法靠游戏技术弥补的失衡,我很多地图不得不采取跑酷的方式通过。同时,Boss的强度也明显提高,而且游戏结束阶段的Boss RUSH部分明显用力过猛,让玩家在击败Boss后很难感受到纯粹的成就感,转而担心后面是否会马上面临一个更强的Boss,是不是又要回去刷级刷成长。久而久之,游戏最后的战斗体验只能用一个字概况,那就是 · 累。 第二个断层的,是这个游戏最引以为傲的剧情质量。从我个人来看,这个游戏的剧情实在是没有达到舆论场中对他的超神级评价,并没有达到所谓“让人跪求一个没有看过这游戏故事的大脑”之级别。主要的剧情悬念,即女主角的身份,在第八章之前就已经铺垫的足够成熟,结尾的大段演出没有带来任何剧情线的翻转,看完整个结局剧情后,我真的没有对任何一个画面留下深刻的印象,只有一种“看来确实是这样”的消极感觉。当然,这也不能说是烂尾,算是期望越大失望越大吧。 言而总之,这款游戏在我这里,就是一个“言过其实”但“实实在在”的独立游戏。游戏本身的系统设计、音美质量、体量大小(这体量在独立游戏里是真无敌)等硬指标完全合格,卖这个价格绝对是良心交友。真心推荐在不抱过高期望的情况下,打折时买来体验。
好玩
hao
3天打了40个小时 很上头
神作,确实好玩.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.1K | 91% | $49.99 | |
| $13.1M | 80K | 71% | $10.49 | |
| $13M | 45.2K | 97% | $9.74 | |
| $13.2M | 18.1K | 66% | $29.99 |