
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 8.33/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩~
神作!剧情太爽了,上次能让我感受到这种气势的还是王样战队和天元突破
請再出新的DLC!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神中神,毋庸置疑
黑白白的,白黑黑的
确实好玩
包括DLC,已完美通。给选择了困难或一下的新手提供一点建议(因为我选的就是困难难度,所以更难的地狱和荒谬难度我不会。但我可以告诉你们地狱和荒谬是真的很难,因为我看过玩家们用地狱和荒谬难度的攻略视频...)。 前中后期都不要点幸运和适应,这两个属性是完全不需要的,前中后期都不需要。点数可以在主城免费洗,还有道具,不用怕,想怎么点都行,可以改的。顺便魔法加点的描述是远程输出手段,也就是说,一次性道具也会被魔法点数增幅伤害。 游戏里的6个隐藏boss都是可以提前越级打的,而且奖励其实都是专门为像我这种喜欢前期就打隐藏关卡的玩家准备的。不过要用纯魔法加点,带一堆木箭和飞刀逃课。尤其是隐藏boss里的妖精王,不要用近战跟她打,不要用近战跟她打,要用弩和飞刀。反正我是6个隐藏boss里的5个都是用远程道具流打赢的 然后就是格挡不会有伤害溢出,哪怕怪的伤害足够秒你9千次,但只要你格挡了就是0伤害。而且盾是不会因为承受能够秒杀你的伤害而直接进入破防状态的,这个游戏的格挡很好用,要多信任你的格挡技能。 还有就是剧情里有会导致NPC队友永久离队的选项,在意的玩家最好提前向AI咨询,从而避免这种情况......为什么要问AI?因为你可以限制AI的回答范围,让你不会被剧透,如果直接查攻略就会很容易自己剧透自己。 还有就是,绝!对!不!要!卖任何一件装备、防具以及饰品,哪怕熟练度练满了也不要卖,尤其是法杖,法杖是绝对不可以卖的。 打boss之前要养成先调好所有的装备、技能和被动技能,再进去打boss的习惯。boss战打输了是可以复活重新打的,但只会回潮到你打boss之前的状态,包括你设置的装备的技能。还有背包里一定要常备点数重置药,这个是真的很方便,我玩的时候就经常庆幸自己有这个好习惯,遇到突发状况我都能通过当场改加点避免游戏结束。 没了,顺便二周目好像是要买DLC才能体验的,我是一开始就买的本体+DLC套餐,所以直接一周目通关后就直接进二周目了。好像啊..我也不太确定,因为我刚刚二周目通关,现在还很兴奋呢。
我心目中的神作,很适合电子阳痿的时候玩。这款游戏虽然画风简陋,玩法“略显老套”,但是上手体验后是越玩越上头。游戏的内容十分丰富,机制富有创新性,给神之天平配平的机制更是让人眼前一亮。游戏在音乐也下足了功夫,每一章结束后,随着EP前奏的响起主角的冒险也告一段落,玩家的心绪也被带入对剧情的深刻思考。剧情方面,全篇围绕"神之天平"展开,紧贴主题。主角凭借毅力与勇气还有与同伴的羁绊在“天平”的帮助下经过一次次不断的尝试,最终书写下自己的传奇。总的来说这是一部虽然画面拉跨,但剧情优秀,游戏性拉满的佳作。
好游戏
不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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