
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 8.33/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
令人难忘的冒险
不如原版,不过凑活
“命运啊”,“这就是你所期望的世界么?” 活过的证明——神之天平: 本体9/10 外传DLC 6.5/10 惊讶于其所拥有的优秀的口碑和玩家不遗余力的多次推荐,作为老刷子游戏玩家的我决定去尝试一下这款由单人独立开发14年的线性刷子游戏。 一上手,粗糙的画质和较差的手感无处不透露着单人开发的窘迫,本着买都买了的想法,我决定硬着头皮玩下去,但令我没想到的是,这却是本作唯二的两个对我来说的缺点。 剧情方面:为了刷子游戏来的,最后却被剧情震撼到呆坐在电脑面前哑口无言。整体上是穿越时空的基调,但却充满了伏笔和反转,从第二章开始,作者一点点的向玩家提出问题,引导玩家去思考事件和世界的真相,在通过玩家一步步向前推进得到答案,最后所有伏笔的回收以及真相揭晓的瞬间让人感叹剧情设计的巧妙和优秀。每个自以为猜中剧情走向的时刻,都在反转后深深的震撼着我。 玩法方面:作为刷子游戏,既有作为数值方面的成长盘,通过消耗力量晶体得到基础数值上的变强和凭依技,也有内容上的丰富,通过精通武器和技能得到更多的嘉隆技能。不同于传统刷子游戏,本作在新章前几乎没有随机因素,包括金银箱子爆的装备,所有当前阶段的装备几乎都可以不费力气的轻松刷到。不过虽然装备的获取变得轻松了,但乐趣却丝毫不减,基本上每章主线过一遍再回头刷一遍两次的材料和宝箱都足以弄出所有装备,同时数值上的提升也基本可以无压力推进任务(我为了成就打的困难)。 音乐,人物立绘,过场动画:虽然受限于成本和开发限制,画面表现力略有不足,基本全靠玩家脑补,但音乐和过场动画却意外的优秀,在每章和boss激情战斗完过后,随着过场动画放出,玩家沉浸在音乐里陷入回忆,虽然每章的CG都一样,但由于出色的剧情水平,几乎每一次听都会有不一样的感受。还有就是各个角色的人物立绘,虽然没有实时动画演出,但对话时表情上的小细节也加强的代入感。 成就方面:本体对成就党非常友好,除了难度以外所有成就都可以在通关后去补,也没有恶意增加玩家在线时长的数量成就,所有的成就都是随着进度推进和找到隐藏内容解锁,少数的数据成就也设置的极为合理,正常流程基本上都刚刚好完成,随着主线通关剧情完结,成就也是刚好结束。 如果说没有外传到这就刚好结束,那《神之天平》几乎可以成为我游戏生涯里少数的满分作品,但很可惜没有。 外传整体玩法采用本体新章里盖亚迷宫的设计,就是怪物加关卡肉鸽但角色是rpg的性能成长模式。战斗和玩法方面大体和本体差不多,但也有其独特的爽感,例如后期的毁天灭地的全屏魔法和不同风格之间的相互组合,只考虑这一点的话我可以给出8分左右的评价,但其与本体相比糟糕的剧情水平以及数值膨胀问题无法忽视。对比大到我甚至怀疑剧情部分都不是keizo本人写的。还出现了退步!本体都没有无法补的成就到了DLC居然还搞了个出来,而且是和本体好几处都差不多的形式,但玩的时候我却选择无条件相信keizo后面可以补,可直到打完了我都没有机会回去,最后单独开了个档花了两个多小时去补。但至少给了一个不错的结局,还是比较建议购买,如果要做成就的话建议看一点攻略。 最后,无论是十分有趣的玩法,还是极其优秀反转不断的神剧情,以及量大管饱的内容,在能接受画面和美术的情况下,几乎可以无脑入,这是一趟你不会后悔踏上的旅途,也是一场你难以忘怀的传奇之旅! 最后的最后,还不快说多谢乌鸦哥啦。 (你是我,是我,活过的证明啊) (你小子,是我,活过的证明啊)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
真乃治疗电子ED神药,夯
剧情太赞了,各种想不到的转场,作者真的很用心在制作
总的来说是很好的游戏,刷子玩家爱玩
太牛了这个游戏
劇情很好,一直突破我的想像。
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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