
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 8.33/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
治好了我的电子阳痿 完美的游戏
This game looks absolutely horrible, the music is mid, and the controls are the worst thing ever. I started playing on hell difficulty and got bored pretty quick. This game seems like slop, really shocked by the reviews. Also the story was extremely repetitive and boring.
不可多得的好作品,遵循自己的内心通往希望的结局。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
63小时本篇全成就,没买DLC,也不打算买了,和血污一样就当我本体全成就就是全成就了 先抑后扬吧,说一下这个游戏 缺点最明显的是数值和怪物设计,正传的六七八三章小怪强度问题太大了,这游戏要求困难以上做成就,困难难度的小怪比boss难打太多,什么小怪都能打死你,全是粪怪,传送点机制特别不合理,首先很难找不在应该在的地方,其次点了存档居然刷全部怪,这游戏正传最后三章小怪我基本上是弩射过去的 到了新章强度又立刻失衡,根本不用指令拳什么乱七八糟的,新章除了竞技场就是纯粹的虐杀游戏,数值没有测试,随便一个凭依技boss就没了 优点呢,剧情和涩度 小鬼那是拼上性命拯救我的好兄弟 盖乌那是无论什么时候都可以为我两肋插刀的好大哥 白是虽然傲娇也很可爱的魔王(不是 黑那是我拼出性命也要拯救的可爱女孩 阿努莉斯那是我活过的证明 嘉隆,那被称为我父亲的鸟,这游戏能玩有七分都靠主角自己,剩下的九十三分全靠嘉隆 剧情合理紧凑,全是爆点,王道,燃,色气,好评
神作
好评
对我来说是shift中的shift游戏。 这款游戏如果想讲故事,那他们应该考虑做成影游。如果你想让人刷的爽,那就不是做成这种打击感和加帧的感觉。特别明显的点就是打第六章的时候,两个大脚怪和好几个遗迹兵,基本是一帧能玩两帧流畅三帧电竞。基本是感受到满满恶意。这游戏还有各种各样的bug点,就what can i say了。
画面啥的很粗糙,各种光污染闪起来很难看情敌人抬手动作,不过还是挺好玩的。 东京那章和前一章真挺粪的,不论是存档点的设置还是敌人数值,还好在誓戒阶段正常点了,要不然真的很难忍住不给差评。
可入,较肝,偏难,剧情还可以
令人难忘的冒险
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 66 | 89% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.2K | 97% | $9.74 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |