
Asterika is a challenging bullet hell rhythm game! Forget falling notes. Move to the beat instead! Weave through bullet patterns, and master the chaos on the grid!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #72, worst JP #74 · 2 markets collected
About
Get ready for a demanding challenge! With no lanes or notes, find your own path on a 6x6 grid. Each beat brings a new threat, and every measure of music is a test of your mastery! You need to move on the beat, react, and dodge!
From geometric traps to complex bullet patterns, learn every track to turn chaos into a perfect combo. See where you stand among the global player base in the Rank mode. Fight for your place in the Top 1% of Engineers.
Take a breath between beats with an illustrated story mode. Each chapter unfolds through page-by-page prose, following Klare, a Soul Rose Engineer caught between Iris, a Phantom Hunter, and Vignette, a mysterious thief.
Enjoy a curated selection of piano and electronic tracks from talented artists with varying difficulties. Whether you’re here for the hardcore bullet hell inspired challenge or just to vibe, adjustable difficulties and modes let you find your zone. But go further and use the built-in beatmap editor to create your custom stages and share!
The stage is set. Wishlist Asterika today!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak, only problem is random FPS drops
Asterika: Phantom Rose Refrain is a great blend of rhythm games and bullet hell. Its gameplay loop is relatively simple, but there's depth to it in various ways to get high scores. Song variety is good and the charts don't feel the same, the ones with high BPM actually feel a lot more difficult. The songs themselves are decent, the art style is pleasanty unique and the UI and the menus play very smoothly and look cool. There are a bunch of settings and practice tools, after finishing or failing a chart you can see your mistakes beat by beat and at any point in time you can just straight up watch your own replays. Honestly I can keep praising it even more, this game has so many neat details and features that I'm genuinely amazed that it seems to have been made by one person for the most part.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Korean
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty clever gameplay and cool overall style story’s a bit ehh, but it could me, i have trouble following stories sometimes songs honestly made me like vocaloid a little more liked it more than i thought i would, 8/10!
타임 앞에서 공격력 증가하고 오버드라이브로 생명스왑 스킵해서 한방 컷 내는 부모겜 향수까지 구현해낸 26년의 갓겜. 타이밍 맞춰서 올바른 곳을 누르는 이전의 리듬겜과는 다르게, 뇌지컬과 피지컬을 필요로함. 매판 튜토리얼급 후한 판정으로, 리듬겜 고자인 필자또한 A판정 받아가며 "왜 결과가 좋지?" 와 "좋은게 좋은거지"라는 심정의 기로에서 플레이하는중이다. makaroll의 팬텀로즈 스칼렛과 사파이어의 팬, 리듬겜 악귀, 피지컬겜 악귀들 모두를 만족시킨 갓겜이라고 생각함. 팬텀 ~시리즈를 재밌게 즐긴 부모겜 싑덕들은 어센드 (아스테리카 ver)는 꼭 플레이하길 바란다. 필자는 makaroll이 겜을 출시하면 파블로프의 개처럼 일단 사고 보는 편이지만, 늘 그렇듯 만족스럽다. 제작자 또한 싑덕이므로 싑덕갬-성을 잘 살리고, 모바일로도 돌아갈 레벨의 최적화로 그냥 GOAT임. 나는 26년 리듬겜 GOTY에 이 겜을 올릴 예정이다.
리겜 먹고는 싶은데 좀처럼 소화를 못시키는 사람이라 전작들 좋아하니까 사긴 했는데 이게 할만할까.. 하는 고민도 많았습니다만 뭔가 좀 다르긴 하네요 상당히 재밌습니다 일반적으로 리듬게임이라는건 한개뿐인 정답루트를 얼마나 잘 따라가냐입니다. 뭐 그게 나쁘단게 아니라 장르 특성인데.. 반복이 쥐약인 사람한테는 힘든 부분이죠 그런데 이 게임의 경우는..애초에 리듬은 가장 기본인 '생명선'이고, 게임성은 빈칸채우기 퍼즐을 실시간으로 푸는 감각에 가깝습니다. 정답 루트라는것도 있겠지만 그 이상으로 내가 계속 판단해서 채우고 피하는데 집중하게 돼요. 결과적으로 액션게임의 감각이 있어서, 리듬게임 집중력이 안나오는 저같은 사람도 상당히 재밌게 할 수 있었습니다. 팬텀 로즈 시리즈로서의 스토리는.. 이건 이거대로 꽤 괜찮습니다. 계속 해금되는 소설 형식을 취해서 볼륨이 늘어나기도 했고 기존 작품들은 로그라이크에 설정을 맞춰서 스토리텔링에 쓸수있는게 한정되는 구조였지만 본작은 좀 더 자유롭게 세계관을 비춰주고 있습니다. 그리고 안심되는 백합. 전작 안했으면 스토리 못보나요? 하면 딱히 그런건 아닌데.. 팬텀이랑 소울로즈가 뭐 얼마나 위험하길래 호들갑인가요 하는 감상이 될지도 모르겠네요 전작 한번만 해보면 알수있습니다 어쨌든 스토리 미는 동기도 있어서 오랜만에 제대로 해보는 리겜이 될 것 같습니다 리겜 잘먹어도 못먹어도 추천할만하다 생각합니다 일단 아트가 좋음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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