
Assignment 42 is a strategic, puzzle-based experience set in a maze of superstructure interiors. Progress by programming a machine to handle fried electrics and fires while you, with the guidance of your partner operator, evacuate every civilian and investigate who is behind the disaster.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Задумка хорошая, надо над игрой поработать
Great game controlling your robot. And evacuating hostage.
Review after 100% ♡♡♡ Iron butt. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Very delicious robot game where you navigate between rooms and use robots to solve problems. For some reason at level three it didn't run for me. But as I try to point out in many of my reviews. I has potato.
interesting gameplay, we controlling a robot to finish some mission using steps. remind me of my Programming Study in University https://youtu.be/4Og0rFQ0r90
Absolutely liked this game! I recommend this game to everyone who wants to check their logical thinking and who just begin their programming journey!
和《迷室》有点像,希望尽快上中文,另外有点晕3D
[h1]Before I played Assignment 42 , I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Doesn't work, you can use "forward" only command for bot.
Please add a feature to invert mouse axis... Not to be picky, but I find a game unplayable I can't customize my POV controls... Maybe I'm old, but back in my day, after my 20 mile walk to school uphill (both ways), I'd change out of my good breeches and into some nice pantaloons for lounging around the reed hut I called home. And then I'd 'boot up' the 'computer' and 'sit' in my 'chair' and 'game' for 'hours'... Oh, and I'd pull my mouse (an actual MOUSE) back to raise my in-game view and push forward to lower it - not the (absolutely insane) opposite. I learned that maneuver way back in my Duke Nukem 3D days - it stuck and it stuck well... Thanks for listening, or as we called it back in the ol' days, reading my comment. "I don't have time to play with myself" --Duke Nukem, circa 100 AD (ish) RECENT EDIT: Maybe add setting to invert mouse axis for Zoidberg? I'd love to play your game, but I can't seem to do it standing on my head...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.