
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #93, worst UK #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 10 → 26.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.6
Assetto Corsa Rally 0.6 expands the roster with three cars spanning 38 years of rallying history, introduces private lobbies for more control over your online sessions, and delivers the first step towards modding support with multiple custom livery management. Photo Mode arrives alongside a broad evolution of the driving model across all surfaces.
This is a release about more ways to experience the stages: more cars, more ways to play online, and more ways to make the game your own.
THREE NEW CARS – The 1980 Audi Quattro Gr.4 is the car that redefined rallying with permanent four-wheel drive and a turbocharged five-cylinder. The 1999 Peugeot 206 WRC is the raw early version of a car that would dominate the early 2000s. The 2018 Volkswagen Polo GTI R5 completes the trio: engineered for customer teams, quick without being difficult to drive.
PRIVATE LOBBIES – Full control over your online sessions. Create and manage your own races with the players you choose.
CUSTOM LIVERIES – Multiple custom liveries are now supported. Save your favourites and switch between them from the in-game menu. First step towards broader modding support.
PHOTO MODE – Available from within the race, replay, service park and main menu.
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayable after 0.5-0.5.1 due to zero grip
Excellent graphics. Great sounds. Few tracks, few cars. But But most importantly, on the Moza R12, I couldn't get the feedback to allow me to feel the sliding on dirt. It feels 100% like ice, wheel just empty and I have to drive with my eyes, not my hands. I feel the slide better behind the wheel of the GT3-4 on asphalt in AC-EVO from the same developer than here. And there, slide is something I don't want, but rally racing is all about sliding around without grip. There's also a really weird feeling when braking. The car feels like it's braking on rails in a straight line. Perhaps it's a consequence of the general lack of information about the car's traction. Overall, it's just not fun to play at the moment.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is not it if you play on controller, feels like you are turning a damn barn, everything you drive on is essentially ice, the controls, the grip, the responsiveness of the cars in dirt rally 2.0 is 10x better
[h1][i][b]Assetto Corsa Rally Supernova Games Studios, 2025[/b][/i][/h1] [i]I have tried and tried and tried to get the gamepad settings in third person view to feel just as comfortable as they feel in Dirt Rally. I had run tests on a mixture of very low steering linearity values, 30 interpolation speed (I timed how long it took for the steering wheel to reach a specific angle while at the same speed between games and 30 was the closest match), and above 100 steering reduction at speed values. The game only started to feel right when I dropped the interpolation speed to 20 and turned everything else up as high as they could go while I was losing my sanity and venting frustration while writing this review. Honestly 20 is a bit too low and of course it being an Unreal Engine game the sliders in the controls menu go up by 10 a tick instead of a reasonable number like 1. I don't even think steering linearity does anything on controller. My car still steers the same at either 0.5 or 2.0. It just goes to show how garbage a game's controls can be if a good base line doesn't exist and demonstrates how it negatively affects your more casual playerbase. I've spent 11 hours trying to nail a nice feeling controller steering setup and I couldn't tell you anything on if the gameplay is good or not. Trying to buy the car I wanted to drive in Dirt Rally 1 ate away at my soul and that only took 5 hours compared to the trough I've had to crawl through for this game. I've seen tons and tons of people play this on a wheel setup, and it looked like such a fun time. I however was on a very thin line between micro zig zagging uncontrollably at under 100kms and not being able to steer over 100kms while trying to get the controls feeling how I wanted them. Maybe I could get the car feeling good for 1s and 2s, but anything faster than that meant I had to go around the corners at 50% - 60% of the speed I wanted to just to get around it. If I turned the steering reduction at speed value up, then the 1s and 2s need the teeniest tiniest amount of movement to get around. I originally thought the game's performance was pretty miserable until I played Bodycam. Now I think it's actually quite nice that I can get an Unreal Engine 5 game to run at 125 frames even if it means taking a significant render resolution drop. Doesn't mean I support using such a performance heavy engine, but it's just the way the future's set to go. If you're brand new to rally games and want to try the genre out, download Colin McRae Rally 3 from MyAbandonware. If you really want to get into a decent rally game that really rewards self improvement and poses much more of a challenge then Colin McRae Rally 3 does, play Dirt Rally 2.0 with all of the DLC. Once Dirt Rally 2.0 starts to click, it gets really really good. Even if I didn't have a miserable time getting the controls set up, I still wouldn't recommend this game to [u]newcomers[/u]. Assetto Corsa Rally is much more punishing than Dirt Rally 2.0 is, and doesn't make for a great beginner game. If I'm in the middle positions of the hardest championship in Dirt Rally 2.0, then I'm in the wood championship in this game. Now that I can actually play the game now my thoughts on the game might be different once I get into it, but the arcadey underlying foundations that Dirt Rally 2.0 has is really hard to argue against for [u]newcomers[/u] wanting to play a rally game. Maybe the game is phenomenal with a steering wheel, but I don't have one.[/i]
А держак в игре будет или физика похер? Я чета в реальном ралли такого не видел. А поворачивать машина будет?
Отвратительное говно, худшая физика, после обновления 0.5 абсолютно нет сцепления с дорогой, как будто на льду всегда. Графика хорошая, карты хорошие, на этом преимущества закончились.
This can become one of the best Rally games in history ... Original AC has one of the BEST tyre models in the game ... yet here cars have almost no lateral grip ... seriously my A6 quattro has more grip in the snow than Delta or Scooby in this on gravel! Dirt Rally 2 might be considered simcade by some, but it does 3 things VASTLY better than ACR right now : 1. DirtR2 has WAY better force feedback. I have a Logitech RS50 DD setup, and on DirtR2 I can feel every little detail that's happening with the car. ACR is ok, but I had to turn everything up to 200 and it's still not very communicative. 2. DirtR2 has more realistic grip model imo. Cars dig into surfaces as they should. These cars are tuned to perfection to have as much grip on loose surfaces (and tarmac as well), on ACR it feels like you're driving on wet soap and the car is fighting you in every tighter turn. Real cars have WAY more grip than ACR (maybe not as much as DirtR2, but then again I haven't driven a full-on Rally build so maybe they do). 3. DirtR2 has WAY better sense of speed and adrenaline. ACR feels slow when doing 40, it feels slow when doing 120. In DirtR2 when you're bombing your way down a gravel road doing 120 you feel like you're either going to take off like a plane or turn into a fireball crashing into the nearest tree or ditch. You feel danger, and that's how it should be! I hope ACR addresses those issues. Despite all that I still like the game and I will support it.
Not only is this the worst rally game I have ever played, but the worst racing game. I even own FH6 if that tells you how bad things are. The controls have extremely bad input lag, the car floats around, there are game breaking bugs that can ruin your run any any moment that are completely outside your control, there are hardly any cars, and it's just overall a poorly handling and unfun experience. Maybe it's better with a wheel and pedals, but with my xbox controller there is absolutely no reason to play this.
I just don't think it's even as good as Dirt Rally 2.0. The shiny graphics are fine, they aren't fantastic though. Dirt at 144 fps looks better than this at 80. I think it has to do with art direction. Particle effects and the excessive, soft ambient occlusion especially are really bad looking . The track and terrain looks like something man-made, not like how ground looks like in real life. And the cars... just lack visceral character, they sound meh and feel heavy and disconnected. Even the crowd is as uncanny as Dirt's was. There hasn't been any real innovation in this space in that much time. If you want the shiny coat of paint, try Assetto Corsa. If you value anything else, there are better, complete offerings
Die beste Rally-Sim auf diesem Planeten. Das Fahrgefühl fühlt sich wie etwas an, was es noch nie gab. Jede Bodenwelle / Jeder Stein ist dein Feind und du musst zielgenau den Karren durch die Etappe bringen. Dazu könnte ich Stundenlang im Replay verbringen und mir jedes Mal meine Fahrt von außen angucken. Wir sind zwar gerade erst bei Update 0.5, aber hier wurde schon ordentlich Arbeit geleistet. Für jeden Empfohlen der Zuhause ein Lenkrad rumliegen hat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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