
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #93, worst UK #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 10 → 26.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.6
Assetto Corsa Rally 0.6 expands the roster with three cars spanning 38 years of rallying history, introduces private lobbies for more control over your online sessions, and delivers the first step towards modding support with multiple custom livery management. Photo Mode arrives alongside a broad evolution of the driving model across all surfaces.
This is a release about more ways to experience the stages: more cars, more ways to play online, and more ways to make the game your own.
THREE NEW CARS – The 1980 Audi Quattro Gr.4 is the car that redefined rallying with permanent four-wheel drive and a turbocharged five-cylinder. The 1999 Peugeot 206 WRC is the raw early version of a car that would dominate the early 2000s. The 2018 Volkswagen Polo GTI R5 completes the trio: engineered for customer teams, quick without being difficult to drive.
PRIVATE LOBBIES – Full control over your online sessions. Create and manage your own races with the players you choose.
CUSTOM LIVERIES – Multiple custom liveries are now supported. Save your favourites and switch between them from the in-game menu. First step towards broader modding support.
PHOTO MODE – Available from within the race, replay, service park and main menu.
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure what all the fuss is about. Graphics are meh (textures are great, but the game looks blurry and washed out), sounds are meh and the FFB is basically non-existent so it's unplayable on wheel. Also poorly optimized. Has the potential to be great in a few years, but currently it's not the greatest game ever created like everyone on social media will have you believe.
あくまで、アーリーアクセスなので、その点を踏まえて購入してください (一応、お薦めにはしますが(;´・ω・)) Ver0.5(20260629) FSR・ゲーム内のFGバグ放置 ゲームパッドの振動見送り(・_・;) とりあえず、GeForce環境では問題なくDLSS・FGは使えるのですが・・・ 問題はRADEON・・・FSR・ゲーム内のFG ONにすると高確率で落ちます(;´・ω・) 多分、RADEONの方のゲーム側チューニングがおろそかになってます 一応、AFMF2.1は機能するので、ゲーム内のFG は使用しないようにしましょう あと、コントローラーに振動がないので、限界がわかりずらいです(今後のアプデで追加されるとは思います) とにかく動きが実車に近く実に良い出来だとは思いますよ(振動ないせいで、FRが無茶苦茶難しいですが)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very very over priced for what it offers. Little races, few cars and a tyre model which does not match reality, FBB is also very weak.
This game is unplayable with controller. Maybe it's a ps5 controller specific issue? Maybe it's a specific version issue? All my time with this game was spent trying different controller settings. Nothing works. Barely touching the controller stick makes the car go insane on tarmac. This does not happen in other rally or racing games. The game is beautiful. If the issues are fixed in the future, it will be worth it. For now, I feel I wasted time and money for nothing.
feels like im sliding on ice fix ur physics
Only reviewing because most of the negative feedback was prior patch 0.5 or the person doesn't understand rally games. This game is phenomenal. I play Dirt Rally 2.0 mainly and coming from that there was some differences that took a little to get used too but once you do its just as fun. There is still a few major "issues" that I see people talk about and a few of them are actually intentional. 1. "The audio inside the vehicle isnt good" I cant confirm 100% because I do not work with Kunos but, when you are in a real rally car and have a headset on, it deadens the outside auto ALOT. Its almost as if you are putting noise cancelling earbuds in except it goes over ear. This is so you can hear the co-driver as loud and clear as possible. Notice how when doors get ripped off, the engine sound gets louder. 2. "The steering is slippery". It truly isnt THAT different from DR2... The major difference is that it is way more sensitive to turning the wheel. From what I have heard from real rally drivers, that is how it is supposed to be. DR2 steering isnt the most realistic and ACR is aimed more toward being a pure sim mechanic. It might take some settings tweaking depending on the wheel you have, though. 3. "Sense of speed" Idk. Go faster xD I dont see an issue with the sense of speed. Overall the game is very good. I would even say that I like it MORE than DR2. At the least it feels more rewarding to finish a stage. But at the end of the day, it is still in Early Access. There is not much content and no mod support outside skins. That obviously will change in time and when it does, I truly believe it will become the top rally game. Because of the lack of stages and content Id say wait for a sale to get the game. It may not be as complete (yet) as DR2 or EA WRC but you also wont regret doing it.
Худший FFB из всех игр в которые я играл. Тормозов нету, FOV убогий. Андерстиры на гравии на 20км в час на раллийной машине реально? Машина по ощущениям просто никакая ни газ ни тормоз ни ручник. Клатчишь педаль тормоза и не понимаешь от слова совсем нажал ты или нет... Подвески нету. Кусок сырого кала и очень много негатива вызвала греция и есть сомнения что они реально будут допиливать игру, бабла срубили и все.
Everything feels slippery even with AWD vehicles. Not playable at all as of right now
Пожалуйста, добавьте автомобиль ВАЗ-21074!
Сомнительное поведение автомобиля при потере сцепления, как будто я резко на летней резине на льду. Работа камеры ощущение скорости не передает абсолютно. Как водятел со стажем покатушек по треку ИМХО, ну шляпа полная. Штурман иногда несет какую-то ахинею, говорит 4, по факту там 3 хер впишешься, лучше 2 вообще, а следом опять идет 4, где я бы написал вообще 5. Дайте уже людям самим нормально писать штурманские заготовки.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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