
Play as warrior and try to beat giant spider boss in 7 different levels and find captured skulls in this medieval rpg adventure
Modeled estimate, not a reported figure. How we estimate →
Media

About
Start journey in this medieval third person rpg game and be the hero and beat evil spider boss
Giant spider and his army has captured valuable skulls and hidden them. Player warrior mission is to beat spider boss and his difficult army in this medieval rpg game. Player fight against different small creatures which have different attacks like punch attack, magic attack, bomb attack etc and also small spider are in different themed medieval levels. End of level player meet big spider who has different attacks. Player need kill boss and then fence or gate will disappear and player can collect skull and finish level. Game contain now 8 different levels. Player can use health potions and select several different swords and axe to use.
8 levels
- RPG Game and player character has big different sword and axe weapons
- different small creature enemies with punch attacks, magic attacks and small spider enemies
- Use healing potions to increase health
- Giant spider boss end of every level. Beat giant spider boss and unlock magic gate to collect skull and finish level
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
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+ fun 4 fun! Only in such inexpensive games can you experience real fun! Walking on air? Silly opponents? Strange fictional weapons? Easy! You'll find all this and more here!
Assassin Of Spider is a small-scale medieval fantasy action game that wears its simplicity openly, focusing on direct combat, linear progression, and a clear boss-hunting objective. Developed and published by Saylor Games, the title places players in the role of a lone warrior tasked with confronting monstrous spider enemies across a sequence of self-contained stages. Rather than attempting to build a sprawling world or layered narrative, the game keeps its scope tight and centered on the satisfaction of defeating increasingly dangerous foes, making it feel closer to a compact boss-driven action experience than a traditional action RPG. The structure of the game is straightforward and easy to grasp. Players advance through a series of levels, each populated with hostile creatures that must be cleared or bypassed on the way to a climactic encounter with a giant spider boss. These bosses form the backbone of the experience, acting as milestones that define progress and provide the most memorable moments. Each spider features its own attack patterns and behaviors, encouraging players to learn timing, positioning, and when to retreat rather than relying purely on aggressive button-mashing. While the number of levels is limited, the emphasis on boss encounters gives the game a clear sense of purpose and forward momentum. Combat in Assassin Of Spider is functional and accessible, prioritizing basic melee mechanics over complex systems. Players can equip different weapons such as swords or axes and rely on healing potions to survive prolonged fights. Attacks are simple, with an emphasis on spacing and stamina rather than elaborate combos. Enemy variety within levels adds some texture, as players face melee fighters, ranged attackers, and smaller spider enemies that can overwhelm the careless. However, combat depth remains shallow overall, and mechanics do not significantly evolve as the game progresses, which may leave experienced action players wishing for greater complexity or additional abilities. Progression elements exist primarily to support the combat loop rather than redefine it. Inventory management and weapon selection provide modest customization, but there is little in the way of deep character building or branching playstyles. Defeating bosses and collecting key items serves as a narrative and mechanical checkpoint, reinforcing the sense that Assassin Of Spider is designed around discrete challenges rather than long-term progression. This approach keeps the experience easy to follow and reduces downtime, though it also limits replay value for players seeking experimentation or varied builds. Visually, the game adopts a utilitarian 3D fantasy aesthetic typical of small indie projects. Environments are serviceable and readable, presenting medieval arenas and open spaces that function effectively as combat zones without drawing much attention to themselves. Character models and animations are basic, and while they may lack polish, they communicate enemy intent clearly enough for gameplay purposes. The overall presentation reflects the game’s focus on function over flair, reinforcing its identity as a straightforward action title rather than a cinematic spectacle. The pacing of Assassin Of Spider is brisk, with little filler between combat encounters. This makes it suitable for short play sessions and players looking for immediate engagement rather than extended exploration or storytelling. At the same time, the limited scope and repetition of the core loop can become apparent over longer sessions, as objectives rarely change beyond defeating another set of enemies and confronting the next boss. The absence of narrative depth or worldbuilding means that motivation rests almost entirely on mechanical challenge rather than emotional investment. As an indie release, the game clearly reflects the constraints of a small development effort. Its ambitions are modest, and it does not attempt to compete with larger action RPGs in terms of depth or polish. Instead, it offers a focused experience built around a clear fantasy hook and a simple gameplay promise. Players who approach it with appropriate expectations are more likely to appreciate what it offers, while those looking for innovation or narrative richness may find it lacking. Ultimately, Assassin Of Spider is best understood as a concise boss-centric action game designed for players who enjoy uncomplicated combat and clear objectives. Its strengths lie in accessibility and focus, delivering a brief but coherent experience centered on confronting towering spider enemies. While it does not push genre boundaries or offer deep systems, it succeeds as a lightweight action diversion that prioritizes immediacy and simplicity over scope and spectacle. Rating: 6/10
В начале моб выкинул меня за карту, благо имея опыт нажимания всех клавиш подряд, нашел, что на R можно перезапустить уровень. Оказалось что паузы здесь нет, подловил себя трижды (при нажатии Escape выкидывает на главную, приходится проходить уровень заново). Понравилось музыкальное сопровождение на 3 уровне. Не знаю на счет других уровней, но 5 очень похож на локацию из Властелина колец... На 6 у меня жутко лагало. В итоге 32 минуты бездумных брождений, 8 уровней, 8 убитых пауков, 8 черепков и 8 достижений
The best of the worst :D Add multiplayer so we can have fun with friends.
有成就 没中文 蜘蛛刺客 故事背景 在这款中世纪第三人称 RPG 游戏中开启你的旅程,化身英雄,击败邪恶的蜘蛛首领! 巨型蜘蛛及其军队夺走了珍贵的头骨并将其藏匿。你的任务是在这个中世纪世界中,击败蜘蛛首领和他的精锐部队。你将在不同主题的关卡中,与拥有拳击、魔法、炸弹等多种攻击方式的小型生物以及小蜘蛛作战。每关的尽头,你都会遭遇拥有不同招式的巨型蜘蛛。击败首领后,栅栏或大门便会开启,你可以收集头骨并完成关卡。游戏目前包含 7 个不同的关卡。你可以使用生命药水,并选择多种不同的剑与斧。 游戏特色 7 个关卡 RPG 玩法,玩家可使用多种剑与斧 多样敌人:拳击、魔法攻击的生物与小蜘蛛 可使用治疗药水恢复生命值 每关结尾均有巨型蜘蛛首领,击败它解锁魔法门,收集头骨并通关
meh
Проходится за полчаса, все ачивки — за один заход. Четкая задача: пройти 7 уровней, убить паука-босса и забрать череп . Если вам нужна быстрая и простая игра в коллекцию — это оно.
good game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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