
The standalone prequel to the upcoming epic MMORPG Ashes of Creation - both a testing ground for new systems and content, as well as a unique last-man-standing action game where magic, steel, and chaos reign supreme in a high fantasy, free-to-play experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Its just a test am sure the game will be good on the full release .... they are doing great progress on it
Another early access smash & grab. The game was barely in alpha and already had a cash shop selling overpriced skins. To no one's surprise they shut the servers down after they milked the players out of their money. https://steamcommunity.com/sharedfiles/filedetails/?id=2388192413
Pay to Play on a free game. Yikes
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
As this was a testing product, in preparation for the MMO systems design, it served its purpose quite well. I'm not a huge fan of BR products in general, so I can't really gauge the quality versus any other BR. What I can say is that I appreciated this one a bit more, due to the environment itself.
Bad game ... insulti from ROMANIA .. no posible play... restriction ROMANIA ... what ? rasist !
The best battleroyale I've ever played. I sincerely don't understand these negative comments. Fast action, fantastic map and limitless replay value. Every match feels like a new challenge! Played many hours (not through steam) and so sad that the devs stopped developing it, she'll be in my memory forever 😢
Unfortunalety, they promised by announcement a preview of the openworld mmorpg and i bought a license key with additional embers to lock free the access on early access. i was really on that start from the first beginning of the pre start. since 2 years before previewed release and press announcement, twitch presentations i was not able to locate or try out the mmo preview. by that time animations, textures, character movement was not that bad at all. the world itself was bright, clear and sharpness of objects was satisfying. In that time a was really optimistic to see the mmorpg of A.O.C. in the Q4 of 2019. But nothing happend... Who knows if and when it will be ready. So my hope are going down more and more. Pro & Cons are only my own impression that i can compare to other games i ve played and tested in a early access state. I will describe quick what i expect or wish of a mmorpg game. the impression of to be inside of it. the whole by passion created picture. To moving around looking shades shadow and lighting of the environment that are logic and fluent. colors wich are realistic looking to its object such gradience and hardness on plants or walls covered by plants. dynamic shadows and light around moving characters and actors. Reviewing the details of textures and Mip maps using on rendered surfaces, strictness & smoothness while moving around edges, corners and rounded shape objects on 3D generated models. The overall "it could be true and realistic"-impression even it was a fantasy game, materials as wood, iron stone, and all different kind of things should gave me a whole picture to stay in there for a long time. PRO and CONS PRO Graphic + absolutely amazing was the integration of UE4 technology for character model, the implementation of hi res textures on the environment basic structures. wood looks like wood. Iron has a little reflection and used surface looking with scratches on it. Lighting and shadows are precise and dynamic as movement of characters or firing weapons in the arena, gave me a clear realistic picture of light, and shadow influency from and to the enviroment while the character is moving. Graphic - Colors are not at all too bad, time by time the fluorescence kind of colors are a bit to extreme choosen and gave the whole picture a bit cheap overpaint and fore colors may be to intensive illuminated, such as crystal looking artefacts or stone so the deepness and shape of 3D engineered objects has the look of plastic or seemed to by copy past from a early 90s game from amiga. graphic my impression instead of mid to well designed level, i wish more the precise influency of lighting and shadow into the environment so that the dynamic illummination of light from character and the environment become more kind of shaped by the same light effect, especially if the characters are moving or changing position to the ground. In the time i was testing it, it has the impression to me to be copy past quick without having taking the time to repainting the little details by heart or having done it with passion. Game abilities things i give attention to it is more movement and the aggreability of moving around and above obstacels, the estimated distance to reach an aimed point in front of me, jumping from the ground to the obstacle in front, in back of the characters. Pro Movement are fast arena like speed. running and walking around the map dont take that long as you expect. distances to objectt could be estimated good. strafing and aiming from the distance are possible and are funny. CONS Movement are really quick estimated distances seemed to be true. but aiming with the weapon i was struggeling a but i couldnt even see exactly where i was shooting to because the rotation and movement was to fast and small little impulses of my mouse on the vertical axis was to oversteered that i could shoot only while standing in front to opponent. so shoot evasively are really difficult. unlogically too high jumps and do 3 rolls in air are a bit exaggerated even if equipment and gear make it possible - it looks ridiculous. With a bit more passion to details and more realistic movement in first place the game would become more and more enjoyable. especially lighting and colors, the abilities of the engine offers a possible adorable design a quick animated reactionful actors in stage and level design. the potential of the UE engine is not yet reached. compared to other well illuminated mmorpg A.O.C is not yet 'the game' everyone has waiting for. It flares out my best suggestions and hopefully it takes place into the next release or update of game. I will see that game running as mmo. To be continued
cash grab
pog
tragic.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.