
Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 9 → 15/day in the week after.
Reviews, worldwide (the counter carries no country): 17.4/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?
You can choose from a variety of heroes to demonstrate your might in the battle against Asgard, such as the fierce Warrior and the agile Huntress, each with their own distinct skill tree. Do you have the courage to face the hordes and leaders of the Nine Realms?

Master the art of combat with the dynamic Ability System. Choose from a diverse array of skills, each tailored to your playstyle. Unleash devastating attacks, strategic buffs, and unique powers to conquer the Nine Realms. Forge your hero's destiny!

Behold the Web of Wyrd, where the threads of destiny are woven by your own hand. Forge your fate by placing powerful knots into the Web of Wyrd, further enhancing your strength on your path to conquering Asgard.

A meta-progression system where you unlock Warpaint runes that modify and amplify your characters' abilities. It features an inventory management system, challenging you to fit as many effective runes as possible into a limited space, maximizing their impact on your abilities, playstyle, and strategy.
Warpaint runes can be found during battle or crafted using pigments looted from enemies or discovered in Yggdrasil's Gift caches.

Shape your hero's evolution with our intricate Skill Tree. Customize your playstyle by unlocking diverse abilities, enhancing strengths, and adapting to challenges. Every choice influences your saga's outcome. Craft a hero uniquely suited to your journey through the Nine Realms! 
Asgard’s Fall takes streaming to the next level with interactive Twitch extension, letting viewers directly influence the action. Through real-time polls, your audience can bless you with powerful boons or challenge you with devastating twists—turning every run into an unpredictable adventure. No two playthroughs are ever the same!

Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вероятно лучшая игра в этом жанре. Ребят, сделайте что нибудь с оптимизацией. У меня на RTX 5070 лагает
删档我还能当之前玩了个demo,但是进游戏鼠标点两下就弹窗卡死这样的恶性bug我是真的不推荐购买
一款北欧神话题材的肉鸽幸存者游戏。有战士、猎女、先知和德鲁伊4位不同职业的英雄可选,天赋各自独立。局外解锁的战争喷漆系统,可根据角色的特性针对性装填符文,增强相应能力。局内的技能有物理、寒冷、火焰和闪电四大属性,8组技能搭配锻造出强力技能,爽快收割。单局时间20分钟多点,通关地图后可以开启快速模式,一局10分钟多点,时间不长空闲时间能随时刷几局。 4位角色能力各有特色,就是解锁的武器皮肤仅仅是外观变化,没有额外加成。4位角色当中感觉比较有意思的是德鲁伊,主要是攻击有4种变化。 局内升级后的技能选择,可组合的技能没有标注,像素图标记起来还是比较麻烦的。还有需要组合的两个技能分别升到5级,才能合成新技能。游玩时还是比较看运气的,虽然能花费刷新,不过刷完钱都不出组合技能的选项还是经常有的。 局内除了技能的构筑,还有个重要的宿命之网。与技能一样是角色升级后获取,跟技能交替获得。命运之结提供额外能力,需要力量之结和回声之结提供点数解锁。结节按照金色、紫色和白色的品质,给予1-3点的点数及对应属性加成。对于结节的排布还是有点讲究的,让各品质的结节达到点数使用最优化,多几个命运之结的能力,输出伤害更高。 Boss的机制,前面除了第二幅地图的弓手boss,输出足够基本能初见通关。弓手boss的蓄力一箭闪避不了,被教育了好多回才发现需要躲在其前一招放的冰柱后面,弹道变绿色就是箭招被阻挡,能安全躲过。 总的来说,是一款构筑挺讲究、有点深度的肉鸽幸存者游戏。虽然后面换皮怪居多,构筑成型,割草感还是挺爽的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Traditional Chinese, Turkish +1 more
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我现在是除开受伤秒杀的全开难度,仅从我的当前体验描述一下 (补充一下,本人常玩快速模式,这游戏最好不要玩快速模式,更难,升级也更慢) ① 快速模式下,升级实在是太慢了,115难度下打最后一关只能升一级左右,29升30甚至只有半级,想刷得快就不能开快速模式,现在除开第一个玩的战士其他几个角色完全没有玩的动力, 游戏可玩性较低,一眼望到头的玩法下只能反过来增加每个阶段的重复的游戏体验,整个游戏就从幸存者类型刷宝偏向了纯粹的刷子游戏了,小作坊也没办法,但是玩家体验不好是个不争的事实 ② 游戏里面的设计给我一种冲突的感觉,武器自选属性绑定了每次必出一个特定属性的技能,高难度下技能只能单选也就玩不了合成技能,直接把这个玩法扣掉了,那为什么还要设计呢。。。 ③ 和上一条类似,单选的还有人物的单局强化,本来池子就杂,也没有定向筛选等功能l来帮玩家很好的规划自己的构筑,经常随到自己不需要的属性; 在此基础上链接点给的更是看脸,高难度单选完全看脸,我玩的火,刷的快不快就看两个燃烧的延时伤害转直接出伤的链接来不来,来的早不早,上下限差距极大,一把打完单局等级能差一倍。 在如此看脸的情况下,还有各种污染池子的链接,负反馈拉满 能否说每过10级必给一个链接呢?就算是单选也比现在体验好很多
leicht verständliches Gameplay mit tiefergehendem Vortschrittsystem
good
Improved over time - fun synergies - feeling op every run is nice
中规中矩
👍
this game is fun and i like 2d games more than 3d also this is fun uhhhh i dont know what to put in this but the games just fun thats all you need to know
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.