
Kick, yeet, and explode your way through undead chaos in this fast-paced zombie shooter with brutal physics and over-the-top action.
Modeled estimate, not a reported figure. How we estimate →
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About
Ascension of the Dead is a chaotic physics-based zombie shooter where every kill turns into a chain reaction of explosions, ragdolls, and ridiculous moments.
This is not survival horror.
This is undead sandbox chaos.
Kill zombies.
Launch them across the map.
Earn points.
Buy absurd weapons and machines.
Break the game in increasingly stupid ways.
Physics Combat Chaos – Every bullet, explosion, and kick sends zombies flying in unpredictable ways
Ragdoll Mayhem – Watch enemies collapse, launch, and collide into chain reactions
Weapon Roulette Systems – Get random weapons from machines like the Soviet Washing Machine
Explosive Sandbox Gameplay – RPGs, grenades, cannons, and environmental kills
Momentum-Based Fun Loop – The more you kill, the more ridiculous it gets
ABSURD ZOMBIE RAGDOLLS
You shoot one and it flies like it got hit by a truck.
You kick one, it explodes.
You throw an RPG into a 30-zombie pile and watch your GPU beg for mercy.
Soviet Washing Machine
Costs zombie kills
Gives random weapons
Could be a MAC-10… could be an RPG… could be regret
Perk Gumball Machine
Rocket Jump Legs
Explosive Ammo
Speed boosts
More chaos perks planned
Ascend – Vertical Platform Chaos
Reactor - Nuclear Core Physics Arena
and more in development (Backrooms, Theater, Football of dead)
Every weapon, mechanic, and feature has been added to make the gameplay loop feel better, faster, dumber.
AOTD is not a horror game. It’s not serious.
It’s a sandbox slaughter sim with polish layered under madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
+rep fun game from good solo dev with lots of potential. Looking forward to coop
update: dev please dont be discouraged, im super excited for updates to the game and would love to provide you any feedback you like. the amount of content already here in this early access build is a good bit, im so happy to be able to play what is here this game is remarkably subversive, fun, thoughtful, and super special. the deconstruction of the nazi zombies micro genre is something i wasnt expecting -- and didnt know i needed. the way aotd plays is so great and a super special slavjenk nazzombies with style and thought. a brilliant game in the vein of goat simulator; but with more consideration to the level of fun in the gameplay that is polished still with desire to make a good game within its genre. think this as to nazi zombies as cruelty squad is to deus ex. there is a kick that serves as a primary melee, and a gobblegum machine that keeps giving you random perks that last the for some time and stack as long as you can keep buying them. the gameplay with the physics engine and being to kick everyone and every*thing* around as well as being able to have both of those ways of interacting with things modified by physics based perks and weaponry is absolutely amazing. the flow of this games movement and satisfying fun punch of all the combat mechanics coalescing to the games internal logic are fantastic and work so well in exactly the way this game intends. i love the physicsy, propy movement of everyting and how it feels so much like gmod zombies. this game is absolutely great, please do not be discouraged about lack of attention yet dev. please keep updating this game as it really really really deserves it and deserves to see the future audience it will find and deserves.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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