
A cultivation RPG about clawing your way out of mortal obscurity into a god of your own making. Discover powerful techniques, automate your combat style, craft and customise treasures with build-defining powers, and cultivate an entire world within your soul.
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About
The heavens call. Will you answer?
Ascend from Nine Mountains is an RPG inspired by Chinese mythology and cultivation stories. In its world you will craft legendary treasures, engage in deep tactical combat, and journey through an intricate web of characters and stories as you ascend to immortality.


Begin as a mortal. Ascend through nine realms, each with their own unique mechanics and stories. Feel your meridians burn as celestial energy floods through them for the first time. Watch reality bend as you form your spiritual core. From opening your first meridian to commanding the very forces of creation, every breakthrough transforms both body and soul in ways you never imagined possible.
Master combat to crush all those who would stand before you. Shape your stances from a multitude of unique techniques to combat any foe. Dedicate yourself to one of the six combat schools, or combine them as you pioneer your own path.
Blood School: Embrace corruption, and the unstoppable power that comes with it
Blossom School: Nurture a living swarm of beautiful-yet-deadly blossoms, or focus on the deadly power of rot
Fist School: Your body becomes the ultimate weapon. Every punch a devastating blow and every kick cracks reality
Cloud School: Command ever-building storms that sweep away all opposition
Weapon School: Forge a dancing cloud of weaponry that strikes down any foolish enough to stand before you
Celestial School: Balance light and shadow, sun and moon, and the rotation of the heavenly bodies
Craft treasures to shock the world. Push for that perfect quality result, but reach too far and watch your creation crumble to dust. Each crafting technique you master opens new possibilities, and combining them in unexpected ways can yield miraculous results. The difference between a master craftsman and a mere artisan? Knowing when to play it safe, and when to risk everything for perfection.


Explore ancient sect fortresses carved into mountain peaks. Trade in bustling cultivation cities where pills and treasures change hands for astronomical sums. Delve into ruins where demonic beasts guard treasures from forgotten ages. Each location offers unique opportunities, resources, and challenges that evolve with the passing seasons.

In the world of cultivation, relationships hold power beyond measure.
Form sworn brotherhoods with fellow cultivators and share breakthrough insights. Romance companions whose presence strengthens your dao heart. Find a cultivation partner whose techniques complement yours perfectly, unlocking abilities neither could achieve alone.

Choose your allies carefully. In this world, the bonds you forge are as important as the power you cultivate.
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Step onto the path of cultivation. Master ancient techniques, forge legendary treasures, and build lasting bonds as you climb from mortality to divinity.
Ascend from Nine Mountains awaits. Your journey to immortality begins now.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好游戏,使我的修仙魂旋转 给新手一些指引,这游戏丹药很重要,打不过人,炼不出装备,都可以用吃药解决 打不过人,除了技能流派问题外,最重要的就是你的威力不够,吃下这颗内怒丹,威力狂增,爆增,巨增,原来打不过的怪竟然能够三回合打死了。事实上,这游戏你的技能的伤害、回血、加盾的数值全跟你的威力正相关。药就是拿来吃的,该吃就吃。 炼装备的话也是,除了技能搭配,也是看你的强度和控制。除了用好鼎,好火之外,还要吃好药。反正炼过一次的就可以有记录,还是那句话,这药该吃就吃啊。 至于技能流派,大家可以自己摸索套路,我只会玩一手血道,当血魔传人,血道最重要的是控血,技能组出来可以找宗门木人试试靶子,我最开始组出来很容易自杀,然后就可以打开战斗分析看看是哪里容易自杀,改进技能,现在血量已经能稳定过山车。我最喜欢的就是血爆,把血池变成伤害打出去,但是这个技能在没有血强化相关技能出来前你的血腐化不能超过一定值,不然就会暴毙,有了血强化后上限就可以继续抬升,总之多试试就好了。然后技能组的条件大家也根据条件设置,比如我血爆那个技能组就设置的是血量在多少以上,血腐化在多少以下才使用。到了4境后可以开出双系技能,然后5境拳有个支付5流动下个技能+100%暴击的,正好就用血拳双系那个技能加5流动加30%威力,然后+100%暴击,然后血爆,打出爆炸输出。血兵双系技能是每个血腐化+2金属碎片(造诣可以变+3),那血道不缺血腐化,一个技能就可以实现碎片自由,然后转兵道,但是我只是用来打打那个按金属数量打伤害(最多30)的技能维持伤害并同序列降低血腐化过场的,主要其他系玩不太明白。 法宝,哦法宝看自己需求,通用性好的话玩阵法,阵法的话就是消耗品,打一架硬仗用好几个阵道部件,对阵法不用部件的话就和摆设差不多,阵道部件就是提供各种效果的,阵法把物品投满的话效果极强,不过不打硬仗也不需要就是了,而且都玩阵法了肯定专精炼器,多炼点阵法部件就是了。然后血道的话,4境荒原上可以锻造一个傀儡,选血道的话,这玩意可以每回合给角色加血强化,对我这种血道玩家太香了,就没换过。
吼吼吼吼吼,真想不到真想不到真想不到——! 修仙模拟器续作形同死尸,觅长生二代进度缓慢,鬼谷刷刷刷刷刷了无新意,各种新作遥遥无期,一众龙套独游质量低劣作品粗糙态度敷衍还tm在steam刷好评。 这个青黄不接的时代里,最好最对味的修仙游戏,居然是讲英文的洋人做出来的! 出人意料的身世、震惊旁人的成就,你们开发组也算是一类修仙主角儿了wwww,那就祝你们个“真法无碍大道康庄,功圆果满早登蓬莱”好了~
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Languages: English, French, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +2 more
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,算是比较纯正的修仙类游戏了,囊括了非常完整的修仙幻想。 数值上确实是有问题的,在前两个大境界并不明显。但是到第三个境界开始,也就是练气,我发现在自己血量只有不到十万的情况下,对方的血量普遍在三十万以上。要知道我致力于完美升级,所以境界提升的加成肯定是选择最好的。 穿着从拍卖会得来的练气级别的甲胄,结果在红发妹的个人剧情里,被练气中期的小兵秒了。不知道是不是剧情杀。 还有几个比较明显的地方是随机事件刷出来的简小弟找保镖追击主角和练气期擂台,就同样是练气期,血量是对方的几分之一不说,伤害甚至还是对面高。而且回合制没有不吃对面伤害的可能,基本上遇到了之后就必定会进入重伤状态(而我的角色这个时候已经到练气后期了)。 炼丹能不能做点可以对属性成长有帮助的丹药?就,我突破了三个大境界,结果五维增加的数值加起来还没到20点,初始全部是10的情况下,这个修炼提升的数值是不是太可怜了点?目前的丹药对战斗起到的主要帮助还是提供各种临时性的BUFF,而不是永久的数值提升。 现在练气境界说实话负反馈有些严重,外出探索搜集素材,如果遇到兽群或者首领,很容易就残血,必须回安全地带回血(甚至不能原地打坐回血),更别说去购买地图挑战强化之后的兽群了。导致整个流程变得束手束脚的,很难受。 —————————————————————————————————————————————————— 8.14 没事了,打不过人现在还是我的问题。 对着宗门的傀儡研究了一段时间,现在勉强能打过四级强化的同级别木傀儡。纯粹按照功法去套的话,太弱了,还是得自己组合科研。不然很容易在输出那一轮被直接打死。 就,怪物的面板保证了它可以全部都用攻击,但是玩家不行。 但是拳法的爆发,练气勉强算有,但是得看运气打暴击,说的就是凤凰击,多重暴击看着很美好,但是满打满算,起手式+20%,崩山+30%,龙虎+50%还是30%来着,再加上凤凰击自己的50%,能打出三暴已经算运气不错了。 但是就算这样,对面的血条依然只会是一小节的掉(起码比一开始不带动的好很多)。看样子接下来得攒灵气和粉尘去专门拉数值了。 要是遇到对面会堆局内成长,比如支线的那只草灵,那就眼睁睁看着自己的输出一点一点下去,自己的血条下降幅度也不断增大。 看样子原本设计应该是在练气期开始,磨个十几年收集素材把关键技能拉满才能挑战强者? 不过还是必须要说的有个难受的点,就是明明我确实是实打实的修炼上来的,用的也是最好的突破,凭什么别人的数值就比我高那么多?
Really fun game. Wuxia building in a nutshell. Adventure around, customize your build, and the autobattler has a lot of conditions which let you select what ot do. Crafting is amazing as well. Lacking a bit in the audio department but the visuals are fine (I'm aware its AI gen). Also each realm has lots of content. Really also makes you reflect back when you're stronger on how truly weak you were before. Also if your build sucks, just restart !
简晓没有你霸凌我,我的天材地宝从哪搞呀。 没有简晓师兄霸凌我,我要怎么变强? 我要创造一个只有简晓师兄的世界。
Главное - тут настоящий качественный перевод на русский язык. Диалоги, описания, навыки, обучение - всё на русском! В остальном - типичная манхва/данхуа про культиваторов. Крафт, бои, исследования, алхимия, секты, кланы, аукцион, формации - ну вот всё, и под каждую активном отдельно проработанный геймплей (мини игры и механики). В общем 10/10.
Одна из лучших игр в своём жанре. Несмотря на ранний доступ в игре очень много контента и она очень глубокая, проработанная и многогранная. Реализованы практически все элементы саг про культивацию: стадии развития, алхимия, крафт, сражения, различные школы и боевые навыки, артефакты, система отношений и спутников, аукционные дома. Игра не даёт скучать, предоставляя на каждой стадии развития - уникальный контент. Желаю разработчику твёрдой воли и мотивации, чтобы совершенствовать и улучшать, эту замечательную игру
Its just plain great and getting better and better.
설치한 직후부터 끊김없이 현재시점의 개발한계점(경지6->7 돌파전 시점)까지 플레이해 버렸습니다. 선협물 가뭄에 단비 같은 작품입니다. 의외로 후반부로 갈수록 퍼즐의 비중이 높은 편입니다. 시간을 좀 들이면 다 풀 수는 있었지만 플레이 흐름을 끊는다는 점이 아쉽습니다. 한국어 번역이 기계번역이라 다소 아쉽습니다만 정식 버전에서는 더 나아질 것으로 기대해봅니다.
한글화 번역이 너무 미흡함...
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