
Get ready to save the world together with your space ship crew of 12 colorful anime style characters in this inclusive sci-fi visual novel dating sim! YOU choose the order of the missions and who you want to date. Your choices matter in this game! Will those choices save the world, Captain?
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About
Artificial Humanity is a sci-fi themed visual novel dating sim, made with the unique philosophy of 'dating first'. This means that there are main mission activities and stylish anime style meal sharing side activities, but the focus is on dating the characters. There are 12 colorful dateable characters for you to romance, regardless of your own gender identity: all 12 are available to any player. (So this is not a 'player is a man with a harem of waifus' game).
Artificial Humanity is meant to be inclusive/unassuming and to provide you with player agency: YOU choose in which order to play the story missions, what to eat and who to date. YOU shape the story, which has multiple endings, based on your choices.
Add many fun minigames and an original soundtrack consisting of 77 (!) original songs to the mix and you have got yourself a robust, emotional and thought provoking experience with very high replay value! Enjoy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Oh, how should I rate this? Should I give it a positive for the admittedly decent music and mediocre romance plot? Or a negative for the awful AI art and pathetic main plot? Judging by the achievement percentages, it looks like only I and 8 other people actually bought this, and only a handful of those 9 reached the end. I figure I had might as well tell you exactly what you're getting into if you buy this. Let's get through the AI stuff right away. Each character sprite has a tenuous connection to the other sprites of a particular character, due to character features appearing and disappearing. Take the Ruby character, for instance. She constantly switches between wearing a suit and a hoodie, sometimes in the same conversation! And it should go without saying that all the art looks like AI abominations. Good lord. Oh, and I would also like to mention that the devs put photos of themselves, altered by AI to look like anime people, in the credits. The main dev himself also, very hilariously, put in a personal voiced message talking about how great it is that he made the art with AI, and that using AI totally didn't hurt artists at all. You guys should listen to it if you can. It's great. How about the plot? I only did the romance plot of the "I can fix her" girl (Ruby). It was mostly alright, though there's a twist at the end that comes off as a bit preachy. Also, to get the best ending, I advise choosing a person to pursue on the first day, and spending the afternoons with them every day until the game ends. The other characters whine about it, but who cares? You have to stick with one person to get the best ending anyways. Which leads to the main plot. There's some disaster coming in a week, so 2 people of each of the 6 elements (a guy and a girl for water, fire, wind, earth, light dark) are put on a spaceship and told to figure out how to stop it. The MC is considered a captain but it honestly looks like everyone got drafted, and the MC was assigned as captain for giggles. The away missions you do each day are completely pointless. You go in, choose an option that gives you an item, and then you leave. Wonderful. The MC does a fairly moronic move later on. "I ain't doing the Dive if you don't answer my questions!" "But...but I just wanna help you." "Oh, okay then! Let's do that Dive!" Sigh. Why do I have to play as a guy with zero backbone? If you get on the true end route (pursue one person all six days, be suspicious of the lights when you're asleep all you can, and choose the person you spent time with on the last day), you have a final boss fight. Well, it's not really a fight. You have to do a specific sequence of attacks (left, middle, right) and keep doing that sequence until a fourth attack is unlocked. Then use that attack to win. You can't win conventionally since the boss always heals to full when he reaches half HP, so calling it a fight is dubious. There are some other minigames you can play. The Ruby plotline has you play red light green light. Thing is, unlike the real red light green light, there's no grace period where the host has to actually turn around/flip the switch/whatever. So you basically stand little chance of doing well here. Not that it matters since I only cared about finishing the game anyways. So. Should I give this game a positive or negative? Well, if I give this a negative, I figure that Steam's algorithm will make sure that no one buys this game ever again, and I admit that people who actually care about romance could experience a few hours of enjoyment from this. This positive is for you, future person.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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