
articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office.
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Languages: English, German
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this software to help with organizing my Story, Props, Scenes and Characters as awhole project. and I am pleased to say that after a few hours with it. I can see me using this software for a good long time. However, My mistake was that I forgot to buy the Commercial Use Upgrade when I bought Both articy:draft SE and the upgrade to articy:draft 2 SE. Dumb me went and spent the rest of my tax return before I realized my mistake and now I am going to miss the sale price to have a product that I can used for commercial projects. Honestly, If we are to be paying out that much (Full Price) for this stuff, The Commercial Use License should be included forever from the start. $100 bucks does not seem like much in the long run but that is three installments of $100 to get the full pizza with the ability to make money off our hardwork atfer we make it if in the software. Nevigo, please reconcideder this fee milking installment scheme that you have going one here. The Upgrade is the same price as the base and then we have to be popped again for the right to use it Commercially? For now you have me by the short hairs but if articy:draft 3 SE is released and I had to pay the same price to upgrade from articy:draft 2 SE, I going to strongly reconcider recommending this to anyone else. As it sits I am going to give you a very soft and tentitive Yes (I do Recommend this software) until we see what happens with the next release.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The tool can be helpful, but is too restricted in some aspects to be something I'd wholeheartedly recommend to everyone. Or at least, that was going to be the review. Now it's "Articy:Draft has been an adequate tool until it completely, irreversably, made my main project vanish and the dozen hours I worked on it are now gone too". Luckily, I do have backups, but I would still advice you to stay away from this if at all possible.
[h1]articy:draft SE v1.5.6 Review[/h1] articy:draft SE is a great tool to keep your game design stuff like ideas, storylines, character concept, dialogs and so on organized. The powerful dynamic node system works like a mindmap but with much more extras and custom modificiations. Sure, you need to invest time to learn the software and create your own custom assets first but once you are done. It will be much easier to sort out and update your game design stuff later since everything is now organized. Definitely worth the money imo!
A true masterpiece of game design when it comes to planning, structure, character & level design. It's not a drawing tool, but rather something what comes before and after that. I'd recommend it to any indie or professional game developer/designer, to at least have one of these in their team. It saves time and most importantly is visually relaxing(darker theme), not cluttered, compared to similar programs of this function. Price is just about right for what comes with it. It might seem expensive because it's on Steam. We're all used to video game prices which are 2-5 times lower than this product, but we forget to understand that we play each game for around 12 hours and then throw it away in the drawer(this case, Steam library). Articy is the universal tool, so it doesn't have any 'gameplay' value, you can't just throw it away. If this is the career path you're taking(game design, web comics, film industry, etc. etc.), you will get used to this tool easily. The features are awesome, but one flaw which bugs me out a lot is that I can't use the templates to have a lot of properties; I'm limited to a specific amount of rows. And since I focus a lot on character design and need to use lots of properties, I need to think of a way to cut it down in size. I'm using the first SE, not the second one, maybe it's fixed there, but other than that I don't have many reasons to upgrade to SE2 right now as I have all the features I need for game design and the web comic. Not to mention incredible politeness of some of the developers I had a chance to speak to. Customer Support is a top-notch Yes. I'll rate Articy 9.8 out of 10.
Game Making for CEOs who need to pretend they're working on the team when they're just pretending to do real work. Just input directly into the program that designs the game instead. Skip a step, save time and money. This program makes double work for the indy dev. If I had the time and money to plan like this it would be fantastic, but Articy isn't realistic for most people. In a group it could be amazing. However, Google is free and has all of these features one way or another. 100gb for 2$ a month is easier and I still have to backup articy to google or a cloud anyway. So, skip this program unless the team is already proficient with this software. If you have Excel, Word, and a Paint program, you can do everything here.
Best buy ever! Got this at a ridiculously low price and well, the hours used speak for themselves (although I tend to leave it on for days at a time so it's not actually that high, but it's pretty dang high). Actually use it for a sci-fi comic book series as it tracks locations, characters, races, etc., so I can have all the pertinent details in one place with some interconnectedness. Also I can add placeholder art and character art so as I'm reviewing, it's vaguely like reading the comic before it's even drawn.
This is a unique and thought-out tool. It's one of those tools where you either immediately recognize how useful it is, or you eventually will recognize it. It's mostly a design tool, but it's worth spending the engineering effort on importing Articy's XML or using its API, so design and authoring are one step and easily iterated. Additionally, why write a GDD in Word when you can generate one at will from specific properties, objects, features, and locations that will actually be in the game? Its concepts like Features can map directly to components or behaviors that make up your game objects, so it's really easy to translate from Articy to your engine, and can be automated. Basically, start here. Forget GDDs. Articy works best as the central master for everything about the game, and a GDD is just one of the things it can produce with a click. Not only do I recommend this tool, but it's almost irresponsible not to.
Short review. I use this for world building and it's an absolutely fantastic tool for organization, far better than any other I've run into so far. I highly recommend it.
I believe that many planning tools can't really beat a well organized spreadsheet. Articy:draft has proven to be an exception, at least for the type of project that can make full of most of its features.
good one for game design
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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