
Olympia is not for the faint of heart. Explore, hunt, and survive (or try) in this ultra-hard platformer that focuses on being airborne.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A friend of mine gifted me this game, since I am a big fan of ultra-hard platformers. For context, I have over 50 wins on Getting Over It and have completed Chapter 9 of Celeste. I am familiar with high difficulty games and I like them. This is a game that had glorious aims, and could have been really great. It combines ultra-hard platforming with bow and arrow trick-shots and I was very excited to play it. Unfortunately, through a combination of ham-handed, uneven application of difficulty, and a lack of polish, it fails to achieve what it could have been. * From the start, you can tell that the game fetishizes difficulty: The two difficulty settings are called "Goddess" (it is Artemis you're playing, after all) and Little Girl. Little Girl is more like normal difficulty, as other reviewers have noted, but the game is pretty condescending about you choosing what seems like a sane option once you start playing. In Goddess mode there are no checkpoints, enemies react faster, and there's threats sprinkled throughout the levels that make you take the hard way around everything. * The movement is fast and uncomfortable, and it feels like balancing on a log at times, where the smallest input will cause you to overshoot, and you'll overcompensate in response, and it's a feedback loop from there. * The tutorial explains the mechanics, but not well. It seems almost like the designer realized that there needed to be a tutorial, but didn't put much time into it because the rest of the game was already finished. For instance, the "air jump" mechanic isn't really an air jump, per se. It's a second jump that resets when you touch the ground or stick to a wall. If you jump off a platform, you get one more jump in the air. If you fall off a platform, you get TWO air jumps. * Enemies require a faceshot to kill. If you are too close when you miss a shot but hit the enemy, it kills you instantly. If the enemy's projectile misses you, but you are too close to the object it collided with, there is a splash radius many times larger than you that will also kill you instantly. * The game doesn't do a great job of making threats and powerups visible. There is a jump counter reset represented by a white, glowing bird, and a checkpoint represented by a white, glowing raven, which would be much easier to see if the background wasn't filled with white, glowing fog. In every level. There are what look like trees in some of the levels that are apparently knife trees or something because while they look like nice background details, they'll actually kill you. * It takes a really long time to die and respawn, considering the game makes you die and respawn constantly. * The default controls are counter-intuitive. Spacebar makes you draw your bow, and right click is jump. I switched the two after a few minutes and instantly the game became much more playable. * The first level is very hard, there is a very steep learning curve. I modded the game to make it run at 70%, and it makes the game a manageable sort of difficult. I may revert it to normal and play once I'm a bit more experienced with it, if I play it for that long.
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Challenging + good tutorial + controls = I recommend going "little princess" aka easy. You'll die 10x in tutorial and probably 20x more on the first stage. You like pain, you are an M, this is for you.
After ~2 hrs I give this a strong recommend. Here are my thoughts. 1) The core of the game is the movement and it's very smooth. There's a lot of nuance and skill in this regard, and I am still far from mastering. However, I'm at the point where it's fun to play. It's well designed. 2) The game is hard. I couldn't get through level 1 on the standard difficulty, but could relatively easily get through the first 3 levels on the easy mode. 3) The level design is interesting and has good variety. 4) The visuals/ambience/music/lore are pretty and add immersion to the game. I look forward to getting through the rest of game once my skills are up to par!
[b]Etkileyici müziklerle başlangıcınızı yapabileceğiniz bu oyunda; çevikliğiniz ve anlık kararlarınız oldukça önemli bir yer tutabiliyor. Oynanışta ise ok ve yay taşıyan basit görünümlü oyun karakterini platform üzerinde ilerletmeye çalışıp, karşılaştığınız farklı bölüm ve engel tiplerine karşı çözümler üreterek sonuca ulaşmaya çalışabilirsiniz.
It's Super Meat Boy but you do the jumping with the mouse. What the actual.
Super weird game that isn't even worth the low price. For one the game lacks any polish whatsoever. Hitboxes are not even close to the drawn object. Which results in having to memorize invisible borders that you have avoid. Enemies are super frustrating and don't feel like they belong there. Mainly because their movement feels random which ruins runs because you need to hit the front of the enemy to kill but some stages don't allow you to wait. Checkpoints can fly away when aimed at which means you won't get an checkpoint. Which even happens off-screen. So you never know whether you will get the next checkpoint or not. So you end up replaying a section just because you can't figure out where the checkpoint bird is. Sometimes that means that you need to shot at enemies from a different angle because otherwise the checkpoint flies away. Controls don't feel good because there is no proper tutorial. Even a written one would help. Because right now you just get confused why your inputs are inconsistent. Shooting an arrow and dash being on the same button really doesn't help when you have to use the arrow shooting stance as a movement extension. And dying is a real pain in the ass. You will die after 3 seconds and then have to watch long respawn animations. And from a game design perspective this game is somewhere between bad and annoying. The game instantly starts with a high difficulty with no introduction levels/sections for new mechanics. So you have to repeat annoying sections just to figure out how to approach the new element (Looking at you stage 7 cannons). The difficulty is all over the place. Some section are hard as ♥♥♥♥ while others are such a breeze that it feels like someone just randomly combines assets and then numbered them 1 to 10. Enemy states only reset when fully restarting the level. Which means once you get a checkpoint enemies never respawn. So you can just kamikaze kill all enemies after a checkpoint. Which makes me wonder if anyone even debugged this game at all. There are thousands of free games that put more effort in their core mechanics compared to this game. I really want to like this game but it stopped me at every step of the way. At the way is pretty short. 10 stages that can be cleared in 60 seconds or less. The only thing that makes the game longer is the fact that it is hard so you get stuck a lot. And I am talking about goddess mode. I imagine on the lower difficulty you can actually finish the game and still refund it. So yeah can't recommend it for most people. If you enjoy pointlessly hard games that feel like free 20 year old flash games then you can give it a shot.
The mouse-based controls are really obnoxious with no option to rebind them. I don't have complaints other than that but they become so frustrating I wouldn't say it is worth playing!
Minimalistic fast paced jumping platformer. Delivers if it is your thing.
Terrible controls. Just really, shockingly bad. Absolute garbage interface. Which renders a game built on precise platforming basically unusable. A tragic waste.
Please let me bind dash and shoot to different keys. Also would be nice to know how the enemies work cause they seem to randomly kill me or block my arrows.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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