Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Surreal Puzzle Shooter Adventure Fueled By Madness! Experience a never-seen-before psychedelic art style with a unique puzzle-solving mechanic in an open-world setting.
Experience a psychedelic adventure through first-of-its-kind mind altering core gameplay mechanics, beyond visual and auditory designs!
Immerse yourself in a visually striking game that dances with a fusion of intense colors and mind-altering, psychedelic elements.
A work of art is a puzzle; when solved, it exposes the hidden layers of meaning and symbolism.
The whole world is your drum kit!
Dive into a world of structures as puzzles, where tutorials are optional and discovery is key! The game rewards observant players and humbles the unobservant with frustration, a form of punishment that spurs discovery, rather than closing off all alternative solutions. There are multiple ways to solve each structure, it's up to the player to choose. After all... Puzzles are your canvas in this game!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 73reviews | 79% | — | $26.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a great and visually interesting puzzle game. It has visual challenging sequences, but they are not that frequently. I loved it and I hate to see, that is sold so poorly (at least I guess because of the few reviews). Please try it out, it is realy worth it.
Aside from the the art style, this game feels like a Russian roulette of spamming colours and praying you hit a lucky bounce and that's pretty much it, the puzzles are boring, the jump is weird, just really not fun to play at all. Got to more or less half of the game and just can't anymore, even when you beat a puzzle you feel more tired than accomplished sadly. Saying that, for like 5 bucks if you're really into how the game looks go for it and give it a try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably got halfway through the game and decided I had enough. Got tired of doing trick shots to progress. I did not enjoy the gimmicks at all and the music area is irredeemably bad from visuals and audio. Enemies just felt more annoying than anything else and I also intentionally deathlooped to fight some because they don't reset on player death and I couldn't care enough to want to try because I didn't want to mash to unjam the color blaster. I quit at the spinning lights create platforms area because I just didn't enjoy already floaty platforming getting more floaty with the new introduced power up. I was expecting puzzles and the only puzzles I experienced were finding the angles on Trick Shots and Invisible Platforms. The one good thing was a manual you could reference at any time from pausing the game if you aren't sure how something works or forgot and need a refresher.
☐ O △
Cool concept, but it's just way too slow and complicated for its own good imo.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.8K | 95% | $19.99 | |
| $507.2K | 8.6K | 95% | $4.99 | |
| $42.2K | 237 | 59% | $9.99 | |
| $22K | 45 | 98% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.5K | 255 | 93% | $4.99 | |
| $26.5K | 213 | 96% | $6.99 | |
| $26.5K | 129 | 70% | $9.99 | |
| $26.5K | 86 | 71% | $11.99 | |
| $26.5K | 327 | 93% | $3.99 | |
| $26.5K | 315 | 98% | $4.99 |