
A Surreal Puzzle Shooter Adventure Fueled By Madness!
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About
A Surreal Puzzle Shooter Adventure Fueled By Madness! Experience a never-seen-before psychedelic art style with a unique puzzle-solving mechanic in an open-world setting.
Experience a psychedelic adventure through first-of-its-kind mind altering core gameplay mechanics, beyond visual and auditory designs!
Immerse yourself in a visually striking game that dances with a fusion of intense colors and mind-altering, psychedelic elements.
A work of art is a puzzle; when solved, it exposes the hidden layers of meaning and symbolism.
The whole world is your drum kit!
Dive into a world of structures as puzzles, where tutorials are optional and discovery is key! The game rewards observant players and humbles the unobservant with frustration, a form of punishment that spurs discovery, rather than closing off all alternative solutions. There are multiple ways to solve each structure, it's up to the player to choose. After all... Puzzles are your canvas in this game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ötletes puzzle game. Az alap koncepció, hogy színes golyókat kell lövöldözni geomatriai fromákra. Minden formának és szimbólumnak megvan a jelentése, mit és milyen sorrendben, hány pattanással kell meglőni/megszínezni, majd utána elkezd szivatni a játék ahol tud. :D Hamar rá lehet érezni és a végére azért megizzaszt. Aki bírja az Antichamber, Portal, Superliminal jellegű játékokat, annak szerintem tetszeni fog.
Love the art style, but the game just gets progressively less fun and more tedious as it goes on... The Copycat (shoots when you shoot) and the Deactivator (diables blocks based on color and your gun state) both lead to incredibly tedious puzzles that feel random and unfair, and reset progress or kill you for really dumb reasons (ie, bullets that you can't see in other rooms and fire in RNG-based directions reset your progress on a shape family, or stray bullets change the color of the tile under your feet to the color that is deactivated by your next shot). For a while, I was thinking maybe this game is fun for speedrunners, but I doubt it since both pf these mechanics are used in such RNG-heavy ways :(
every puzzle can be boiled down to doing trickshots. Like no matter what the new level gimmick is; you will basically be spending each puzzle bouncing your shots off everything. It's increidbly tedious and many puzzles punish you by making you do the whole thing again. nothing more fun than thinking you solved it only for there to be a box in some corner away from a puzzle you needed to hit and now you have to do an entire sequence again.
Puzzles are cool. Color gamma is very person-relate aspect.. eyes getting tired a little bit in my own case, but not that much, so I would say it's OK for general player. Some of puzzles are really cool, while some require accuracy and precision, which can make you stuck, just because of being not accurate enough, even though u totally understand the logic. Overall - I can recommend this game, since I am having fun. But if u want to complete the game - be ready that it may feel a bit repeatative (even though it isn't.) Screenshots may look similar, but in fact - the more you progress - the extra mechanics appear, despite looking partially the same visually. Definetely "above average" puzzle game, with "basic" mechanics interpetered in an interesting way. 6/7 out of 10. - comparing to best puzzling experience. Strong 8 comparing to other good\not that awesome puzzle games.
Man this is fascinating. I thought it'd be too tough for me, but as I made my way through each puzzle I started to understand what the game wanted from me. I don't know if I'd want to keep going as I don't really know what I'm doing aside from solving abstract colour puzzles for their own sake, but it's a well designed version of that.
the puzzles r too boring and not rly challenging to figure out, it just feels like a slog
Cool concept, but it's just way too slow and complicated for its own good imo.
I really wanted this to be good, but no - unfortunately, you need a master's degree just to play it. I tried to understand it, I read all 36 pages of the manual, I solved a bunch of puzzles... and I still don't get it.
This game is a great and visually interesting puzzle game. It has visual challenging sequences, but they are not that frequently. I loved it and I hate to see, that is sold so poorly (at least I guess because of the few reviews). Please try it out, it is realy worth it.
Probably got halfway through the game and decided I had enough. Got tired of doing trick shots to progress. I did not enjoy the gimmicks at all and the music area is irredeemably bad from visuals and audio. Enemies just felt more annoying than anything else and I also intentionally deathlooped to fight some because they don't reset on player death and I couldn't care enough to want to try because I didn't want to mash to unjam the color blaster. I quit at the spinning lights create platforms area because I just didn't enjoy already floaty platforming getting more floaty with the new introduced power up. I was expecting puzzles and the only puzzles I experienced were finding the angles on Trick Shots and Invisible Platforms. The one good thing was a manual you could reference at any time from pausing the game if you aren't sure how something works or forgot and need a refresher.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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