
A bold wager sends you across continents while Detective Fix closes in. Guide Fogg and Passepartout through a hidden object mystery, search scenes by list or silhouette, spot differences, match pairs, and solve logic puzzles before time runs out.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Rain hits the station roof as the wager begins in London. In this hidden object mystery puzzle adventure, you join Phileas Fogg and Passepartout on a race across continents while Detective Fix hunts for proof.
Travel through hand-drawn locations inspired by the route in Around the World in 80 Days. Search scenes by item list and silhouette, spot subtle differences, match identical pairs, and solve logic mini-games that keep the journey moving.
You cross England, France, Egypt, India, China, Japan, America, and more as suspicion grows around Fogg. Complete the route with Fogg and Passepartout, then unlock Detective Fix for a second perspective with different challenges.

Hidden object scene variety with list and silhouette searches
Mini-games and puzzles including difference spotting, matching, and logic tasks
Story-driven progression through world destinations from chapter to chapter
Casual-friendly pacing with optional hint support
Hand-crafted travel art and regional atmosphere inspired by Jules Verne
Pack light, watch the clock, and follow the clues before the trail goes cold.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese, Korean, Czech, Danish +12 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of many hidden object games available on Steam. There is a story that is very loosely based on [i]Around the World in 80 Days[/i], but it doesn't add anything to the game. You search for hidden objects (and, on one occasion, try to find the differences between two scenes) with Phileas Fogg and Passepartout in 20 different locations/rounds. This is followed by hidden objects (and one "find the differences" round) in the same 20 locations featuring Fix, the detective who is on their trail. Again, there's not much to the story, and there's no great resolution upon the completion of the game. There are diverse locations and music, but the music doesn't always match the location, and it seemed like it needed some compression at times as there was some distortion in it; this is just a minor issue that may not bother other players. I stretched my time in the game out a bit by achieving a personal goal of earning three stars (for a high score that meets a certain criteria) on all 40 levels, but this is definitely not a necessity for reaching 100% achievements. It is necessary to complete all 40 levels to earn the "Winner" achievement, and this may be tedious for some people based on what I have read in other reviews. I had to replay all of the levels at least once to earn three stars on each of them since getting a high score requires finding the hidden objects in rapid succession for bonuses; this is a necessity for a certain amount of levels (definitely a total that is much less than 40) if you want to earn the "Superman" achievement, which is the hardest one in the game. There was no way I was going to find all of the hidden objects in any given level quickly enough to meet the criteria for earning three stars in just one attempt, and it's important to have a vague idea of where you found the hidden objects during your previous attempt(s) if you intend to do well in a replay of that level. The "Superman" achievement is definitely not an unattainable goal if you have a decent memory and some patience. It is hard for me not to recommend a game if there were no technical difficulties and it at least gave me a little enjoyment; that was definitely the case here. This isn't an incredibly expensive game (I was able to purchase it for less than a dollar when it was on sale some time ago, but full price is still very reasonable), and it's important to have realistic expectations. It may not be the pinnacle of the hidden object game genre, but it is enjoyable enough if you are looking for something of that nature (especially in short sessions).
Not a bad outing for the price. Depending on you skill, you can get through all scenes in 4-5 hours. I'm a closet fan of HOGs and have played many different varieties. This one falls more in line with a beginner casual type of game. You move from one scene to the next attempting to find a list of objects. There's no real story, just the theme of following Phineas around the world, so each scene is themed upon a certain location, though not all objects make sense for the location or time period. The game takes you through each location twice, first following Phineas, then Detective Fix who is hot on his trail. There's a mix of finding a list of about 10-12 objects per scene, or 10 of one type of object. There's a few scenes where you are trying to match up a silhouette of the object to the actual object in the scene, and one where you need to spot the differences in a scene. So there is a slight variety. There are a couple of instances where a description of an object was completely unknown to me, so I had to use a hint to discover the object, which I knew by a different name. There is a timer for each scene, but that only determines your overall score for the scene. The scene is complete when you find all the objects, so you have unlimited time in that regard. You can replay scenes as many times as you want, but the objects remain in their original positions, so replayablity essentially is just trying to redo the scenes as fast as you can to max out the score. The game has received some updates since the time I started playing, adding stars in addition to the score to determine how well you did. The graphics for the scenes were also updated it appears to me as well. Overall, if you are looking to get into HOGs, this is a good place to start where you can get a feel for the basics before moving on to the more complex games in the genre.
Around the World in 80 Days: Hidden Objects is a gentle, classically styled hidden-object adventure from Crisp App Studio that uses Jules Verne’s iconic journey as its loose narrative scaffold. Rather than retelling the novel in detail, the game borrows its globe-trotting premise and transforms it into a series of illustrated locales where players search for cleverly concealed items. From the outset, its ambition is clear: this is meant to be a relaxing, visually appealing tour through exotic destinations, each rendered with colorful detail and accompanied by region-inspired music. The game invites players to step into the roles of Phileas Fogg, Passepartout, and later Detective Fix, but its story remains light—merely a connective thread that ties together a sequence of picturesque scenes from different continents. The foundational gameplay adheres to the traditional hidden-object formula. Each level presents a richly illustrated environment filled with dozens of items, some obvious and others carefully blended into the background. You receive a list of objects to locate—sometimes presented through silhouettes or word clues—and must scan the scene to find each one. While the mechanics are simple, Crisp App Studio includes small variations to avoid monotony: occasional spot-the-difference challenges, matching puzzles, or logic-based tasks that gently break up the rhythm. These interludes never drastically alter the experience, but they provide enough variety to keep the process enjoyable across the game’s many settings. Visually, the game’s greatest strength lies in its artwork. Each destination—from Europe to India, from bustling ports to sandy deserts—is drawn with a style that balances detail and readability. Scenes feel inviting without becoming overwhelmingly cluttered, a delicate equilibrium that many hidden-object games struggle to achieve. The artist’s attention to lighting, color, and thematic elements helps immerse players in the specific flavor of each region, even though the depictions lean toward romanticized illustration rather than realism. Complementing the visuals is a soundtrack that adapts to the cultural theme of each area, adding warmth and helping each new location feel distinct despite the consistent gameplay structure. For casual players, Around the World in 80 Days: Hidden Objects hits a comfortable sweet spot. There is no time pressure pushing you to rush through scenes, no penalty system designed to punish misclicks aggressively, and no mechanical complexity that demands mastery. It is designed to be approachable, even soothing—a game you can pick up for a few minutes at a time without feeling overwhelmed. This makes it an appealing choice for fans of low-stress puzzle experiences or for those who want a peaceful visual pastime. Its simple controls, modest system requirements, and smooth performance also make it accessible to a wide audience, including players on older hardware. However, this simplicity comes with limitations. The game’s mechanics do not evolve in meaningful ways, which means that after you have played through several scenes, you have effectively seen everything the gameplay has to offer. There are no gradual difficulty curves, narrative twists, or layered systems that reward long-term engagement. The novelty comes primarily from the artwork rather than any systemic progression. As a result, players seeking depth, challenge, or strategic variety may find the experience repetitive. Once the locations have all been explored and the object lists completed, replay value becomes minimal unless you simply enjoy revisiting the artwork. The narrative framing, though charming in concept, also feels underutilized. While the characters of Fogg, Passepartout, and Fix appear, they serve more as thematic anchors than participants in a developing plot. The game’s storytelling remains superficial, providing context for travel but no meaningful tension or character development. For those hoping for an interactive adaptation of Verne’s novel, this may be disappointing; for players simply wanting a cozy hidden-object title with a world-travel theme, the light narrative is sufficient. Ultimately, Around the World in 80 Days: Hidden Objects succeeds on its own terms—as a relaxing, visually rich hidden-object experience that offers a pleasant escape into a series of illustrated environments. It is not a game of complexity or innovation, but one of comfort and gentle exploration. For players who appreciate beautifully drawn scenes, unhurried gameplay, and the simple pleasure of finding small details within a larger whole, it delivers exactly what it promises. Those seeking deeper puzzle mechanics or a more substantial narrative may find it lacking, but for its intended audience, it remains a charming and satisfying journey across the world, one quiet scene at a time. Rating: 7/10
Я просто хотел ачивки в количестве 5 штук, чтоб просто были. Я болен. Я хочу больше достижений на платина) если даже их 5 штук))
Gerade für unseren kleinen haben wir das Spiel heruntergeladen und ab und an darf er zusammen mit Mama und/ oder Papa auch einmal etwas spielen. Dafür genau richtig, keine Hektik und ein wenig Konzentration.
уф, вы ощутили эту атмосферу? непередаваемую. ту, которая из былых времен, сильно раньше. не сейчас. классическая музыка, мягкие или даже ретро-тона в рисовке объектов позволяют вдоволь насладиться процессом. Игре 6 лет. Она по-прежнему привлекает. Меня - динозавра. Привлекла точно =) рисовка супер. Жуль Верн - Писатель с большой буквы. И, игра получилась не менее достойная. + обожаю диалоги Филеаса и Паспарту + обожаю находить и разбирать всякого рода ХЛАМ, кликая по нему + поощрения за безошибочный поиск в виде поинтов и звёздочек + головоломки + минимум или даже отсутствие грубых ошибок в локализации - иногда разработчики так прячут предметы и они сливаются с фоном, что даже с подсказками трудно найти ну-с, 9 баллов из 10. Смело!
So, uh, you're all packed and ready to embark on an exciting journey? Okay, let's get started. But, uh, bring this with you: + attentiveness + reaction You're gonna need it.
понял, что я слепой раз не вижу очевидного, а так игра расслабляющая убил 30 минут на первый уровень
эта игра - настоящее воплощение приключений, причем не в том стандартном ключе, который ты, возможно, ожидаешь. оказывается, что фокус здесь - не только в том, что она основана на классическом романе Жюля Верна, но и в том, как креативно воплощены локации в каждой стране. африка с ее местными постройками, животными и вещами - просто волшебство! и музыка, о, эта музыка, словно завораживает, создавая атмосферу каждой локации. графика в игре приятна глазу, а саундтреки только подчеркивают визуальный опыт. управление - на пять баллов, все просто и интуитивно понятно, словно ты волшебник, владеющий своими заклинаниями. и конечно же, сам сюжет - настоящее удовольствие! начинаешь свое путешествие в англии, а затем оказываешься во франции, египте, индии, китае, японии, америке - словно настоящий хипстер в поисках необычных приключений. и вот тут начинается веселье! но вот незадача - сыщик Фикс сыграл свою роль и создал немало неприятностей. эта игра - настоящий челлендж, ведь, кажется, весь мир против тебя. каждая локация просто волшебна - новый континент, новый город, новая атмосфера. ты окунешься в экзотику благодаря красочной графике и уникальной музыке. будь готов, ведь обычные предметы в экзотических странах будут выглядеть, как что-то совершенно неизведанное! задания разнообразны: от классического поиска предметов до пирамидальных паззлов и логических пар. ищи предметы, используя маскировку и психологию - это как настоящая вечеринка для твоего мозга! и после того, как освоишь игру за Фогга и Паспорту, тебя ждут новые испытания за Фикса. в общем, хочешь стать настоящим путешественником? эта игра - твой билет в мир приключений. нашел новый способ спрятаться от закона, так сказать. 10/10 - потому что даже в этом челлендже есть своя доля веселья.
Не часто в игры подобного жанра вообще играю, поэтому мнение может быть субьективным. Простенькая инди игрушка с таким же достаточно простым сюжетом. По ходу игры вы помогаете людям в кругосветном путешествии найти предметы, отличия и тому подобное в зависимости от локации. Каждой локации присвоено хорошее музыкольное сопровождение, что не может не радовать. Не знаю, как другим, но мне вполне зашло.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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