
Double joystick / mecha / roguelike, each with its own unique mecha, matched with 100 skills, drive powerful war machines!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Please add controller support.
下次啥时候更新新内容啊
作为游戏挺好玩,进入关卡的时候有过闪退,优化可以再搞好点,不过本身小品级不需要啥配置也无所谓了 开创意工坊的话会更有意思
优点: 三部机甲的特色鲜明,而且一开始就给你用。操作手感总体流畅, 缺点: 我不喜欢当前的关卡设计。当前“一个”关卡分为三个部分:普通任务目标,完成普通任务目标后穿过地图来到出口,透过出口进入单独的boss战地图打boss。 “大关卡”的设计,造成了完成一个总关卡的用时太长,而三个部分任何一步死亡就需要重来。即便小心翼翼,花不少时间也完成不了一个关卡,说白了这就是红白机时代常见的关卡思路——以关卡完成作为游戏的正反馈的主要来源。但问题现在是2023年,快节奏的差异化体验才是这类rogue like的核心。也就是说三台机甲各有所长才是应该突出的,而不是笨重冗长的关卡本身。机甲的升级应该是机甲特性优势逐渐放大的过程而不是在一两个关卡反复的磨叽。与之相应的更适合的关卡就应该是针对发挥三台机甲优点的子任务,例如长于机动性的U甲应该去匹配有很多高速移动单位的地图任务,暴君甲适合对付猎杀大量地面装甲扎堆的任务。解放者适合阵地战和占领。以这样的思路来构建任务的话,至少每个机甲的升级路上都能找到适合自己特色的任务类型,游戏带来的正反馈的点分布就多多了,而不是一股脑的混在第二关第三关磨叽。
及格线上的游戏,挺好玩的,最大扣分项是优化不大行。 初期火力严重不足,感觉只能用散弹加最大威力的近身技能主炮才能打,后期就不清楚了,我自己科技攀了10分之一都不到。新手引导不足,我打到战役最后一关才发现可以攀科技。 随机性太大,玩过一把榴弹炮,从头到尾没掉过主炮弹,最后寄了,我是建议把主炮需要炮弹的设定删了。。。 每关拿到支援单位损毁掉维修就过了,拿不到只能看脸,有时候一大关不掉一个血。。。 现在这个打折价还是值的。
I had fun with this game, the x box controller worked like a charm, game reminds me of R-type, or Galaga , style game play. Yes by the references you can tell, I'm far too old for this ♥♥♥♥. Game was stable for me, no issues. Not sure why the neg reviews, they probably need to get back to base and figure out what the problem is. I have no idea if this dev is active but assume they are, for no more then it cost me on the summer sale who cares? Even if it was finished tomorrow for public access it's normally like 8.99, it's already a ten dollar game what do ya expect? I got something I rarely get from new games anymore, fun.
===2026-0219 沒有再更新了,別買!!! 沒有再更新了,別買!!! 沒有再更新了,別買!!! 沒有再更新了,別買!!! 沒有再更新了,別買!!! 沒有再更新了,別買!!! ===2023-0114 還行,先給好評
貌似是2人做的国产游戏,还是要支持一下的,第二关还是被暴打,敌人数量多,输出不够,存钱买爱国者的炮台才过的。目前有些被动换图会失效的BUG。作为一个小游戏玩的还可以,还有进步的空间。
这是一款比较成熟的肉鸽游戏。现版本有4个战役关卡和 4V4模式(像CS那样积分对抗)和无尽模式。前期建议使用su100机甲尽快打简单难度战役解锁等离子突刺,伤害超高。被动设备优先选装甲继承,友军爆炸后掉落维修道具。
好玩是挺好玩的,就是钱的获取太慢了,小怪还是无限刷的有点难受。 不知道是不是bug,武器还解锁但是能花钱升级它的被动。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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