
"Armored Clash"isamoderntankbattlegame.You will control the current main battle tanks from various countries and engage in combat with the enemy forces on the battlefieldWehave simplified the complex ballistic calculations, allowing you to focus more on thebattlefieldsituationandfirepowersuppression
Modeled estimate, not a reported figure. How we estimate →
About
As it is currently not possible to issue a public announcement, the upcoming update log will be stated in the game description area for now.
Version 0.3.2
New features:
1. A mechanism has been added where returning after switching vehicle previews will allow you to preview the vehicle you previously selected: After selecting Tank A, it will preview Tank B. Exiting the preview will correctly restore to Tank A.
2. Clicking screen effects have been added to the login scene and lobby scene.
Fixes:
1. Fixed the issue where vehicle selection was not persisted: Now, after exiting the program and re-entering the lobby, you can correctly preview the tank you previously selected.
3. Fixed the issue where vehicles were wrongly judged as not unlocked during battle instantiation: Unlocked vehicles will no longer be reset to the default vehicle.
To update the demo, right-click on the Demo in the library, then select "Properties", then "Installed Files", and finally "Verify Game File Integrity". This will allow you to obtain the latest version.
Thank you for your support. Please stay tuned for the official version!
Multilingualism is still under consideration.
The currently available package is only the Demo version, which only showcases the core gameplay and some maps. It does not represent the final quality.
The development team is relatively small in size, and the developers will focus on minor updates and fixes before May 2027 due to personal matters.
Updates for the game will be pushed out irregularly on Saturdays or Sundays.
The official version is planned to be developed using the Unreal 6 engine (subject to the release of Unreal Engine 6). We consider this as an important technical upgrade goal and will strive to achieve it as much as possible.
Thank you for your understanding and support. Welcome to provide your feedback in the community. Every suggestion you make may influence the development direction of the game.
"Armor Clash" is a modern tank battle game. You will control the active main battle tanks from various countries and engage in battles with the enemy, while simplifying the complex ballistic calculations, allowing you to focus more on the battlefield situation and firepower suppression.
The currently playable package is only the Demo, showcasing the core gameplay and some maps, which do not represent the final quality. The development team is limited in size, and the official version has not yet been finalized. Thank you for your understanding and support. Welcome to provide feedback on your experience in the community. Every suggestion you make may influence the development direction of the game.
Growth
No need to start a line. Reach a certain level, accumulate enough currency (or both), and you can unlock the purchase of different vehicles, significantly reducing the grind.
Realistic modern battlefield, immersive audio-visual experience
From abandoned oil refineries in the desert to cities/airports, the explosive sparks from shell hits on armor, engine roars, and track rotations - all details are only for creating an immersive experience as much as possible.
Intuitive operation, tactics
No need to remember complex key combinations and ballistic formulas. Through the information-rich modern-style HUD, you can quickly grasp the various states of the tank and aim at the target in real time.
Night battlefield
"Night is your ally, but also your enemy. Turn on the searchlight, use volumetric light to pierce the darkness, but also bear the risk of exposing yourself."
"Night is not a filter, but real darkness. Our night battle maps are based on a real lighting system. After the sun sets, the battlefield will truly sink into darkness. Your searchlight, brake lights, muzzle flames, will all produce corresponding shadows in the real environment. When you turn off the light, you really won't be able to see the enemy."
Genres
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Languages: Simplified Chinese**languages with full audio support
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