
Armor Clash is an RTS game of modern warfare, containing classic features like base building, unit training etc. Players can pick modern armors such as M1A2, T-14 to form identical legions. With realistic effects and fast paced battle, players will enjoy commanding their armored forces to break down the enemy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thanks but no thanks
This game is not worth $20 in its current state. I don't regret my purchase, but I will generally support any rts game, that I think has potential, and this game does have that. Pros: 1) A little bit of base building. 2) A decent variety of units. 3) Experienced based global abilities per game. 4) Can pick your loadout( or what your able to build in game) out of/before game and save 3 different loadouts. 5) Suprisingly for once, good scale. What it needs: 1) Better environmental system of advantages and disadvantages. Height, cover, obstacles( firing lanes), and concealment. 2) Repair system. 3) Unit Vetrancy. 4) More variety of same type of units. Both in the armory and what your able to build. You should be able to build a couple different kind tanks, with differnt versions of each kind. 5) The armory needs at least 10x the selection for each unit. And it may need a point system in in of itself, to minimize exploitation, the cost of the unit in game might be enough to offset this, but I am not so sure. 6) More structures and implacements. 7) Bigger maps. 8) A little bit more zoom out. Cons: 1) No campaign. For this type of game, its not really a con for me, but I know for a lot of people it is a deal breaker. 2) A lack of everything I stated it needs. :) Overall its playable in its current state, and while I recomend the game, I do so only to those that understand what an early access/alpha/beta means and the kind of support and patience that indie/one person developers need. I will edit later accordingly.
I now play Armor Clash 1, 2 and 3. The game plays very well in the normal detail setting. The games offer instant action and a lot of armor clash :-)
In fact, this does not seem to be the same as the old RTS. The game is boring, ugly and also on Unity. There is no plot, no denouement, faceless enemy, faceless you.
Okay for a $1
It may become a super game if it is not gonna be abandoned before. It missing some polishing - air units stitching together, no animation for the construction unit, there is no ground mark at "move" orders, no list of available units for fast selection, lack of good ambient music (could be some royalty free tracks from music stocks). But it has a great potential - physics is fun, graphics is good enough, animation and effects are good. It could be super fun old school style RTS once it's done. For the moment it's more "alpha" than finished product, but I saw that it's updating regularly, so I hope this gonna be great game soon enough.
okay well just played 2 games of this and it is quite enjoyable - it is like 8-bit armies crossed wiht Act of War and ww3 Black Gold but with nicer looking units and ground sound effects. there are some things i think it still needs but so far it is good for what it is worth. the air support is particularly satisfying
This Games has great potetial but still feels unfinished. The way in which you can customize your army is something I have not seen in an RTS. There are only two modes on this game: skirmish and LAN. I hope the devs add a online multiplayer mode. The battles seem to have a adequate amount of micromanagement. I wish the pop cap could be increased. Great game keep up with the updates
it sucks and its dead a shame
its good but number 2 LOOKS better irealy want 2
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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