
Arkham Nightmares is an adventure game with rogue-like elements. You play Prof. Liebwerk the head physician of the Lovecraftian Arkham Sanatorium. Your task is to complete your journal with all the stories from the crazy inmates. But before they will tell you anything you have to win their trust.
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Languages: English**languages with full audio support
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Difficult to figure out what to do and more difficult to figure out how to do it. Game only saves progress after a completed chapter, but despite probably 12 tries, I still haven't completed chapter 1...sooooo right back to the start. Again and again and again. Admittedly I'm getting REALLY good at doing the same things over and over a little be quicker, but I can't really call that fun. You get the picture.
So this game seems like it COULD be fun, but right now is way too awful to control. Also theres just no direction or guidance, the game just starts, And the narrator is amazing. And bad. Amazingly awesomebad. Heres a video of the first in-game day. https://youtu.be/M0FNBgfpefY
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Hours played at review time, across 28 reviews with recorded playtime.
It should be called Bugs Nightmares... It may be a little hard to understand how the game works specially for people who enjoys tutorials and that kind of things. Anyways, once you understand the mechanics and start to enjoy the game some technical problem appears and always ends with your pc crashing, thing like getting stucked on a bench. I bought this game for the lovecraftian atmosphere. And I really liked, its good looking, the soundtrack its very nice... but its unplayable. Also there are some things that are just stupid, like losing your inventory every morning and have all your items in their original place again... This game should have been sold as a beta, seems unfinished. I really would like to recommend this game, but I can't recommend a game I can't play.
Disclaimer: I got this game as a gift from a friend. The gameplay I found to be uninteresting. During the day you follow trails of salt around while giving random gifts to inmates in an attempt to build trust with them. At night you walk around and open portals you found during the day. That's it. That is litterally it. There are no grand puzzles, there is no exploration, no combat, heck there's not even much of a story. This is not innovative, the music is bad, the voice acting is bad, the island is absolutely tiny. Replayability means "to heal your character, restart the game" and the difficulty is nothing at all since, litterally you just restart the game and have everything you obtained thus far in your journal. Overall the game is boring, and there's no fixing it.
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I find most of the game's flaws terribly endearing, but there are a few that make life difficult. #0, the author uploaded other versions of this game for free to various websites. Google the name, you can apparently play version 1.01 there. So.... #1, there is no way to save. The game has checkpoints at the end of every chapter, but it will take you multiple in-game days worth of guess and check in order to get past the first one. The game is rare enough that there was no guide until I wrote one. #2, The primary gameplay mechanic is to search out plot items that are scattered across the map, whose locations and purposes you are generally not given, and try to figure out who to give them to. If you try to use them on someone who doesn't want them, they still disappear out of your inventory. Also your inventory clears every night* (in Nightmare mode : there is now a story mode that fixes that, and also skips issue #3). #3, Nightmares. Each day is timed, and after an amount of time that I'm guessing is in the 10-15 minute range, the day is over and you are teleported into bed. You then proceed to the Dark World where monsters run around draining your sanity meter. You are stuck in the dark world until you find and touch the three portals that spawn at semi-randomized locations on the map. You can find clues to their location during the day using the smelling salts, but you have no map and no way to find them at night aside from blundering around. If your sanity drains all the way, you die, and must restart the game from your last checkpoint. You can skip the intro cutscene if you press the right buttons, I think the spacebar is what does it. When you hit the third portal, you can return to the waking world...with no inventory items, so you have to go around and try to collect things again, if you even can. The dialogue is interesting, I'm curious where it's going, I want to like the characters and get to the bottom of all this, but I'm not sure if I have the stamina to try to speedrun around this place over and over and over and over under a timelimit. Without the day system, I think I'd enjoy it a lot more -- but, again, steam seems to have given me version 1.01 and not the 1.02 update that ought to solve that problem. I don't know. I'd advise going to play the free version to see if you want this. The soundscape is hilarious though, and I enoy the tinny ragtime music and heavily-accented voiceover. Don't play it unless you really enjoy delving into the stories of B-grade games, but I kinda do. [Edited to add] : The game is using the Unity engine, but a graphics resource pack from RPGmaker. The More You Know . . .
The game just freezes my pc up and i have to force close it.
This game is one of those games that are just so wierd that it is charming(actually it scared me a little becouse it was so wierd it felt like some kind of game that if you play long enough you get suicidal and it creeps me out a bit). everything about this game is so unpolished that it makes this game unsettling, and in a wierd ****** up way it works well (but might not how they intended it to work), and for those of you who wonder if its intentional i realy dont know. it might be but I think there's a good chance that it wasn't. but dont get it wrong, it will may be considered a bad (or even awful) game by most people and I myself think its a bad game but it does it in such a way that it is enjoyable. everything looks so ugly, the HUD is incredibly bad, and the voice acting is just so enjoyably bad ( seriously, there is one guy that does the main characters voice, and the main character describes and quotes everything you interact with and tries to do like this terrible, wierd accent that i can barely understand what he says) that i cant that not to love this half an hour of playing this game until writing this review (due to the fact i only played 30 minutes of the game i cant tell what is there in the rest of the game so character development or something like that i cant critisize right now). I think that this game would be a very fun game to play late at night with your friends when you're drunk, and if it gets enough attention it will might be like one of those "so bad its good" movies like "the room" or birdamic, and that is the only reason i recommend this game. for the sheer awkwardness of this game and the wierd atmosphere, but for those of you who want a game that is actually a good GAME and want some fun gameplay thats not where to look for.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I was really hoping to be impressed by this game. I think an hour is ample time to give this game a chance. I have a tendency to find the best horror games in the little played and little understood games but this one was a huge miss. The main problem is that there is no direction or hint of how to play or succeed in this game. You have to build trust with other characters but the whole thing is guess work and I didn't even know what works and what doesn't. The lack of a save feature makes this even more frustrating as I have no break or comparison to tell if what I'm doing is right. The next major problem comes with the nightmares. I know the story mode skips them but I don't see why it makes sense to have to break a game to make it playable. It seems to contradict common sense. The nightmares are confusing and add little to the game. Without them it's more of a visual novel but to be honest I think this game would be more enjoyable if it was. The nightmares a literally a waste of time and cost you all your collected items. Which brings me to the items. Collecting random things and giving them to random people is how you progress in this game. As stated before you do not get any hint of who likes what so it's basically a guessing game that'll take several days. The days seem to be too short to get anything done especially in nightmare mode as you lose all your items upon waking up. tl;dr: This is a boring game with wonky controls. It is a guessing game with little reward (I didn't really gain anything playing for an hour). The story is uninspired or at least to minimal as my time playing didn't give me any drive to want to know more. Basically it's just a boring game with little reward. I got it for less than a dollar and am still wondering if it was worth that.
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