
This is a game containing "beautiful girl + rhythm game + multi ending GALGAME". In 2320, a huge monster appeared on the earth.Only magic energy can do harm to the monster.However,there is no more magic energy left on earth. So,you need to gain the energy from magical girls and save your world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好的游戏,上手不难,剧情还可以,立绘非常顶,大力支持!!!!!!!!!!!!!!!!
[h1]这是一个只写缺点的好评[/h1] [hr][/hr] 无他,业内,尤其国内该作算不算中上游,大伙心里都有一杆秤。 总的来说,官方的态度、游戏总体质量和完成度是值得肯定的。 而回过头再完整过一遍,发现了很多过去没注意到的可以完善的点,因而想作为延伸为其他游戏作者提供一些心得。一家之言,如果有哪些观点使您感到不适,请见谅;持相反意见可私信交流。 [hr][/hr] [h2]动态CG方面[/h2] 在现实逻辑,背面体势本身对♀方就具争议性。这里大部分的背面体势,女主的头还持极不舒适的角度回望。可以理解为照顾玩家能看到女主正脸而做出的折中方案,可直观上就是别扭。比如精灵的一选,给人的感觉很粗暴,但剧情上却告诉你这是她的愉悦线,这就很割裂了,要怎么理解?异世界种族的特殊癖好?这种问题,改一下3D视角好很多(如地面仰视) [hr][/hr] [h2]剧情方面[/h2] [h3]一:总背设没存在感[/h3] 游戏是一个克味+启示录的背景设定,但玩梗外始终没感觉到应有的压迫感和紧张感。黄油想和心理恐怖要素互相融合确非易事,然并非不可能,这里主要归咎于[u]环境渲染[/u]的不足。 由此引发的一系列连锁反应影响最大的,就是玩家战胜最终Boss的成就感被大幅稀释了。 [spoiler]黑山羊?你不说我以为是哪的臭路边呢[/spoiler] [h3]二:细节刻画不够[/h3] 特指各角色好结局。主角是耐心的等待或帮助了各角色完成自己的未竟之事,但这不是各角色决定与男主共度余生的[u]充要条件[/u]。最不该省略的,也是最能体现角色间羁绊的细节,被几个时间词组代替了。 这样做的结果就是角色关系不仅割裂,而且也感觉不到“[b]爱[/b]”。 [spoiler]另:想完善♀视角编剧思路,个人首推高桥留美子老师的作品[/spoiler] [h3]三:题文不相关[/h3] 游戏中文名:无尽方舟。方舟,是主角的据点。 然而能体现[b]无尽、循环[/b]的点,只有全角色坏结局的一张CG,告诉你这是一个模拟。这可就意义不明了。 这么说,好结局也都是主角的南柯一梦? 全收集玩家做错了什么? 作为一款黄油,[b]虚无主义[/b]可算不上小巧思,反而是大败笔。 这里笔者提供另一个思路: 主角被半脑控 亲眼看到自已所爱所守护的事物 被自己毁灭 这样不就更具冲击力么? 然后主角自白说 下一次善待她们会不会不一样 紧接着时间回溯到最开始 千雪的好结局也可以稍改: 她重生的第一句话与一开始 相同 即没有逃离循环;不同 则说明打破了循环 为此再小幅调整保证逻辑闭环 不就成功点题了嘛
我的童年有你,而且不止一发
很一般其实,总感觉少点什么,冲不起来
还行 幸好有锁血全收集也挺好刷的
steam上冲的最多的一款游戏,必须好评。
音游,对手残党真的好不友好(哭),不过游戏有内置外挂可以开无敌,cg部分跟其他yellowduck的作品类似,有进度条和一些简单的交互,总体还可以,不算特别出彩。
Lets start by saying that the artwork is amazing. Its a very strong highlight. If that is the only thing you're interested in then perhaps this might be a worthy option to buy. Unfortunately everything else about this game doesn't work. The rhythm mechanics are poorly implemented. I have no clue what the game is trying to say half the time with the bad translation. The endings and how you get them either makes no sense or is unnecessarily tedious. There is no progression/levelling system. And even the one great quality it has, isn't implemented enough to be worth the time to play. Lets hope this game is just a prototype for a full project in the future.
画风挺不错的hhh 刚好戳中了我xp了:)尤其那个黄昏酒馆更是> 剧情说有可有,反正我就是无脑冲( 优秀的作者再继续开发新游戏呀!!
剧情比较短,涩涩一般,玩法跟喵斯快跑差不多,但价格便宜,一个存档就能全成就,推荐打折入手
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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