
One of Arima Lodge's bellhops rides the elevator for his usual shift, but, after a man rushes into the elevator and compels him to get to the rooftop instead, he starts to realize something very serious is amiss.
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About
Within the domed city of a nearby future, Kai the bellhop rides the elevator of Arima Lodge, the hotel he works at, up from the ground floor to get a relief. However, after a secretive man rushes into the elevator and compels him to get to the 100th floor —the rooftop— instead, he starts to realize something very serious is amiss.
Arima Lodge is a free to play short 5-minute-long story with a locked camera that occurs completely within an elevator. It has limited dialogue options from the perspective of Kai the bellhop, and QTE events on screen to open and close the elevator doors whenever a new character enters.
Genres
Stats
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Basque, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣿⡿⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢛⠕⠊⠁⠄⠄⠄⠙⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⠄⠄⠄⠄⠄⠐⣄⡀⠈⠉⣡⣿⣿ ⣿⣿⢟⠟⠉⠉⠉⠉⠁⠘⠋⠭⠙⡲⢠⣄⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣆⠄⠄⠄⠄⣀⣤⣤⣄⣀⠄⠄⠄⠉⠃⠹⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠆⣼⡛⢿⣿⣿⣿⣿⣿⣿⣦⡀⠄⠄⠘⢿⣿⣿⣿ ⣿⣿⣿⣿⡏⢰⣏⠁⣠⠻⢻⡏⠄⠄⢹⣿⣷⠄⣀⣀⣤⣿⣿⣿ ⣿⠟⢛⢿⡇⢸⣿⣿⣿⣿⣷⣿⣶⣲⣿⣿⣿⡀⢿⣿⣿⣿⣿⣿ ⣿⣷⣶⣬⡕⣗⢮⣛⠿⣿⢟⣿⣿⣿⣿⣿⣿⣷⣌⡙⠛⢿⣿⣿ ⣿⣿⣿⣿⣿⣿⣆⠰⣬⣂⠝⣩⢵⣿⣿⣿⣿⣿⣿⣿⠃⣼⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣧⣌⡛⠻⠮⠵⠎⠽⣻⠻⢛⠛⠥⢾⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣾⣇⠙⢌⢼⣟⣳⣾⠴⡙⢻ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡈⢾⡻⢿⠿⠛⢒⣈ [h1] 7/10 [/h1]
六分钟,很短的互动,但是音效/bgm确实构造了一个不错的紧张氛围 感觉很适合当作相关题材游戏的开头啊,能快速带玩家代入到当前的环境中去
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No sé qué pensar. Es una aventura muy corta (5 minutos de juego), con opciones de diálogo y algunos momento QTE donde hay que pulsar el botón para cerrar la puerta del ascensor. Ofrece una historia corta e intensa que se cuenta a través de las conversaciones. Posiblemente le hubiera sentado mejor durar un poco más (10-15 minutos) o que los pasajeros del ascensor sean aleatorios. Eso le hubiera dado rejugabilidad para ver todas las historias. Sin embargo, es gratis. No se pierde nada por probarlo. Y, además, te regalan un logro.
"Arima Lodge" is not a sincerely made game, it's an extremely small and unambitious Game Jam bit of shovelware made for the sake of the developers and published for the sake of the developers. It's an extremely short story non-game about a guy who gets into an elevator with another guy (ooh, sinister). Well, we shouldn't expect anything better from non-game Game Jam demos. What do you do in the game? Click through badly written dialogue with a couple of childish, badly done "QTE" sections. That's it. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. The game is quite short, and can be run through in just 5 minutes. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. This is not a sincerely made product, it was made for a game jam, which is a problem. It was done in a constrained period of time; professional game development takes years of effort from teams of talented and qualified people. A "game" slapped together in a weekend by an amateur simply isn't going to have any value for gamers, and that plays out clearly with this shovelware. Also, products created in game jams were never intended for gamers, they exist only to stroke the ego of amateur developers who can't get a real job in the industry. When developers, especially untalented ones, put themselves before gamers, garbage like "Arima Lodge" is the inevitable result. It's improper for shovelware like this to be published through Steam Direct, because it's harmful. This half-baked, rushed, non-professional product, not designed for gamers, is taking up space on the Steam store that should be given over to genuine, talented developers who do the right thing and make fully developed, not rushed products for gamers. This makes it harder for gamers like you and me to find these genuinely made products. The graphics aren't great, a single set room with a bunch of badly written text, an extremely low effort entry on Steam Direct. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it.
Short and sweet, ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
感觉游戏是通过 滴滴答答不断跳动节奏加快的指针、数字变化、以及音乐加持来控制感情的。 很短的流程,再加上电梯要有人进,有人就有对话,对话又能增加紧张感,让玩家在疑惑、刺激、紧张中看待事情的发展,在游戏中的玩家作为电梯按键管理员有一定的权利、有一定的责任,更需要在限定时间内做出选择。 流程短表现力强是他的优点,但或许也限制了玩家可以选择的选项,定格了最终的结局数量。 但确实,稍微动动手指就能看到结局,作为一个免费游戏来说,像是很好的表现了电影中的一个片段,给人像是刚体验完序章就戛然而止的 意犹未尽 的感觉。
Nada mal para un juego con la durada de 5 minutos, donde solo hay un escenario (el ascensor), pero que con los pocos diálogos que tiene, te presenta una buena trama y personajes, vale la pena invertir ese tiempo.
A very short (six minutes) but fun game.
Un videojuego muy cortito (creo que es el más corto que he jugado nunca) que con tan poco tiempo es capaz de generar interés y me ha servido para conocer a este estudio. La verdad es que creo que es toda una declaración de intenciones y me ha generado mucho interés por ver qué más harán los desarrolladores/as. Estaré atentos ^_^
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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