
The creators of Shadowgate present Argonus and the Gods of Stone, an epic first-person adventure set in ancient Greece. Stranded on an uncharted isle, you must use your wits to unlock legendary mysteries, barter with gods and overcome an evil that threatens to bring the world to ruin...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice little Story with graphics that remind me of The Elder Scrolls IV Oblivion.
I'm a huge fan of walking simulators, going as far as running a group dedicated to them on Steam. Sadly, this one is a dud. I won't list all of its flaws, but amongst others: - Braindead tasks abound. If you follow a walkthrough, 'picking up plank #15' is part and parcel of the experience. Miss one, and it's walking back to your missed spot. - Everything looks bland. There are no hints, so guess what happens when you need piece 19 out of 20? Well, yes, you have to pixel hunt, in an extensive map. - Performance is abysmal, clocking at 25 fps average on a machine that runs CP77 at 70fps. - Every object is narrated. EVERY SINGLE ONE. That means you end up listening to voice-over constantly, and because a plank is, well, a plank, plank 12 is called "a victim of the sharp rocks that encircle this isle". When you get to listen to jargon such as "the architrave and frieze of the entablature remains." (I'm not joking) - The whole package feels 2nd class, to be honest. When we live in a year where "observer: system redux" is at the same price, there's no need to bother with this title if you think about "investing" your time in video games. All and all, a failure, but maybe a first foray that will lead to a better title as there was (missed) potential. If you want to play a walking sim that's both fun and innovative, play "The forgotten city" instead, sharing the same setting but with a far higher 'fun factor' and much better-crafted gameplay elements.
Is a well crafted visual game. It is a puzzle game but I would've called it a walking simulator - because all you can do is walk and interact with things.... Nevertheless, is a decent game - on the short side. Bottom line is that this is not an action or even a puzzle game; is just a click and find stuff to unlock next steps (what defines walking simulators) The price point is a little iffy for me since I don't like walking simulators....
An excellent journey that puts the player in a Homeric-style Epic tale. I found myself being immersed in the story and enjoying the scenery. Truly one of the best hidden gems I've played. Thanks devs!
Apparently I bought it, in a bundle I think, without noticing a 'walking sim' tag, so the following can be a little unfair. I think I can pureheartedly recommend it to a kid, has it attention span for basically a 3D point'n'click* game, which I don't think many of them have. The atmosphere could be bearable for an adult, haven't the gods behaved so mundanely as if taken from a Percy Jackson novel. And the plot on the whole isn't really anything special, but it isn't bad, it has no significant moral or tone, except maybe for sadness and loss, so I guess if you like simple stories with just interactibility then go for it, As I somehow found myself inadvertently in a position that some parent may buy the game for a child, based on what I've just written, I must warn them that there are many of dead bodies in this game, albeit turned to stone, yet definitely described as dead, and it may be too depressing or even scary for an overly-sensitive mind. *if me mentioning point'and'click piqued your interest, don't take it so seriously, you just follow vaguely composed orders and as such it can be confusing but for maybe half a minute, there are better point'n'click games for kids
With some artistic licence this game seems to pick up where Ray Harryhausen left off. I thought it was excellent and now need to watch the films again :)
Немного кривая в техническом плане, но приятная игра. По сути это неторопливый квест с интересной историей на тему древнегреческой мифологии. Очень порадовал тон повествования и музыка (жаль, что композиций мало). Игра недолгая, но не рассчитана на скоростное прохождение. Есть проблемы с переводом на русский: опечатки, перевод некоторых слов в лоб и без контекста. В целом понятно о чем идет речь и таких моментов 3-4 за игру, но если совсем не воспринимаете английский на слух, то в нескольких разговорах попадутся прямо бредовые реплики смысл которых не понять. В одном моменте зачем-то "переведена" реплика на греческом, причем не понятно каким образом ведь даже онлайн-переводчики справляются лучше. [i]Milise file ke perase[/i] ([spoiler]помните пароль от врат в Морию из Властелина Колец?[/spoiler]) превращается в нелепое "Милиозный файл для прослушивания".
loved this adventure. great scenery and saves right where you left off. more like an interactive story but holds your interest from start to finish. left with alot of stuff in inventory so wondering if I missed things. oh well, great job devs..
I genuinely liked this game. I'm a sucker for mythology, and I really enjoy solving puzzles and the open-world sort of adventuring in this game.
This is not a "walking simulator" as some call it, but this isn't a proper adventure game either. It is something in between, but completely missing the best parts from both worlds. The visuals and atmosphere are "good enough" for an old-school game in my opinion, but very lacking by today's standards. The story is bland, predictable (for anyone who is slightly familiar with at least the basics of the Greek mythology) and delivered by a pompous narrator who bombards you with random names you don't care about (and I'm not talking about the well-known ones like the gods and heroes) and uses ten times more "pretty" words than necessary for each simple occasion. The "puzzles" are minimalistic, with solutions either completely straightforward (like using the only unused item you have on the only object which shows that it requires an item) or extremely arbitrary. The only actual puzzle in the game involves a simple rotating maze (there could also be a jigsaw, but even that is not there, since in fact you just put each part into the only place it fits). The only way to get stuck is to simply miss one of the items laying around, or not approach an object close enough for it to show that you can use an item on it. On one occassion, the game even managed to give me an "accidental" hint on a brief loading screen between locations by recounting a story of something I did NOT yet do... To sum it up, the only things this "game" is good at are wasting your time or curing insomnia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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